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Dr Zaius

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Everything posted by Dr Zaius

  1. How serious the ground troops are!
  2. Hmmm...it seems my perception of space & time is out of sync! Needed to use a higher Ft spacing number in order for it to make a discernible difference, thanks for your help!
  3. CCRP mode, Ft spacing set to say 200 (is that really feet or some sort of unit in time?), set ripple single x 4, run in & pickle - CBU employment for some reason doesn't utilise any spacing, instead each weapon is dropped immediately after the next. I'm sure I tried dropping a stack load of mk82 Airs in the same mode to destroy a runway once and it did the same thing (1/3rd of runway was a complete mess!) so I don't think it's the weapon. Sure CCIP spacing works OK but I wanna deploy using CCRP :smartass:
  4. Installed 1.1.0.8 trainig patch and it works OK now :thumbup:
  5. is it just after setting the ILS when he stops talking?
  6. There's another option for a skin that looks really cool, love the multi-bladed turbo probs and is that the apu/wind genny sticking out the side. Really cool attention to detail :thumbup: The transition for blades spooling up/down is a little off but watching this thing unfold on the deck then line up to be shot off the catapult is gonna look totally awesome :music_whistling: Be interesting to see which aircraft get a facelift next, an indication/glimmer of hope as to where we're going perhaps? :pilotfly:
  7. Some new stationery objects added for vehicles that are all busted up and shot to sh*t would be good I reckon, maybe even some marked out gun ranges etc. :pilotfly:
  8. Sounds really are amazing and I totally love the mission building skills, right down to the overzealous ground crew :thumbup:
  9. Carrier ops :music_whistling:
  10. Sure it's a bit of a cheat :music_whistling: but I changed the settings in labels so I get a little red dot for ground vehicals but that's it, no distance or names just a dot. The way I see it (no pun intended) the mark one eye ball is limited in any sim, I therefore have a red dot that appears at scalable distance which for me makes up for sim eyesight, It's then down to me to examine each dot using the aircrafts sensors and formulate an attack plan from there:joystick:
  11. Thanks for the replies guys, such a great forum :thumbup:
  12. My apologies if answered before, only purchased the sim since its full release...man is it awesome :joystick: So the gun, I've looked up corresponding documentation but couldn't work out if the PACS stability system should work OK with air brakes deployed or not, only aircraft behaves like its turned off when the airbrakes are out resulting in very inaccurate strafes? I also get a HUD symbology showing the initial bullet splash (like a small round circle when the rounds first impact, not for each round otherwise it would be full of them but roughly 1 in 10 impacts show up as hit symbology on the HUD) which I thought abit weird. If this isn't a bug then how the hell does this work? I know there's no tracers to observe but given the correct conditions shouldn't we see the rounds?
  13. thanks fo the input, question still stands though...anyone out there installed FC 1.12 patch on a x65 o/s??in answer to future upgrades my m/b is a dfi lanparty nf4 sli expert, cpu's an amd athlon X2 4400+
  14. Title says it all really, i've been busy making me new PC & can't wait to see how FC looks, installed lo-mac & FC then tried the 1.12 patch but it didn't want to install it and the process ceased...should have double checked this but was so excited building my new X64 bit system i forgot to check for combatability issues...are there any & how to fix pls...thnx for your time
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