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JCamel

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Everything posted by JCamel

  1. It seemed to work. I saw the MLRSs swivel their launchers on the TGP and I saw things blowing up at the location I told them to aim at but couldn't see the actual rockets being launched???
  2. Cheers, I'll try that tomorrow. How does the time format work for durations?
  3. It doesn't seem to be working with either ONCE or CONTINUOUS. The artillery does not fire. I assume waypoint 0 for the artillery is just their start position??? Do they need to be activated as well, or is the FLAG ON enough for them to start?
  4. There are some weird bits on training mission. Part way through the countermeasures training, he says something about changing flare number for a program and a button lights up. Sometimes he just stops talking there whether you click it or not. What's up there?
  5. I'm trying to set up an enemy artillery position that fires after I've destroyed a road block. I have set it up as follows: Trigger CONTINUOUS ACTION (Trigger3, ON DESTROY) Condition UNIT DEAD(1) Action FLAG ON (1) Artillery Unit Waypoint Actions Fire at Point Condition IS USER |1| (Box Ticked) Should this work?
  6. You could also look at the DSMS page and then F2 to free camera view and work it out from there to satisfy your curiosity.
  7. Thanks, I only new about the Flight Manual.
  8. LOL, cheers.:megalol:
  9. Cheers. I've clicked on the F16 icon and added an A-10C but it appears to be someone else flying it not me when I click to fly the mission.
  10. I've designed a mission with 1 roadblock and 6 MLRS vehicles. I have an airframe and 2 waypoints and a weapons load selected. I click to play and it just flies from the F2 view? I.e. no F1 view. What's happened?
  11. I'm having real trouble with this for some reason. It's not saving and it's starting me off with no weapons??? Do I have to click Generate Mission or something or is that just for random generation of missions.
  12. Thanks. Can you mark objects like outposts as waypoints? How do you add an airframe if you delete it by mistake?
  13. How do you create waypoints in mission editor? Can't find the icon for it???
  14. They all seem to fall short of the CCIP centre consistently though? I guess I could just guesstimate an adjust but is there a better way?
  15. I want to set up a cluster bomb so that, with CCIP bombing, the bomblets are centred around the CCIP reticle aim. With the default settings they tend to explode before that point due to their release point. Do the vertical and horizintal offsets influence this or do they do something else? Is it just a matter of aiming forward of the target area?
  16. Just to add. If you have A-A mode selected on the HUD and the TGP is SOI and point locked you can use China Hat FWD Long to slew the seeker head on the HUD to the target providing it's on the HUD or within the head's slewable range. It mentions this in the manual but not the lessons. Useful if you're outside VR.
  17. Cheers.
  18. Just realised you can actually use China Hat FWD Long to slave the AIM-9 seeker to the TGP track if TGP is SOI too. Amazing the stuff they miss out in the training sessions.
  19. I'll add a TGP question rather than starting a new thread. Does TGP serve any purpose in air-to-air mode? It doesn't seem to be able to SPI a target to the HUD in A-A mode and I therefore can't really see the point in it since you can lock the missiles just with the HUD. Sure you get a dot on the TGP indicating the target's 360deg orientation but no altitude as far as I can see.
  20. For the record, the vehicles I missed with the Maverick got the GAU-8 anyway because I always HUD SPI mark them using the TGP as well.:lol:
  21. I can confirm, it's just an issue with civilian vehicles. I re-did the start-up training mission but took off after it with 2 AGM-65s and there were some moving tanks by the range - hit 2 dead on. Repeated mission but hit one moving tank and then tried to hit civilian vehicle and failed.
  22. Cheers. It's not just me then.:smilewink: Civilian targets are definitely real. You can destroy them with GAU-8 and rockets or LGBs sometimes. I thought this was a simulator.:smilewink::megalol: Out of curiosity, I wonder if it's possible to use the TGP to lase the vehicle and use the G or H variant in cross-correlate mode because lasing seemed to work with LGBs.
  23. It does seem to track them. The sensor tracks them on the MAV sensor screen and the missile manages to find the exact correct direction but flies over the vehicle instead of into it. LGBs will also try and track but will only work with long lase times and on vehicles moving away from the release point (probably due to the mobility constraints of steering itself just with fins off a basic ballistic trajectory). I will try tracking moving military vehicles in another mission setup when I get a chance. I've just done the sidewinder training. Found it tricky but managed in the end.:)
  24. I haven't got as far as figuring out how to use the editor yet. I am not making a mistake. I read that section of the manual before even posting. Yes the training aspect of that mission works fine but if you scan the road near the range for a moving vehicle and then lock on in the same way that you lock onto targets on the range, it will miss. Has anyone tried this? I'm shooting at civilians because: a) It's a game and b) I wanted to test it against a moving target. Maybe the developers set it up not to engage civilian vehicles properly.
  25. No, it's definitely locked. The cross-hairs are flashing and they are moving with the vehicle. Not even using cross-correlate. Using the exact procedure the trainer instructs. Funny how that training mission doesn't have moving vehicles. I'm trying to save the file (not sure I can) but if someone else scoots through that training mission in fast time and locks onto a civilian vehicle they can confirm the problem. Can't save after a training mission. There is no option. Can anyone flash through this training mission with civilian vehicles turned on and confirm bug?
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