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Timghetta

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Everything posted by Timghetta

  1. I don't know, I started up a quick mission. and it was in the back ground
  2. Just the different inside wing pylons...
  3. Hi Everyone, We have been working mainly FSX on the Mirage and now that we are winding down and coming to a final build we started integrating into DCS.
  4. Yes on the Greek and Brazilian, but the exotic ones, Indian have the different setups, which is no.
  5. Right now this is what we have planned. very limited AG usage mainly MK-82 if anything. Not sure if we will add right away: AM-39 AS-37 BLG-66 No pods on C variant. Some exports use different equipment.
  6. Yes the 550II 530 and the RP541 RP522 Will be included.
  7. Hello Azrayen, Yes we already discussed and cataloged this in the Open Beta Forums on the Metal2Mesh site for the FSX version, a few weeks back. In reality the HUD was a base HUD developed to be built upon when we decided to do other Mirage version. Thank you for the follow up posting, I believed they also mentioned this on Checksix forum as well. We are very happy about the passion people have for this beautiful aircraft, and we just want the same. Even though Razbam is the owner/operators of the DCS license, and good friends/partners, I think you will find that Metal2Mesh is heavily involved with the project and the team we have for the FSX will be just as much involved in this version with the learning curved adjusted. This way Razbam doesn't have to worry about such information or loss of time and we can retain the Pilots, Mechanics, and French Officers, with their professional input.
  8. Right now we are doing the systems in the FSX version. Meanwhile the DCS version will be after we finish the AFM. Then we will start work on the DCS systems. By that time we should be finished with the FSX version systems. which will allow us to use the HUD, VTB(Radar), WPN panel, and INS navigation of the FSX version and apply that knowledge with all the bells and whistles of the high fidelity that DCS can offer. We are doing the Mirage 2000C (S-5) which has the RDI radar. Don't get it confused with the Mirage 2000-5, that is an entirely different aircraft. This Mirage is basically an AA interceptor, with very limited AG capabilities. It has the classic cockpit look with FBW abilities. We have pilots, mechanics, and former officers that know this aircraft very well. Offering what ever information they can.
  9. Here is a little screenie from me... Now I have to get back to work on the FSX version.
  10. Ok status update... I change the MainMenuForm.lua file that a friend sent me and it worked. :thumbup: Thanks guys.
  11. I spoke too soon, One of the guys told me to remove the add on and his worked so I did the same. But still crashes. I had deleted the Saved files before hoping that would help last night and when it rebuilt new folders, the only log is "me.log" This is what it says. === Log opened UTC 2014-02-12 00:19:14 00000.000 INFO VFS: Using 'Saved Games': "C:\Users\Administor\Saved Games" 00000.049 UNKNOWN main: locale: en EN 00000.142 UNKNOWN main: me_db_api creation started 00000.635 UNKNOWN main: MOD loading: Scripts/Database//CoreModules/Modern Units/MQ-9 Reaper/entry.lua 00000.636 UNKNOWN main: MOD loading: Scripts/Database//CoreModules/WWII Units/entry.lua 00000.639 UNKNOWN main: MOD loading: Scripts/Database//CoreModules/WWII Units/FW-190D9.lua 00000.640 UNKNOWN main: MOD loading: Scripts/Database//CoreModules/WWII Units/Views.lua 00000.640 UNKNOWN main: MOD loading: ./mods/aircrafts/A-10C/entry.lua 00000.641 UNKNOWN main: MOD loading: ./mods/aircrafts/Flaming Cliffs/entry.lua 00000.642 UNKNOWN main: MOD loading: ./mods/aircrafts/Flaming Cliffs/FM/F15/config.lua 00000.645 UNKNOWN main: MOD loading: ./mods/aircrafts/Ka-50/entry.lua 00000.646 UNKNOWN main: MOD loading: ./mods/aircrafts/P-51D/entry.lua 00000.646 UNKNOWN main: MOD loading: ./mods/aircrafts/Su-25T/entry.lua 00000.648 UNKNOWN main: