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BrontoloIT

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Everything posted by BrontoloIT

  1. No, if the problem on FFB is the same on A10C. Here the list of changes http://forums.eagle.ru/showpost.php?p=1615172&postcount=3
  2. Done, http://forums.eagle.ru/showpost.php?p=1615347&postcount=2 i hope next update will fix these problems, maybe a little bit less "new content" and a little bit more "bug correction". thx anyway.
  3. Same here. Logs uploaded as http://forums.eagle.ru/showthread.php?t=64928 suggested by http://forums.eagle.ru/showpost.php?p=1615340&postcount=15 Logs.zip
  4. Avete problemi ad utilizzare il multiplayer dopo la patch?
  5. Same here, Zacklaws i do not understand how you managed to resolve it. Can you explain how to reproduce this error and how to solve it? Thanks
  6. :thumbup: :pilotfly: can't wait for it!
  7. Codice seriale, una volta che acquisti il sim su steam dovresti poter, non ricordo bene in quale menù di steam, visualizzare il codice seriale, usi quello per installare il (oramai) modulo A10C dopo aver installato il World.
  8. Non dovrebbero esserci problemi, per A10C almeno, io ho la versione di steam ma una volta ottenuta la chiave ho installato direttamente con la versione FULL dal sito di ED.
  9. Non aveva solo difetti http://web.tiscali.it/F104-Starfighter/F104vsF4.htm http://web.tiscali.it/F104-Starfighter/harvs104.htm
  10. Ok Alex, thanks for your help, correct me if i am wrong. This is the scenario: 3D cockpit, i click on a button X to set flaps to landing; button X is attached to device Y; on device Y is called the function SetCommand(); we call the dispatch_action(nil, iFlaps, iFull). Is this the right way to interact from our LUA device with the simulation engine?
  11. Just to clear it in my mind dispatch_action(nil,iPlaneAirBrakeOff) it's the code needed to send to sim engine the "close air break" command? and if i need to close them just to 40% (or just for three state flaps (closed, takeoff, landing))?
  12. If can be of any help, function from: local sensor_data = get_base_data() getAngleOfAttack getAngleOfSlide getBarometricAltitude getCanopyPos getCanopyState getEngineLeftFuelConsumption getEngineLeftRPM getEngineLeftTemperatureBeforeTurbine getEngineRightFuelConsumption getEngineRightRPM getEngineRightTemperatureBeforeTurbine getFlapsPos getFlapsRetracted getHeading getHelicopterCollective getHelicopterCorrection getHorizontalAcceleration getIndicatedAirSpeed getLandingGearHandlePos getLateralAcceleration getLeftMainLandingGearDown getLeftMainLandingGearUp getMachNumber getMagneticHeading getNoseLandingGearDown getNoseLandingGearUp getPitch getRadarAltitude getRateOfPitch getRateOfRoll getRateOfYaw getRightMainLandingGearDown getRightMainLandingGearUp getRoll getRudderPosition getSpeedBrakePos getStickPitchPosition getStickRollPosition getThrottleLeftPosition getThrottleRightPosition getTotalFuelWeight getTrueAirSpeed getVerticalAcceleration getVerticalVelocity getWOW_LeftMainLandingGear getWOW_NoseLandingGear getWOW_RightMainLandingGear
  13. Any update? Keep getting attempt to call global 'LoSetCommand' (a nil value) in my test device. As SiletnEagle wrote, probably LoSetCommand isn't the right command.
  14. Hey Chrom, i know it's an old thread but check this file: MissionEditor\modules\me_trigrules.lua
  15. Hi guys, what if, like on A10C, i need to set Air brake not FULL but just, let's suppose, to 40% ? It's possible or we need to wait for the AFM ?
  16. Imported Group Gallery - Fighter Combat Simulations
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