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Everything posted by Quax456
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@TomDK für welches Modul willst du den Zoom (Standart sitzposition) anpassen? Für die A-10 schau Dir mal die SnapviewsDefault.lua im Config/View Ordner an. Diese habe ich mit hilfe von PeterP geändert.
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Alright DRUID, have made multiple tests. Starting situation 1: Ran different missions as single player or selfhosting. Every JTAC is working including airborne units on VHF/FM Starting situation 2: Startet a mission on a standalone server, connected to it with a different rig as client. Working JTACS groundunits on AM & FM. Airborne JTACS working on AM but not when they are set to FM. These arent appear in the FM Comm menu even with easy comm on or off. And for shure I have made this tests for hours with some mates which aggree to my conclusion. Best Regards
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Dear Druid, you have set the AFAC on 124 and 125 VHF/AM just set them via advanced Waypoint actions to a VHF/FM frequency like 30 than you will see it wouldn't appear in the List...... Your suggestions in Post #6 are only working on ground based AFAC, but for many reasons there are airborne AFAC's neccessary. For my opinion and experience on duty as member in GAF(German Air force) we haved comunicated with the pilots on VHF/FM anytime cause a portable VHF/AM radio is to big and heavy to transport for infantry or such unarmed vehicles.
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The advanced waypoint action or "follow command" is barely new and for my opinion not documented in any manual I know so far......
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Dear Speed, for my opinion are sufficient complex missions that are not as linear as the mostly I have seen. I don't wont to degrade the work of any mission designer. I prefer missions with mostly randomized actions. For that I'm often useing the switched condition triggers espacially we both have done to call out "SAM LAUNCH" via slmod.unit_firing. Maybe I can try to reduce the mission size by deleting some sound actions and the related files. If this will work I go on feeding you with the results. But I don't think it depends on size cause I have created a little training mission which is only 262kb large. This mission crashes although. In DCSW 1.2.0 this missions never crashed even on reload/restart. To make it clear -> You have made a great job to create this mod, cant imagine how to design any further missions without it :D BTW: Is it possible to rework the add_task logic by adding a task not only by coallition but by country???? That would be a great hit...... Best regards
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Dann möchte ich aber nicht wissen wer die Vulkanier sein sollen :music_whistling: :D
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Ok, we have made some investigation, it seems that all airborne FAC Units doesn't get to work. Just to complain, it works for the host but as client it doesn't work........... 2nd Bug I have recognized if you are a 2 flight group and contact the FAC, it will be all weapons anounced twice ofcourse both airplane have the same payload can ED or some Testers agree to this issue??? Regards
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@Speed I have figured out whats causes the server to crash. When I use missions without any slmod trigger functions it wont crash. If I use one of my missions which I have created with lots of slmod triggers it will crash on restart or loading a new mission. Does not crash if the server is empty, only crashes min. 1 Client is connected. Have attached one.
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No, I try to com with the JTAC as an A-10 client. I didnt get the menu Item even if there is easy comm on or not..... I think I have to redo the Predator and define them new in all my missions.....
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Save mission button does not highlight when clicked
Quax456 replied to Kuky's topic in Mission Editor Issues
It does save by clicking the Disk Icon, but there is no feedback. Neither visual nor via audio :music_whistling: -
Sounds like there is a RAM-module defective, or one of your hardware drivers..:(
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Just in my case it incresed very slighly the fps ~5. All Settings on High!
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Hi @ all, I have a serious problem that I don't see my Predators as JTAC in Comm menus. Maybe someone can tell what have changed since 1.2.0. At that time the JTAC worked!? Regards
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Hi Traxx, I hope you will understand offcourse my bad english. All slmod functions only update once a second. So if there are more than one hit recognized it will only react on th first. By the way change your Trigger conditon to "switched condition". Otherwise there will be more than one count added to your flag counter..... Regards
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Auch mit dem Aktuellen Update *0699 ist der CTD bei connect to Master server leider immer noch vorhanden.
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Ja ich kann bestätigen es läuft soweit stabil, aber nur auf kosten der Performance. Wie auch immer mit 20FPS selbst unter minimum einstellungen ist es immer noch unspielbar :mad: