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ZaltysZ

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  1. DCS uses gettext library for GUI localization. Files, which reside in "..\l10n\[lang_id]\LC_MESSAGES\.." are in binary format (*.mo). gettext utilities (particularly msgunfmt) are need for conversion to text format (*.po). After editing is completed, they should be compiled back to binary format (*.mo). That is all. Good luck.
  2. Описание проблемы: Программа зависает на экране загрузки, после нажатия на кнопку "Миссия", или "Просмотр треков". Версия программы: Ka-50: Черная Акула 1.0 Условия для повторения: Кодовая страница для программ, которые не поддерживают Unicode, по умолчанию должна быть основана на латинский алфавит (английский, литовский и т.д.). Чтобы изменить этот параметр в Windows XP, выполните: "Control Panel > Regional and Language Options > Advanced" и измените "Language for non-Unicode programs". Причина проблемы: Стандартные миссии и треки игры (из DVD) сделаны с именами на русском языке. В случае код страницы, основанной не на русский символы, такие имена файлов являются проблемой, и программа зависает. Возможно, функции / методы для работы с файловой системой не поддерживают Unicode или содержит ошибки. Временное решение: Удалить все файлы с не латинскими названиями из ../Missions/ или использовать кодовую страницу русского языка. Я надеюсь, что предстоящий патч исправить это.
  3. I think there is activation by internet, which is simple, and old fashioned manual activation, when you use phone to dictate hardware id and get activation key to enter it in game. At least SF states so..., however I don't know if ED will support activation by phone.
  4. Simulators are unpopular games. Why? Because they offer what not every kid can understand and needs what not every kid (or his parents) can afford to buy. You can't compare them to some first person shooter, because simulators don't have such big demand, nor there is demand for their cracks (why crack something about what almost no ne cares..?). Online activation could be cracked of course, but probably it should be done for every version of the game. Black Shark is simulator and is buggy (as all simulators), lots of patches would be coming in the future, so lots of different versions. To much work for cracker... new version, new crack... oh and after that cracker hears: "You cracked what? Black what?". :doh: Incident with Russian version happened not because it was targeted, but because particular CP system were compromised. Lots of games were affected and BS just by unlucky coinsidence was one of them. If online activation was required, that wouldn't happend. I think that's the reasoning for adding activation to international realease and it is smart one.
  5. If I recall correctly there is 3 activations and 10 deactivations limit. Maybe people will feel better if limits would be reseted once a year? ;)
  6. Nor innovative, nor effective. Some CAD software used such protection in the past, some still uses now, however almost all are cracked if there is demand. Online activations are superrior to that.
  7. Haven't you heard about piracy of books? Even big books with 800 or 1000 pages are scanned and even OCR'ed to be put on internet. Trim left margin with knife to separate the pages and put them in scanner with automatic page feeder, wait some hours and save the .pdf file. Protection based on printed manuals is too weak. I dare to say it is not protection at all.
  8. "Wir sehen uns in Walhalla." were last words of Heinrich Ehrler (ace of WWII) before he rammed a B17 bomber with ammunitionless Me262, killing himself and exploding both aircrafts.
  9. I am from Lithuania. Although it is in European Union now, it is also a former Soviet block country. I am old enough to have no problems with games, books, movies and etc. in Russian. For me there is no difference if DCS is in English or Russian. The only thing which annoys me is that most games in Russian aren't unicode and it's is pain to switch code pages back and forth. 1)Is DCS interface in unicode? 2)Will it be possible to download Russian version for EU residents in near future (in period of week :music_whistling:)?
  10. 32-bit XP can give maximum of 2GB per process by default, and 3GB per process with 3GB switch. However, XP by itself is limited to maximum of 4GB memory (some part of this is not available due overlapping with device addresses). 32-bit Windows Server 2003 can use PAE (Physical Address Extension) and allow more than 4GB of memory. Also, if drivers are written correctly, memory aren't affected by device addresses. For example Creative X-Fi drivers aren't aware of PAE, so card won't work with it on very well. Default memory limits per process is the same as for XP (2GB). 3GB switch works too. Additionally, there is such thing as AWE (Address Windowing Extensions), which lets an application to use more than 2GB (3GB) of memory. It uses "window" concept: maps available address space to the needed physical memory. If it needs access to other location of physical memory, it remaps that "window" and so on. However, at one time it still can't have access to more than 2GB (3GB) of memory. This API is mainly used for scientific software or DBs. Back to games. 32-bit games can't theoretically use more than 3GBs and practically more than 2GBs. if you are building computer for gaming, 4GB of RAM and 64 bit OS would be sufficient as 64-bit games are rare (for now).
  11. http://msdn.microsoft.com/en-us/library/aa366778.aspx
  12. Я имел ту же самую проблему. Это было вызвано кодер-декодерами/фильтрами, которых LockOn не любил. В моем случае это был "CoreFLAC Audio CoDec", "CoreFLAC Audio Encoder", "CoreFLAC Audio Decoder". Я использую ACE Codecs Mega Pack, поэтому я только выключил проблематичные кодер-декодеры в DashBoard, и проблемы исчезли. Однако, также могут быть другие кодер-декодеры, которые вызывают проблемы у вас. Пробуйте удалить или выключать их.
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