MOD loading: ./DemoMods/tech/CombinedArms/entry.lua 00000.648 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/A-10A/entry.lua 00000.649 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/A-10C/entry.lua 00000.650 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/Flaming Cliffs/entry.lua 00000.651 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/Ka-50/entry.lua 00000.652 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/Mi-8MTV2/entry.lua 00000.652 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/P-51D/entry.lua 00000.653 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/Su-25A/entry.lua 00000.654 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/Uh-1H/entry.lua 00000.654 UNKNOWN main: PLUGINS START------------------------------------------------- 00000.654 UNKNOWN main: plugin: World War II AI Units by Eagle Dynamics applied 00000.654 UNKNOWN main: plugin: A-10C Warthog by Eagle Dynamics applied 00000.654 UNKNOWN main: plugin: Flaming Cliffs by Eagle Dynamics applied 00000.655 UNKNOWN main: plugin: Ka-50 Black Shark by Eagle Dynamics applied 00000.655 UNKNOWN main: plugin: P-51D Mustang by Eagle Dynamics applied 00000.655 UNKNOWN main: plugin: Su-25T by Eagle Dynamics applied 00000.655 UNKNOWN main: plugin: Combined Arms by Eagle Dynamics applied 00000.655 UNKNOWN main: plugin: A-10A by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics 00000.655 UNKNOWN main: plugin: Mi-8MTV2 Hip by Belsimtek applied 00000.655 UNKNOWN main: plugin: Su-25A by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics 00000.655 UNKNOWN main: plugin: UH-1H Huey by Belsimtek applied 00000.655 UNKNOWN main: PLUGINS DONE-------------------------------------------------- 00000.666 UNKNOWN main: ./MissionEditor/data/scripts/unitsclasses.lua loaded 00000.671 UNKNOWN main: ./MissionEditor/data/NewMap/classifier.lua loaded 00000.675 UNKNOWN main: me_db_api creation complete 00000.740 UNKNOWN main: options data successfully loaded 00000.740 UNKNOWN main: Ka-50: options data successfully loaded 00000.741 UNKNOWN main: P-51D: options data successfully loaded 00000.789 INFO EDCORE: createSerialQueue IOQueue 00000.791 ERROR VFS: add_location {"My Missions", "C:\Users\Administor\Saved Games\DCS\Missions\"}: path already added as "My Missions" 00004.877 ERROR DXGUI_EDGE_RENDER: Cannot load texture '' 00005.244 INFO SOUND: loaded 664 sdefs from ".\sounds\sdef" 00005.253 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{f2a0154c-1f3f-4657-b02c-f7b5c63e70d9}' Name:'Speakers (Logitech Wireless Headset)', channels: 2 00005.254 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00005.292 INFO SOUND: Using SSE FTZ/DAZ mode. 00005.333 UNKNOWN main: GUI Error: error loading module 'MainMenuForm' from file '.\MissionEditor\modules\MainMenuForm.lua': [string ".\MissionEditor\modules\MainMenuForm.lua"]:1: unexpected symbol near 'ï' GUI debug.traceback: stack traceback: [C]: ? [C]: ? [C]: in function 'require' [string ".\MissionEditor\modules\MainMenu.lua"]:7: in main chunk [C]: in function 'require' [string ".\MissionEditor\MissionEditor.lua"]:363: in main chunk stack traceback: [C]: ? [C]: ? [C]: in function 'require' [string ".\MissionEditor\modules\MainMenu.lua"]:7: in main chunk [C]: in function 'require' [string ".\MissionEditor\MissionEditor.lua"]:363: in main chunk 00005.333 ALERT LUACOMMON: Error: GUI Error: error loading module 'MainMenuForm' from file '.\MissionEditor\modules\MainMenuForm.lua': [string ".\MissionEditor\modules\MainMenuForm.lua"]:1: unexpected symbol near 'ï' GUI debug.traceback: stack traceback: [C]: ? [C]: ? [C]: in function 'require' [string ".\MissionEditor\modules\MainMenu.lua"]:7: in main chunk [C]: in function 'require' [string ".\MissionEditor\MissionEditor.lua"]:363: in main chunk 00005.352 INFO SOUND: detaching sdef path ".\sounds\sdef\" === Log closed.
  12. I found out what the issue is, It's our aircraft we are developing, they needed to be updated for the sim to function properly. Thanks for helping.
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