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Quax456

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Everything posted by Quax456

  1. OK that works, but never the less its looping endless even if loop is set to false. So my whishes that the editor trigger only is broken. Saddly the xripting posebility is broken also :cry:
  2. This was the reason I was testing it via script code with triger.action.radiotransmission But something I'm doing wrong there any Ideas :helpsmilie: How do I set the Modulation right tried it with radio.modulation[1] and only 0 or 1 etc. *EDIT* Ok, the modulation I got to work simply by true or false (true=AM, false=FM) But now the dcs.log says invalid source? I used the same file as in editor which will be played back!?
  3. When I do so it won't work for the clients :cry: When I'm selfhosting anything is fine.
  4. What am I doing wrong? tried to test following by DO SCRIP FILE: do local koordinate_lat = 420916 local koordinate_lon = 0412928 local modulator = radio.modulation[1] local radio_vector = coord.LLtoLO(koordinate_lat, koordinate_lon, 0) trigger.action.radioTransmission('pic_no_task.ogg', radio_vector, modulator, false, 251000, 300) end All I get is following error 00083.876 ERROR SOUND: source_is_playing(-1): invalid source 00083.946 ERROR Lua::Config: load error C:\Users\Tom\AppData\Local\Temp\DCS\/~mis000037C7:[string "C:\Users\Tom\AppData\Local\Temp\DCS\/~mis00..."]:7: Parameter #3 (modulation) missed stack traceback: [C]: ? [C]: in function 'radioTransmission' [string "C:\Users\Tom\AppData\Local\Temp\DCS\/~mis00..."]:7: in main chunk.
  5. You have to edit the files from following folder -> Saved Games/DCS World/Config/Input They are seperated by Keyboard, mouse and Stick and of course your modifieres.
  6. Maybe there is in the particular mission EASY COMM deactivated. So you have to use your MIC switch to select the right RADIO you wisch to talk on. MIC down -> UHF MIC Fwd -> VHF/AM MIC bck -> VHF/FM Intercom Dial on VHF
  7. Yea, have the same problem. First thought was I made something wrong but it seems to be a bug. Saddly it would be real cool just to send the radio messages on defined frequencies....
  8. Can't confirm this, we were flying the last days with the new Beta, and all worked well. Ok the Audio channel selection doesn't run at start but who cares. Headspace surely will fix this :thumbup: :pilotfly:
  9. This will throw an exception cause DCS is awaiting as declared for this function a "STRING" for userflagname!!!!!!!! I have tested it otherwise I had not asked!!!!! :megalol: *EDIT:* Just forgett my issue have found the failure. Due to the absolutly great ME and the scripting windows there must be the error. I executet it via do script file and all works fine...... Big thanx for your support.
  10. No it jzst happens due to copy+paste, there is no space gap, sorry:D
  11. St3v3f that was exactly my intetion. I want do give DCS 2 out of my 6 cores exclusivly. I have realised after doing this by manual DCS is running much better on my system due to the fact that the OS doesnt switch them all around with the other running threats. And bye the way. My Phenom II X6 uses Coreboost for exact this to cores and push the frequenz up from 3GHz to 3.5 GHz. Just to do this right now I have to "ALT-Tab" and that causes to miss some textures in the TGP on close distance. I know this TGP issue is a propably known Bug. Regards
  12. It's the same code designed by Druid..... Stage1: -- Initialise table -- Change the values in the 2 variables lowest_flag and highest_flag to the flag values you wish to use in your mission local lowest_flag = 3001 local highest_flag = 3007 -- DO NOT EDIT BELOW THIS LINE-- local total_flags = 1 + (highest_flag - lowest_flag) random_flag_table = {} random_temp_table = {} for x = 1, total_flags do random_temp_table[x] = lowest_flag + (x-1) end Stage2: 7 times where index raises up to value of 7 local index = 1 table.insert(random_flag_table,random_temp_table[index]) table.remove(random_temp_table,index) Stage3: Get Flag out of the table and set them to true trigger.action.setUserFlag(tostring(random_flag_table[1]), true) -- then remove it from the table table.remove(random_flag_table, 1) But the flag doesn't get set to true, I verified it via slmod chat_cmd and the action works but not with the scripting above :(
  13. I have made a table with random tasks. In this case the starting flags for this task. I have found it by my self "tostring()" but the function doesn't raise the flag as it should do.... I have slmod installed maybe this cause the error???
  14. @Druid I have a problem when I call "trigger.setUserFlag" it throw an exception Seem that the current function call is trigger.action.setUserFlag! But how can I convert an Integer value to a string in your solution???? Regards
  15. Quax456

    Sichtwinkel

    Wenn die Karten dann noch mit einem SLI Kabel verbunden sind stelle im Nvidia System Panel auf SLI- Surround um und Konfiguriere es. Dann kannst Du deine gesammt auflösung im Spiel nutzen. Und alles ist am richtigen Platz.
  16. This tool was for BS1!!!! :smartass: Not workable with DCSW :(
  17. In DCSW vanilla actual is no autoexec.lua in the config folder. There is one in Scripts but there are no affinity parts in there. :(
  18. wait wait, there is a difference between multicore usage and multithreading. DCS by nature uses only two threads so far. Any multicoresystem assignes the affinity of all threats to all cores by default. That happens also to DCS. Thats the cause why the cpu usage isn't at 100% while running DCS. I can assign via taskmanager the running dcs.exe by manual to use only core eg. 0+1. Right click on the running dcs.exe task and select affinity than you will see. But isn't it possible to do it automaticly via batch or some tools???? Regards
  19. Du kannst Dir beide MFCD's auf einen separaten Monitor legen. Und Vollbild geht auch via SofTH. SofTH funzt ebenso mit Helios auch wenn ich es selber so nicht nutze...
  20. Hello everybody out there. I'm trying to figure out if it is possible to start DCS.exe as Multiplayer via a batch. The reason: via batch you can define on which cores the sim will run. I know thereare tools like Easytoolz but they doesn't recognize dcs. Maybe someone can help me or give a hind Best Regards *EDIT* Have it but it doesnt change the affinity as I wont it to be cd \ cd c:\program files\eagle dynamics\dcs world\bin start /affinity 0x3 DCS.exe --net-mode gui
  21. Quax456

    Sichtwinkel

    Sehe ich das richtig? Du hast 2x GTX480 in deinem System?
  22. Schau mal meine Signatur an, ich fahre 2x GTX560ti Phantom im SLI und habe 3x 22" Monitore angesclossen. Daraus habe ich im SLI-Surround einen Desktop gemacht mit Rahmen Korrektur komme ich auf 5140x1050. Dies Auflösung habe ich auch in DCS eingestellt und Fullscreen ON. :joystick: Damit habe ich absolut keine Probleme!!! :D
  23. Quax456

    Sichtwinkel

    NOCHMAL, ich kann Dir nicht helfen wenn ich deine Hardware Config nicht kenne. BZW ein screen shot von deiner Windows Grafik Einstellung. Und ich sagte z.B. 10 bzw -10. Hast Du die Werte mal erhöht bis z.B. 70????
  24. Doch es liegt am TrackIR habe es gestern im englischen Forum gelesen dort sind ein paar gute threads zum Thema Multimonitor und SofTH. Ich benutze Freetrack und habe das Problem überhaupt nicht :pilotfly:
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