Jump to content

Timghetta

Members
  • Posts

    294
  • Joined

  • Last visited

Everything posted by Timghetta

  1. The cockpit is undergoing new updates with the Dark Grey (current) color change, adding other items and as seen in pics the NVG filers which are really Plexiglas plates and dark green film over the lighted areas such as the PPA, RWR, Gear ind, Caution panel, Fuel Qty, and place-cards over other items such as Engine lights, and A/P.
  2. Timghetta

    NVG for Mirage

    French Air Force Mirage 2000C have been converted to use NVG. I have seen and been in the cockpit personally with the NVG converision. As Zeus said we will be adding NVG to the M2000C Module.
  3. Timghetta

    F-15E?

    Some ACES II seat textures. Hope you guys like them.
  4. Timghetta

    F-15E?

    There is dash 1 for flight, and a dash 34 for weapons with the manuals. It will use the sniper pod, but still working on the normal items in the pit. So no anwsers right now
  5. Timghetta

    F-15E?

    Our is 15 April 1993 and is 15 August 1989 I figured since we are going to have NVG usage in DCS best to make the studs and filter when in NVG. Also I noticed the Center MPCD, some have BIT and some don't which would be better?
  6. Timghetta

    F-15E?

    I can add the posts, you wouldn't happen to have info on that filter used for NVG? There is 4 posts 2 up top and 2 under the UHF knobs. Just to be clear they are ball ends with hex shaft and flared out base?
  7. Timghetta

    F-15E?

    The knobs and switches are place holders.
  8. Timghetta

    F-15E?

    Everything is being redone, that old model is not being used. Here is the render test in modelviewer of the FLCS.
  9. Just got back into town, will look at tomorrow evening.
  10. Yes there is glass polygons and use 3C textures. There will be more updates mid March. Will fine tune PBR textures, and also the M2000's exterior bumps should be fixed in next update, AV8BNA's will come after my return.
  11. Hi Guys, I will look at and see if I can address the normal maps before I go out of town. The rho and theta symbols on HSI and also the VTB have been addressed and committed changes in our system for an update to ED. So hopefully that will make it out with the next update. Sorry about that, all of the diffuse textures were redone for PBR and it was a huge task, so some things might have been missed.
  12. Give me a screenshot in the sim of what you guys are talking about.
  13. Yes it's coming had to update M2000C for 2.5 and working on it, the T4 texture is more complicated with the engine metal textures so it's taking more time simplifying it down.
  14. Here is another view of the new cockpit textures coming. I don't know if it will get out in the new update but figured you would like to see what to expect.
  15. There is also an "English" Cockpit texture in the works.
  16. Tried to post the full 4k but I don't know about this google drive junk so I posted it in FB and here is the 2k version. go back changed the link.
  17. Ok Guys this is updated M2000 cockpit's look so far. Hopefully it will be in the next update. Try this 4k google drive link
  18. Yes cockpit is getting new look.
  19. We made some changes to the paint kit, will get that finished in few days and upload it, including T4
  20. Made some changed to the paint kit, will include T4.
  21. We use 3 models, all 3 models use the same texture. Here is the 3 models together in modelviewer. We have custom pilot and seat that ejects. Now you have to of course set it up in the liveries' lua file to use the pilot texture you want. In this screenshot you can see the Day pilot ejecting with the green camo and green flight suit, which is set in the liveries folder, which transfers over to the ejecting pilot.
  22. it has "pilot" as the prefix in the name. Now I am confused... You said "skins are for once the pilot has ejected" It's the same texture as the pilot in the aircraft.
  23. The pilot in the seat and out all use the same texture/material name as the pilot used in the aircraft. I made sure to do this just for this purpose. Is the pilot's textures referenced in the liveries lua? If you eject with a Day Skin, you'll notice the pilot has green camo marrat and flight suit. Should be the same with your pilot textures as well.
  24. It's functional.
  25. This is a sample of a livery we would use to make a Night Attack version (shrunk to 1024 here, normally 4096) We would put this in the Night Attack Paint folder and in the folder that says "Liveries go HERE!" the Day Attack folder will be hidden since this is a dark colored Night Attack plane. Everything else will stay the same, and save as dds DXT1 with mipmaps since it doesn't use an alpha. The Paint Kit does all the work, so you don't have to mask much off. Just have to put it in the correct layer that is shown Blue in the graphic in the post before this one.
×
×
  • Create New...