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Markindel

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Everything posted by Markindel

  1. I solved the problem! Thank You. There was an error in the lua files.
  2. Yes, I read your instructions. Pylons = { -- Parameter 2 = Internal or External pylon, so if its set to 2 it fires the Argument #26 pylon(1, 2, 7.7, -0.5, 0, { }, { { CLSID = "AN_M64_12" }, } ), pylon(2, 2, 1.8, -0.5, 0, { }, { { CLSID = "AN_M64_12" }, } ), },
  3. Hello everyone. I'm trying to make the bombs in Lancaster but I can not. I used the argument 26 to open the bomb bay but does not work. I have to put some connector in the 3D model? Thank You. Mario.
  4. Mi trovi perfettamente d'accordo. In fondo aspettando un'offerta il P51D lo si può prendere con una decina di euro.
  5. Thanks to all for this nice skin and information.
  6. Thanks Edoardo, great idea!
  7. Great Landing, Roadrunner!
  8. Grazie per l'apprezzamento Sukhoi25, ma non credo sia possibile... tempo fa avevo avuto più o meno un'idea simile, volevo mettere i cannoni sub-alari al BF109K4 ma alla fine ho rinunciato, aspetto quelle ufficiali. Non ti resta che aspettare la prossima offerta e prenderti il P51D :)
  9. Hi David, Thanks also from me. BlackWolf.
  10. Great work, thanks JST.
  11. Hi Grimes. Thanks for sharing your excellent models.
  12. Thanks, totoaero.
  13. Thanks SVKSniper. :)
  14. Hello everyone. I'm working on a model of the Fletcher class destroyers to be included in DCS World. I need help to understand which values put to limit the rotation of the turrets. Thank you all. GT.WS[ws].angles = { {math.rad(160), math.rad(-150), math.rad(-5), math.rad(70)}, }; GT.WS[ws].angles[1][1] = math.rad(150); GT.WS[ws].angles[1][2] = math.rad(-150);
  15. Thanks for this photo, they are very nice.
  16. Thanks, very very nice video!
  17. I've also had the same problem: I could not activate the weapons. Thanks for the answers.
  18. Tarawa-class amphibious assault ship, like this? :music_whistling: This model I did a year ago. I never finished because I could not do animations. I think to complete it before long, and then I'll make it public.
  19. Thanks SVKSniper for your help. I just did not upload the new version will be available shortly. Thank you all. Link new release: http://www.mediafire.com/download/l61aoajptcnyijx/USS_Cole_2.zip
  20. Thanks SVKSniper. You can find the new version of the USS Cole in the "User Files". I just made a new upload will be available shortly.
  21. Thank you for your feedback. The problem is that if I try to put my model of shell collision in the file USS_Cole.lod, the DCS World does not consider. It seems that it is not even seen. model = { lods = { {"USS_Cole.edm", 1000000.000000}; }; collision_shell = "USS_Cole_Collision.edm"; } The line that appears to be important for the DCS World is GT.attribute = {wsType_Navy, wsType_Ship, wsType_ArmedShip, PERRY, In this case the DCS Worl uses collision-shell PERRY. How can I force the DCS World to use the files that I put in the file .lods collision? However, I managed to land on the USS Cole. In the new version you can also start the mission with the helicopter on the flight deck. In order to achieve this I aligned the model of the USS Cole in the collision model of Perry and then I fixed the values ​​of the row GT.Landing_Point = {-62.0, 4.83, 0.0} But I want to be able to use my collision model and not that of Perry. Thank's. Mario.
  22. Hello everyone. I need your support: I made ​​a model of the USS Cole and I would like to be able to land helicopters. The problem is that I do not know how to do collision for ships. Someone kindly help me? Thanks. Mario (Markindel)
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