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sjpateys

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Everything posted by sjpateys

  1. i meant this.
  2. ignore that, image not uploaded for some reason
  3. how.s this then?
  4. thanks speed, that's what the problem was. I was viewing map f10 view before unpausing, also the briefing screen shows all threats whether they spawn or not adding to the assumption that the triggers weren't working. Triggers working fine.
  5. already tried that as I stated in an earlier post. I have set up 4 MISSIONSTART triggers as detailed in the GUI manual. I set the start time both at default and two day ahead and all groups spawn every time, not 25% of the time as the trigger is set to. I believe they are sapwning at the mission start time. the trigger is (as far as I can tell) having no effect on the outcome. I haver attached the .miz file below with start time set to 12.0.0.2. vody Mission.miz
  6. I spoke too soon. set triggers at 25% for each group and they all spawn everytime. I notice that the GUI says you have to set the unit start time a day ahead of the mission start time. does this make a difference? I tried it and it doesn't seem too. i have uploaded a copy of the mission. vody Mission.miz
  7. thanks for the replies everyone. I note from Grimes post that you have to have a MISSIONSTART trigger for each group, which makes sense. I had a single missionstart trigger with several groups assigned to it, so naturally they would all spawn or not spawn at once.
  8. nope no joy
  9. hi speedy i know the triggers work. i'm simply saying that they're not working for me. obviously i'm doing something wrong. i think i know what the problem might be. it could be because i hadn't placed my heli in game which would mean i assume that the MISSIONSTART trigger would not be activated? anyhow gonna check later. will let you know if that's it.
  10. my god brilliant!!!!
  11. i'm having the same problems as you are with nodes and templates. its impossible getting this stuff to work it seems. i can't get the random trigger to work either
  12. it doesn't work for me when i start the mission. the units either all appear or don't appear at all. i have tried different percentages and tried changing the start time of each unit to no avail. i read in the gui manual that the start time for the unit must be put ahead of the anticipated playing time, but when i do the units dont spawn until that time has elapsed so it appears the trigger is not working.
  13. i cannot get units to spawn at random when using activate group trigger. I have followed all the steps as detailed in the GUI manual but nothing works. i set start time 1 day head of mission start time as directed but either all the units appear or none appear . its the same getting templates to work, everything,s a ball-ache with this f*cking mission editor.
  14. I recently deleted some node files which are used by the Quick mission Generator. I need to restore them. I have reinstalled BS2 but that doesn't work. I'm baffled as to why this doesn't work.can anyone help?
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