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Quax456

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Everything posted by Quax456

  1. Never ever somebody I know or myself has blamed on SLMOD. That is a complete missunderstanding. All I had said that since .7560 and maybe SLMOD have comatibilitie problems....due to immerse testing we know right now it is not!!!!! My question now, what has changed? 1. I start a server with slmod it is paused due to empty server 2. somebody joins the server, slmod resumes the server 3. the client crashes right on loading after connect if the server will be unpaused after one client has connected, he stays connect on stable and the mission runs, but...... any further clients wich try to connect get this strange CDT....... That was the reason I had assumed that SLMOD could also be a reason for that error..... I have also tried: disabling dynamic weather, disableing enforcing scene resolution etc. No CHANGE!!!!!
  2. Dear Speed nobody has said thats it is your failure that SLMOD has some problems with .7560...... I know anything is supject to change, but with .7286 all works good, not perfect but good....so I have decided to rollback and await any upcoming patch off ED to fix this. BTW: Sometimes I am a little bit concerned, no excuse only a declaration, I spend so much time to realise my missions that I'm not in the mood to redesign them on every UPDATE. Best regards
  3. I still believe in Good but I think Good no longer believe in me :D
  4. Dear Tyger I can not comply your findings, I have changed any of my missions and the server itself to unforce scene selection and the CDT on connecting an unpaused server still persists. Will retry it without any SLMOD function. But dear, I don't accept to redesign any of my missions right only while ED has messed a new BUG in a new Vanillia. Sorry who ever wants to play non linear mission like mine need to stay on the last version. Or maybe I'm going to use my resources and time to stick to an other product. I am not in the ability to understand why ED has tester which doesn't get this to work. Regards
  5. Sorry but I don't know why the clients crashes while I'm running any new mission accept this on including my logs..... When I'm running e.g RedCross massacre from Dragon there are no Problems... So it must be a failure due to SLMOD, cause I'm using many of your functions
  6. It doesn't effect the server, the clients geting this CDT on connect..... The server starts up as usual....
  7. It is not possible to run this mission without SLMOD :cry: I have realised so much logics with it which wasn't able without it :smartass:
  8. Nach dem letzten Update hat ED mal wieder ganze Arbeit geleistet. Mit der aktuellen Version 1.2.2.7570 ist Online fliegen nicht mehr möglich. Warum? Server startet und ist pausiert alles ok, clients können connecten pause raus, immer noch alles ok, hat man jedoch einen disconnect dann -> egal ob server im pause mode oder nicht, es ist nicht länger möglich zu connecten. D.h. sobald die erste Sekunde einer Mission gelaufen ist kann niemand mehr joinen. Bitte ED dringend Testen. Wozu updates wenn dann neue Fehler eingebaut werden *kopfschüttel*. Und es interessiert mich nicht wirklich ob FC3 dann läuft. Darin ressourcen zu verschwenden ist in meinen Augen brotlose Kunst. Alles war gut mit der alten Version. Nicht perfekt aber gut. Und jetzt das!!!! Logs befinden sich hier: http://forums.eagle.ru/showpost.php?p=1615707&postcount=12
  9. The BIG problem seems to join a running server. After the 1st second of any running mission you are not able to join an unpaused server. So ED how do you gona fix this ASAP????
  10. Hi Speed, we have a strange issue. First time on connect on my mission and on my server running Slmod 6.2 clean anything runs fine. But the second time I get this strange crash. Thats independand to all servers... # -------------- 20121127-082026 -------------- # C0000005 ACCESS_VIOLATION at 3F3BA54B 00:00000000 00000000 00000000 0000:00000000 3F3BA54B 0017DB60 0000:00000000 3F3C2F40 0017DBB0 0000:00000000 3F3F4B61 0017DC80 0000:00000000 3F3A0469 0017DCD0 0000:00000000 3F3A1AD1 0017DD00 0000:00000000 3F3E546A 0017DD60 0000:00000000 3F3E5ABD 0017DE20 0000:00000000 3F3EC20B 0017EF80 0000:00000000 E800A5CD 0017EFC0 0000:00000000 ??1Reader@Mail@@UEAA@XZ()+23D E43194A4 0017F030 0000:00000000 E4319551 0017F080 0000:00000000 E43138CE 0017F0B0 0000:00000000 E433D273 0017F0E0 0000:00000000 E4352CF3 0017F110 0000:00000000 E87E52B5 0017F140 0000:00000000 ?CameraIndependedPreload@SceneManager_Implement@@UEAAXXZ()+95 3F4999EF 0017F170 0000:00000000 E4311365 0017F1A0 0000:00000000 E433E7F7 0017F240 0000:00000000 E800A5CD 0017F280 0000:00000000 ??1Reader@Mail@@UEAA@XZ()+23D E43194A4 0017F2F0 0000:00000000 E4319551 0017F340 0000:00000000 E43138CE 0017F370 0000:00000000 E433D273 0017F3A0 0000:00000000 E4352CF3 0017F3D0 0000:00000000 3F481E55 0017F430 0000:00000000 3F499544 0017F460 0000:00000000 3F499439 0017F4C0 0000:00000000 3F520998 0017F530 0000:00000000 3F521DD8 0017FA20 0000:00000000 3F5247BF 0017FAD0 0000:00000000 77A2652D 0017FB00 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 77CAC521 0017FB50 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21
