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cofcorpse

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Everything posted by cofcorpse

  1. I'm sorry, but I think your test is not quite correct in my opinion. You have different scale in X axis for F-15 and the same for Su-27, what causes the graphs of one to be similar and the other to be different. Your test of F-15 ends due to running out of fuel, but there is a lot of acceleration at this point, which will lead to more different results. And, as I can see, Su-27 doen't run out of fuel till the end of the test (or graph at least). Apart from the rule 1.16 this document is not valid for our F-15 as we have PW-220, not PW-100. Our F-15C is definitely not immune to changes in temperature, which I have easily seen by doing simple tests. The size of the temperature influence might be worth checking and adjusting if necessary, but this influence exists even now.
  2. А вы пробовали переключить в тусклый режим? Если это баг репорт, то хотелось бы видеть трек, чтобы понять, о каких условиях идёт речь, как минимум.
  3. Не могу разглядеть огни на крыле, к сожалению. Пока получается, что работает как должно, согласно документации.
  4. Яркостью огней на законцовках крыла можно управлять крутилкой FORM, если перевести переключатель WING/TAIL в положение OFF. Еще можно менять ярко/тускло тем же переключателем. Я не особо увидел, что и как там работает, но на 5.38 видно, что мигают и на воздухозаборнике, и на крыле. Выключить на крыле и оставить на воздухозаборнике по логике системы не возможно. При переключателе WING/TAIL в положениях BRT, DIM горят и на воздухозаборнике, и на крыле, в положении OFF - на воздухозаборнике гаснут, на крыле регулируются.
  5. Уточните, пожалуйста, какие именно огни? Там достаточно сложная логика работы, попробую объяснить, но пока не понимаю, про какие речь.
  6. I'm sorry, it really came out rude. All I wanted to say is that unfortunately not enough evidence has been provided that the current implementation is wrong.
  7. You are incorrect. Limit load for DCS F-15 is 9G.
  8. Please define what you are talking about. The already made mechanism does not work correctly, which is indicated in the title of the topic, or the failures are not sufficiently developed, which will be offtopic in this thread.
  9. Completely unusable. How did you get this value, 18G?
  10. A lot of words and no exact information. I'm sorry, we can't do anything without information. "approach the design ultimate limit load (1.5 times the limit load)" - you can approach 1.5x design limit many times, but you can't exceed it in current implementation. "he force required to reach the static strength limit of metals is MUCH greater than the fatigue strength limit." - How much greater? Again, no information. "The design ultimate limit load is the FATIGUE strength limit load not the static strength of the structure." - Could you proof that? "Modeling the static failure of the wing at the ultimate limit load is incorrect." -Why?
  11. And you are correct. The wing structural failure is the last one to happen. So, if or when some other stuctural will be added, they will happen before wing ripping off. So restrictions will be even stricter.
  12. Could you provide any proof that this implementation is completely wrong? Studies about structural strength of a particular jet? As long as you don't exceed design limits, nothing bad will happen. And as GGTharos wrote, "The only thing that's modeled is ultimate strength, and it's all ok, it does it's job." If you think otherwise, please provide evidence.
  13. I've received your track, thank you! But I didn't find anything suspicious in it. Could you record a simple and short track in singleplayer showing a problem and provide confirmation that it is wrong?
  14. I apologize, but we cannot rely on feelings and assumptions, we need proof that the current behavior is wrong.
  15. Could you confirm this? Coudl you confirm that it is a bug?
  16. Could you confirm your statement? And MFD does not aim automatically, it is preset before mission start. There is no error until any evindences is present.
  17. I'm still not sure that I understood you, but I will try to explain. Default MFD brightness at mission start are determined by the mission start time - if it is night time, MFD will be dimmed. In your video all MFD formats are dimmed, and when you increase brightness of one page and switch to another, which has its brightness. I'm not sure you are correct, but I will check.
  18. Can you clarify what you are talking about? What's not happening?
  19. There is no error. Brightness is adjusted individually for each video page and for text pages. Only thing I'm seeing, that displays are dimmed to early.
  20. Спасибо за трек! Мы изучим вопрос и как будет результат, ответим.
  21. What's the purpose of the random limit? 1.4x for one player in MP and 1.7x for the other, I don't think it is a good idea. Also, damage doesn't occur at the exact same G value al lthe time. Limit will slightly vary in different conditions.
  22. If it is added then it will happen before wing ripping off. So restrictions will be even stricter
  23. Hi, could you attach a track showing a problem?
  24. Приложите трек, пожалуйста. Так будет проще ответить.
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