

Skall
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Everything posted by Skall
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I would try downloading the file again. Try the FTP site. Most modern browsers should treat the FTP link the same as the HTTP one. Looks like something funny happened during the download.
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OK, Just for the record, learning to fly...
Skall replied to MatzWarhog's topic in DCS: A-10C Warthog
I tend to practice my takeoffs and landings by flying the pattern at Kobuleti. I generally land fairly well though what bothers me is that I can't seem to align myself with the AoA indexer. I get on the glide slope and ride it down pretty well but every time I try to go from / \ to O on the indexer I way overshoot the threshold to the point where I'm touching down on the second half of the runway. But if I try to control my descent rate with my throttle, I crash and burn well before reaching the runway. However, when I disregard the donut and aim for the threshold, which causes me to go below the glide slope in the very few seconds before touchdown, I always get a steady landing with my nose wheel in the air right beyond the threshold. I feel like maybe I'm not finding the throttle sweet-spot to maintain a good rate of descent and keep a nose-high attitude while not stalling. Is 150 knots too hot for landing if on half a tank of gas and some left over ordinance from your sortie? -
Thanks for the info. I've had no luck getting definitive answer. Need to add this to my list of notes.
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Go to the DCS website and go to Download -> Modules and at the bottom of the page you will see the entry for the A-10C. Click on the Proceed to download link and you'll find what you are looking for. After installing the module and running DCS World, when choosing a mission with the A-10C you will be asked to enter your key.
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Must be. No one else has chimed in. Already watched several YouTube videos on SAMs and scoured the forums some more and not once has the command post been brought up. Probably just a distinct target for mission purposes or something. "Take out the command post at blah blah blah" or some such.
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I'm starting the long road to learning about the different SAM systems modeled in A-10C. After several searches in the forum I've been able to piece a vague image of the different scales, capabilities and requirements of the different systems. What I can't for the life of me figure out is what is the necessity/role of the command post? Correct me if I'm wrong but... LN = Launcher. It shoots the things that hurt. SR = Search Radar. It looks for things to hurt. TR = Tracking Radar. It guides the things that hurt. STR = SR + TR in one painful package. So where do CC, CP and the MANPADS "comm" fall into place? What is their purpose and when should I use them?
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Wow! Excellent resources. I'm adding these to my ever growing list of DCS-relevant documents :thumbup:
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Thanks TC, I'll try that approach. I do get additional targets, though. On this mission I have 2 tanks, 2 transports, a bunker and a tower. The JTAC will ask me to attack the tanks followed by the transports since they are both close to him. I took the advice from another thread to add an overhead scout on orbit, like the Predator, and without having to configure anything else, they share vision so the JTAC was able to point me to the far away units and buildings afterwards. I use the FAC enroute task, not the FAC - Engage Group version.
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No problem. This is a very helpful and solid community. I'm pretty new to DCS games and combat flight sims in general so there's a lot I'm still learning and the community has been instrumental for that. Make your best effort to figure things out from the manual and training missions but if you do get stuck, you'll find plenty of help here.
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If you want all of the latest updates and patches and you want to play online with the rest of the community, then yes, you will need DCS World. A while back Eagle Dynamics converted all of their titles (A-10C, Black Shark) to DCS World modules. This reduces code and asset redundancy for people that own multiple titles and allows players with different modules (or aircraft, in this case) to play online together. So if you only own A-10 and you have a friend that owns Black Shark or Flaming Cliffs 3, heck or even P-51D, you can both play together using the aircraft each of you owns. If you purchased A-10C before the DCS World days then I recommend you uninstall it and download and install DCS World and A-10C from the Modules section of the DCS website. DCS World is free and comes with a free plane (the Su-25T). When you first launch a mission from DCS World as the A-10C, you will be asked for your game key. You can get your key from your purchase e-mail or by logging in to the DCS website with the account you made when you first purchased it from them. DCS World makes things more convenient for both ED and the player base. It also automatically checks for updates once a day the first time you run it and it updates all of your modules.
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If you already have DCS World installed, run the DCS World Updater (If I remember correctly it is a different program with a green icon instead of grey). That should make sure your DCS World is the latest and will make it compatible with the latest A-10C module. EDIT: Yeah, it has a green icon. If you can't find the shortcut on your desktop, it can be found in C:\Program Files\Eagle Dynamics\DCS World\bin and it is called DCS_updater.exe
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I think that same screen should have a Copy to Clipboard button. If you click on the key then click on the button, you should be able to paste the key to a text document. Open up Notepad and press Ctrl+V. That should show you your entire key.