  11. I do have the same damn problem with the last autoupdate.:mad::mad::mad:
  12. MP!!!!!!!!!!! I get this when I try to join an updated server!!!! End my server doesnt save the login data, so that I have to re-enter it on every launch. Thats all since the update
  13. All I have to say ED made it across the whole field and than ****ed up in the ENDZONE This is what me and most of my mates get since the todays update # -------------- 20121126-213925 -------------- # C0000005 ACCESS_VIOLATION at 3FA4A54B 00:00000000 00000000 00000000 0000:00000000 3FA4A54B 0031D880 0000:00000000 3FA52F40 0031D8D0 0000:00000000 3FA84B61 0031D9A0 0000:00000000 3FA30469 0031D9F0 0000:00000000 3FA31AD1 0031DA20 0000:00000000 3FA7546A 0031DA80 0000:00000000 3FA75ABD 0031DB40 0000:00000000 3FA7C20B 0031ECA0 0000:00000000 E5F6A5CD 0031ECE0 0000:00000000 ??1Reader@Mail@@UEAA@XZ()+23D E41194A4 0031ED50 0000:00000000 E4119551 0031EDA0 0000:00000000 E41138CE 0031EDD0 0000:00000000 E413D273 0031EE00 0000:00000000 E4152CF3 0031EE30 0000:00000000 EA415295 0031EE60 0000:00000000 ?CameraIndependedPreload@SceneManager_Implement@@UEAAXXZ()+75 3FB299EF 0031EE90 0000:00000000 E4111365 0031EEC0 0000:00000000 E413E7F7 0031EF60 0000:00000000 E5F6A5CD 0031EFA0 0000:00000000 ??1Reader@Mail@@UEAA@XZ()+23D E41194A4 0031F010 0000:00000000 E4119551 0031F060 0000:00000000 E41138CE 0031F090 0000:00000000 E413D273 0031F0C0 0000:00000000 E4152CF3 0031F0F0 0000:00000000 3FB11E55 0031F150 0000:00000000 3FB29544 0031F180 0000:00000000 3FB29439 0031F1E0 0000:00000000 3FBB0998 0031F250 0000:00000000 3FBB1DD8 0031F740 0000:00000000 3FBB47BF 0031F7F0 0000:00000000 77A2652D 0031F820 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 77CAC521 0031F870 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21
  14. No thats right, I had this too. But this update seems to be closed by ED. I made a rollback cause this version did crash any time with "DCS.exe crashes due to WorldGeneral.dll" I believe ED has made a rollback also, quite after they recognized that it was faulty :D
  15. yes but if have changed the slmod function to slmod.add_blue_task(2, 'msg_out', 'SEAD', bullMsg) all my SEAD tasks are with ID=2 so I can show this symply by slmod_show_blue_task(2) If there will be a new task I am overwriting this with the same ID :) you need to run this script only once at mission start and use it by slmod.getVector(unit, metric) Its indeed possible to advance the code and the variables to transfer to this function.....
  16. Dear Speed unfortanatly this vector calculation did not work. I tried with different position of Bullseye and Targetunits. The distance is calculated well but the course is at any runtime between "0" and "2". It looks like your code only calculates the quadrant. Will try to understand the calculation but the funny way dcs orders their coordinate system makes me crazy :pilotfly: Regards BTW: Hell of a job you have done so far, dude :D
  17. Sicher das Du in eine A-10C einsteigst und nicht in eine A-10A???? Sollte dies ein A slot sein wirst Du kein Cockpit sehen ohne FC3 :)
  18. In the actual vanilla 1.2.2 it seem to be disabled completly.:mad: But the Unit AI trigger action "Transmit message" finally works :thumbup:
  19. I guess it could depend on the missions. There is a new option for every group where the designer can decide this group is controlable or not. By standart all are off. So you cant use them with CA :D
  20. Wait no, just to get Nvidia custom settings to recact on you have to use DCS.EXE otherwhise your settings are not used.
  21. This function only raise the Flag #101 when this action will happen. You have to set a switched trigger in you mission when 101 comes true and as action soundmessage and flag 101 off.
  22. If you have used the Manual YAW controller on the same pannel, T/O trim will not work until you click it to reset in center position.
  23. Seem to be a bigger problem. Allied Flight Reports if enabled arent be transmitted when you jump into cockpit. I think thats the reason why this little AI-Trigger doesn't work on the client side. Maybe????
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