Jump to content

OttoPus

Members
  • Posts

    616
  • Joined

  • Last visited

Posts posted by OttoPus

  1. Il 14/1/2024 at 03:35, Mach_None ha scritto:

    Hey, both of those work on my rig. There’s two cutoff filters on the amp, might look to see if one is still on. Are you using the included usb cord for the connection? If there’s abutting I can check on my end for you let me know!

    I'm using a custom amplifier and I have the low-pass set at 300Hz.

     

    Il 14/1/2024 at 03:35, Mach_None ha scritto:

    I also have a question! Has anyone experienced an effect when they go into afterburner? I was going to feel a difference between full mil and AB…

    Yes I do feel the AB effect in the F-16.

  2. 23 minuti fa, Flappie ha scritto:

    Hi. I'm trying to reproduce your issue, but I cannot find such commands in the Controls panel. Can you please show them in a screenshot? Unless are you using an external software or mode?

    Hello Flappie, thank you for taking the time to read this.

    In the attached image you can find the bindings I'm talking about.

    image.png

    • Thanks 1
  3. I assigned the Command Menu Next, Previous, Select and Return commands to a hat in my Warthog Hotas Joystick using a modifier on the stick itself.

    The binding works perfectly well the first time I use it. From the second time on, the yellow selection remains stuck to the first command menu voice, neither  Next/Previous/Select/Return will work from that moment on.

    Steps to reproduce:

    1. assign the Command Menu Next/Previous/Select/Return to a HOTAS hat with a modifier on the HOTAS (e.g. button 4 on the Warthog stick)
    2. bring up a radio command menu (e.g. UHF)
    3. navigate through the radio commands, select a voice (e.g. "ATC Ready to Taxi" or "Ground Crew Rearm & Refuel")
    4. bring up the same radio command menu a second time
    5. try to navigate to the radio commands

     

    Thanks

  4. Following this.

    I recently got a Quest 3 and activated the hand tracking via OpenXR Toolkit.

    Having your very hands in cockpit is great but pretty useless because of DCS implementation.

    When IvyVR will solve this ( = enable the use of openxr hand tracking with the IvyVR cockpit interaction system), it will be an istant buy!

    To be honest, default hand interaction in DCS should be like this, or something similar to VTOL VR.

  5. Il 1/9/2023 at 18:58, Ragnaroek ha scritto:

    It very much depends on the parts and where you get them from. Mine was maybe around 3k in total but thats  just a good guess as I build an F14 homepit as well and so it was a big project in total.

    Sorry, no pictures in public but maybe I will upload some videos of my whole setup in the future.

     

     

    Great, thank you 🤟

    can I ask you how is the sim-seat software integration working? Is there a custom software, drivers… how is it done?

    I think I’m going to pull the trigger on the seat project very soon, I only hope that parts can be found in Europe also without issues.

  6. Il 1/12/2022 at 19:14, Merlins51 ha scritto:

    The primary design philosophies of the seat are:

    • Simulate transient and sustained forces felt in flight
    • Small footprint, able to be used standalone or within a fixed-base simulator
    • No requirement for motion cancellation in VR

    It accomplishes the above with 3DOF movement, coupled with pressure application/removal via changing seat geometry and harness pressures.

    Regarding the question on the importance of a yaw movement, the seat is all about simulating the forces that provide you feedback into your piloting and the behavior of the aircraft.  If you were sat at the precise center of gravity of the aircraft you'd feel a pure rotation during yaw.  However, for the vast majority of aircraft (especially on warbirds), you're sat pretty forward of the CG which means there's a moment arm that provides a sway force on the pilot during a yaw rotation.

    A sustained sway force in a motion seat is produced on the roll axis so in my seat I include a component of yaw-rate into the motion represented by the seat roll-axis.  That works well in warbirds, helicopters etc.   You could, theoretically, build the whole seat onto a platform that rotates in yaw, but then you'd have to account for motion compensation in VR, and would be very diminishing returns and much more gimmicky than effective in successfully simulating flight forces.

     

     

    Hello @Merlins51, 
    did you accomplish the DIY build of the seat?

    How much money did you spent on the building of the whole unit? In which country are you based?

    Do you have some photos or videos to share with us? 🙂

    Thank you!

    • Like 1
  7. 17 minuti fa, cromhunt ha scritto:

    Clouds trembling and bouncing even without VR.

    It's a little bit less but trembling,anyway.

     

    Yep here too, it's more obvious for middle layers (e.g. in a three layer preset, the bottom and top ones don't bounce, the middle one does a lot)

×
×
  • Create New...