

JCamel
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Everything posted by JCamel
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Will that work with a Thrustmaster HOTAS? What types are supported?
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Can they be made carry/launch fighters?
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Exactly, the rockets aren't massively accurate, especially when fired in ripple and if you can use rockets, you can use Mav. And we know that Mav's won't hit civilian vehicles even if you target them.:)
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Just drop a CBU-105 from high altitude. The collateral is the fault of the BMPs for being there.
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Yep, you live and learn: http://en.wikipedia.org/wiki/BMP-2 Damn thing has like a TGP for vehicles: http://www.e-com.cz/simulators-ground-gunnery-aiv-bmp-gunnery-trainers-bmp2.php The thing has like a TGP for tanks with target autotracking: http://www.e-com.cz/simulators-ground-gunnery-aiv-bmp-gunnery-trainers-bmp2.php
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The BMP's gun is not radar guided like the ZSU-23's but it has a 30mm autocannon, so if you get too close, the A-10C's armour won't help you much.
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:megalol: Neither does the S-400 system but thankfully that's not in the game. Wonder if it was an S-300 that took down that Turkish jet over Syria. To OP - does your CMS help any?
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It is only AI though. Interestingly, if I replay the same mission file, I get a different result each time. I did it mainly for my curiosity about the AI and the cinematic nature of it.
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Maverick and TGP....once more please.....
JCamel replied to openfalcon68's topic in DCS: A-10C Warthog
I do it like this: 1. Set up TGP point track from long range (if this is a waypoint you can do it with China FWD long with HUD as SOI). 2. TMS Up Long. 3. Coolie Right Short to set MAV SOI. 4. China FWD Long to set MAV to TGP target. 5. TMS Up Short to lock. -
Does this work with XBox for Windows controllers? I haven't noticed any and I've checked that the controller force feedback still works in other games. Force feedback option is checked.
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Maverick and TGP....once more please.....
JCamel replied to openfalcon68's topic in DCS: A-10C Warthog
Got it to work now. I had the wrong Maverick selected without realising it. -
Maverick and TGP....once more please.....
JCamel replied to openfalcon68's topic in DCS: A-10C Warthog
Interesting. It says G, H and K in the manual???:huh: -
Maverick and TGP....once more please.....
JCamel replied to openfalcon68's topic in DCS: A-10C Warthog
Ah, so you can lock a Maverick by TMS up once you point it where the TGP is pointing? I always thought you had to slew. Damn! Still can't figure the cross-correlate mode though. -
It's not a playable one but I thought it was quite cool anyway. Name: Sum of all Fears Author: JCamel Mission type: Anti-Ship (demonstration - not playable) Controllable: N/A Quick Summary: Okay, here goes..... A US Carrier Taskforce including a Nimitz Class aircraft carrier and a Ticonderoga Class guided missile cruiser have been spotted by CIS reconnaissance preparing for an attack on CIS interests. A pair of Backfire bombers have been dispatched to remove the threat. Picture: Attached Below Link/Download: Attached below. Full brief/Discussion thread: 2 Tu-22M3s must overwhelm sophisticated US naval air defenses take out the Nimitz Class aircraft carrier using their payload of Kh-22s. 6 Kh-22s were fired. Find out their fate. Author/Misc info: N/A Sum of all Fears.trk
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Very, very glitchy editor. If I set something up for a pinpoint strike (loaded with JSOWs) with a B1-B and set the weapon to auto, it will drop one. If I try set the weapon to 'guided bombs' (i.e. JSOWs), it stops working.
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LOL - hit wrong building this time.:lol: It appears to be non-nuclear in this game despite encyclopedia.
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Finally got it to launch a Kh-65. It crashed into a mountain. The terrain following radar obviously needs work.
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Ah, what is DCS World 1.1.2.1? I just have A-10C, as of about a week or so ago? The file won't load in Mission Editor. If you give me some basic details about the target, ranges and triggers or waypoint action I can try and duplicate it though.
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Cheers, I'll try that. Have you tried using a Tu-22M3 with 3xKh-22s on an aircraft carrier. If you have the Backfire doing 1200kts and then flick to F10 to watch the speed of those things across the map.:thumbup:
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Yeah, I realised that. (Even though the data is technically wrong as the Kh-65 was reduced to 280km range in compliance with SALT-2. It was the Kh-55 that had 3000km range.)
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If China Hat FWD Long doesn't work, use AFT Long as a general rule.
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Right now I'm trying to get a Tu-160 to use a Kh-65 on anything.
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Okay I'm trying to add an AI airframe but whereas some AI aircraft can attack things through triggered actions, some can't. Is there an unlock or something for certain aircraft?
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Saw rockets being launched - it's working.
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When the CMS is in Auto mode, does the jammer and chaff flares just release automatically? In the training sesssion, he says that they do but I couldn't seem to verify that they had from the CMSP, nor hear them being released.