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Fishbreath

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Everything posted by Fishbreath

  1. In that case, you'll probably have the fancy updated BVR range to play with. I can script a lot of the stuff I currently do with triggers, so it's going to be my testbed for that.
  2. I have to say, I wasn't altogether sold on the -21 before the preview videos started coming out. Even with the performance issues I'm having, it's probably right near the Ka-50 as my favorite DCS module. Good job! It's a riot to fly.
  3. The key for release chute doesn't work unless you first open the cover uboats referred to.
  4. +1 with a caveat: I found it helpful to pay attention to the attitude indicator a little bit my first few times hovering/landing. It helped me fix in my mind what nose-level looked like out the front windows, which fixed some problems with overcorrection I was having.
  5. Working at home means I can 1) give the MiG a morning test flight and 2) provide you with the finest in multiplayer shooting range missions updated with MiG-21 slots.
  6. You guys with Nvidia cards. I routinely get in the mid-20s with every module, thanks to AMD's crappy DCS support, and DCS's crappy AMD support.
  7. It took me a lot less time to get comfortable with the Huey having already learned the Ka-50 than it would have to get comfortable with the Huey from a standing start. That said, it took me longer to get comfortable with the Shark coming at it with no rotorcraft experience.
  8. It's really not that much pilot load. A 'battle zero' like that is a bad choice from a platform whose movements have a major effect on the flight of the projectiles, especially when we don't have a good sense of depth. The pilot sight is set up like I want it for the miniguns. I don't see anything wrong or inauthentic with setting it up the same way for the rockets.
  9. It is that easy for me: setting the reticule at 60 mils up is more or less like a WWII reflector gunsight. Outside of weird flight paths, the rockets fall below the center of the sight, to a degree determined by speed, altitude, and angle. I've flown enough WWII games and launched enough rockets to judge intuitively where my rockets are going to go if the sight points along the bore axis of the rocket launchers.
  10. A setting of about 50 mils leads to what I expect from a fixed gunsight: the rockets impact at the center of the sight at (edit: short) range, and fall below from there. (Shooting with high speed and/or high-angle dives can still make them hit high, but generally, it works well.) Edit: ~60 mils works a little better, because it brings the zero range in a little closer, and so you end up with rockets at or below the reticule center for most flight regimes.
  11. I don't think INU drift is modeled. I believe it's the case with the real chopper that the GNSS is used to perform in-flight updates on the INU anyway (just about the only way the ABRIS system connects to the navigation/targeting complex in that direction). I dunno what's up with the drift you observed. Do you have the mission handy?
  12. The rockets appear to fire well above the pilot's sight at its default elevation (and the chart on the sight corroborates that). Does anyone know offhand what I have to set the sight to so that it points along the rocket launcher bore axis?
  13. My respawnable multiplayer shooting range mission (also on the front page right now) has slots for everything and no threats unless you call for them.
  14. v3.2 released and somewhat tested, with slots for more flyables (read: ones I don't own), a new low-intensity option for the airfield range, and the start of a COIN range. Next up is probably BVR range revamp, because I'll want to be able to spawn easy stuff for the MiG-21, when I get that. :P
  15. Figure ~$5,000 to fill up the tank, given current jet fuel prices in the Dallas area. And I don't even want to know what an A&P with MiG-21 qualifications charges per hour. :P
  16. I said to myself, "Maybe I'll get it to ring in EDGE." Nope. Not gonna wait that long. <.<
  17. Sure thing! Once the MiG-21 comes out, I'm going to reshuffle it a bit, moving the fast movers to Senaki to free up more room for the ground attackers and the WWII/Korean stuff at Kobuleti. I also hope to add JTAC to the airfield range and possibly the northern range. Eventually, I also want to add a COIN range, with primarily infantry and light vehicles in and around towns, and a moving-target range, with convoys that transit between two locations, but those are slightly longer-term plans, especially since I'm going to be digging my teeth into the MiG-21.
  18. The Ka-50 is my favorite DCS platform by a long shot. Start with the Huey, though—that's rotorcraft 101, and after flying the Huey, you'll realize how much of the pilot workload the Ka-50 takes on for you. Also, the Ka-50's voice warning system is Kvetching Katya, I've decided. :P
  19. The buttons on the left side of the PVI-800 select the type of point (WPT, NAV TGT, AF (for airfield), and fix points you don't need), and the numbers reference points of the selected type. To select nav target point one, you select NAV TGT, then press the 1 button.
  20. I just gave it a try, and I wasn't able to reproduce it. Here were my steps: 1. Get into Su-27 on the ramp 2. Spawn one Phantom 3. Get into warm Ka-50 4. Menus present and functional I did discover a menu bug, and I also finally changed the Ka-50 skins to something a little less parade ground.
  21. I have two brake settings, usually: parking brake and off. :P
  22. Once you have ground speed or the under-50-kmh velocity vector in the HUD, you're good to go for auto hover.
  23. Huh. I just fired it up and couldn't reproduce it by just switching flyables. I'll try the Su-27->bandits->Ka-50 sequence when I'm done with work today.
  24. I can't say I know, offhand—I haven't run it at all in 1.2.10 besides to verify that it loads. I'm pretty sure it still worked in 1.2.9, but I could be misremembering. I haven't had a ton of cockpit time lately.
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