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lerxster

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Everything posted by lerxster

  1. Or switch the pilot of the plane to "player" if you want to test fly it.
  2. Yes I lookked through the forums but someone said that even with 1.1 and 2.0 side by side the program fails to work... I have found another program called VAC which I am downloading now... supposed to be more stable than shoot!
  3. Great little program that sadly no longer works with .net 2.0 Shoot Any .net buffs out there fancy cracking this nut?
  4. Yes there is... Go to Options -> Cockpit turnoff mirrors :)
  5. Don't know if I would want the dubious job of flying the Witwenmacher ("widowmaker"), fliegender Sarg ("flying coffin") or Erdnagel ("ground nail", the official military term for a tent peg)...Doesnt sound that safe! Looks great but not that safe to fly!:o From here: "In Luftwaffe service, the F-104G got a bad reputation because of the large number of accidents, many of them resulting in fatalities. Intensive flying operations with the Starfighter did not start in Germany until 1961, when only two crashes took place. There were seven crashes in 1962, 12 in 1964, and 28 in 1965, or more than two a month. By mid-1966, 61 German Starfighters had crashed, with a loss of 35 pilots. At the height of the crisis, the Starfighter accident rate peaked at 139 per 100,000 flying hours. As a result, the German press went into a feeding frenzy and the F-104G was given derogatory nicknames such as the "Flying Coffin" or the "Widowmaker", which brings to mind all of the flak that surrounded the Martin B-26 Marauder during World War 2. One running joke at the time was that if you waited long enough, just about every square mile of Germany would have a Starfighter crash onto it. The press left many people with the impression that there was something intrinsically wrong with the F-104G, that it was just too difficult an airplane to fly for the new and relatively inexperienced Luftwaffe pilots. The high loss rate generated a flurry of criticism of the Bonn government, some critics claiming that the entire Starfighter program had been politically-motivated and should be cancelled outright."
  6. Great thanks for the replies!
  7. ED can you confirm or otherwise that Lock On will be supported?
  8. I think there is a Dutch and British Grenader that is a bit on the scatily clad side!! Don't no if anyone has spotted this yet...couldnt find any reference in the forums! Did this creep in through the last patch? Censored for decency :D
  9. OK so maybe the forums are getting a bit busy with these threads but I just want to know: Which 3 planes would you like to see added to Lock On? My favourites are: 1. Tornado - classy sound, old timer but solid platform 2. Harrier - multi roll, carrier landings, vtol... coolness 3. Blackburn Buccaneer - Old timer with a long history of low level strike capability. Can you tell that I fly mainly ground attack :D Spent my childhood watching the likes of Vulcans, Lightnings, A10s, jaguars and jet provosts flying by my house :)
  10. Spot on thanks very much!
  11. Used to be able to click a mouse look button in option cockpit...but its no longer there...anyone know how I can get trackir2 to work in the game :(
  12. Nope...
  13. I have been working on a A10 campaign some 9 missions long...suddenly today I cannot fly the missions! I can't add planes either...I cant chose pilots. Anyone know why this has happened? How to solve the issue? Spent about 30 hours on it already :(
  14. Thanks for that...OK I can refuel no problem....but in my A10 I just cant rearm... ALT R is the key correct? Edit...OMG I just found it Ctrl W. Been through the keys several times..... Just printed the keys off (all 8 pages) and had a coffee and finally found it! Woot (as they say) :D
  15. If Alt R has been fixed what is the rearm key now for multiplayer...and what are the condition to rearm...tried taking off, offloading my ordanance and landing but can't seem to rearm... someone help a noob ;)
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