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When to do the engine run up? And possible error in manual.
Skall replied to Skall's topic in DCS: A-10C Warthog
Thanks for the info. I will adjust my approach. -
Haha, I suppose. Same thing with my take off. I just stared blankly down the runway for a few seconds before shrugging my shoulders and going balls to the wall. It practically flew itself off the runway. Didn't have to pull back on the stick or anything. Feels so haphazard doing things so uninformed as I'm simultaneously learning the A-10C and having to be so mindful of the details.
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I'm a bit confused by the flight manual as far as when to turn on taxi lights and do the run up. Page 485 of the FM has you turn on the taxi lights on the parking area and do the run up (engines to 90%, check instruments...) on the runway. However, the check list on page 606 has you turn on taxi lights as part of the run up which would mean that either a) engine check is done in the parking area or b) taxi lights aren't turned on until ready to take off, which seems kind of silly. I'm assuming the checklist is wrong. Also, it is my understanding that civilian single engine props do their run up in the hold short area. Is anything done with the A-10C behind the hold-short line other than ask ATC for permission to take off?
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Yeah, that seems a bit more practical.
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Wondering that myself. I'm new to DCS and FC. Would be nice to know how to fly the F-15. I hopped in and muddled my way through. The simplified flight model made it so that I was able to take off and land by guesstimating things but it would be nice to know the real operating procedures. This was me on my first final with the F-15: "Hmm, what's the stall speed on this thing? No clue... Well let me slow her down till she begins to wobble and then speed up a bit... OK... What should be my attitude and does this thing have air brakes? Oh well, too late: touchdown! I think P is for the parachute that slows the plane down (press P a few times). Hmm, nothing's happened and I'm halfway down the runway... Let me just pump the brakes (W... W... W... W...) Alright, that looks like a good speed. Time to taxi out of the runway. (Once in the parking area) How do I shut this thing down, other than the engines? Bah! Back to the Hog."
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Thanks, the concreteness of that example helps clear things up.
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Download the A10C module from the DCS site, not from Steam. Use your steam key to active the DCS version of the module. Should work and integrate into DCS World.
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1. 10-15 mins before target area if cruising heavy at 240 knots-ish means 40+ miles away. Explains part of my dilemma. I was practically breathing down the guy's neck when I radio-ed in, in comparison. 2. Gotcha. 3. Thanks. 4. Will look a bit more into it. 5-8. If not relevant to A10 then it makes sense. I thought it would be inflexible for the JTAC if IPs had to be determine that well ahead of time (mission planning phase). In my head it made sense if the JTAC determines IP based on the more immediate situation. I guess in this sim JTAC never gives IPs? I've only ever gotten egress directions so I tend to pick an ingress point opposite of the egress direction and across the target. I will hunt around for some user missions. I've been using the search functionality to try and dig up info on this, unfortunately most JTAC threads are about process. Heck, most help threads are. I've seen very few threads cover laying things out and approaching them from a realistic standpoint. That is my concern: that I'm practicing against realistic or semi-realistic conditions/situations (at least as far as the simulation will allow me to). I want to drill the systems into my head, I don't want to drill bad procedure, though. Thanks for the info. EDIT: Hmm, if JTAC here does not report IP, how can you possibly report "IP inbound"? I guess you call it on your terms.
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Been practicing JTACs with a simple custom mission and have a few questions. I know these are probably very variable based on the situation, I'm only looking for ballpark figures. 1. How far out is JTAC usually contacted to begin reporting in? 2. How far from targets do Initial Points tend to be? 3. Do you call "IP Inbound" when on your way to IP, when you are on it, or after you've passed it? 4. I don't understand when to use the "Off" radio option. Manual says I should use it when weapons are released. If I use it after release but before impact, JTAC complaints that I didn't hit the target. If I wait until after impact, JTAC acknowledges the hit and option disappears. Closer to the side of the game engine, all questions assuming the FAC Enroute Task: 5. If I don't place any IPs on the ME, how does the AI determine what my egress direction should be? I never placed any on my map and it would often ask me to egress 110-200 despite no real anti-air threats. 6. If multiple IPs are placed on the ME, how does the AI determine which IP to use? 7. If only one IP is placed, will the AI always use it or will it discard it if appropriate (say the targets are really far from IP or there are threats in the area of the IP)? 8. Anyway to have JTAC give you coords not in UTM? Kind of annoying when the CDU makes it simple to enter L/L or MGRS while UTM requires more fingering of the UFC/CDU (I know if the JTAC is set to EPLRS then all I have to do is hook/SPI on TAD but I want to practice inputting the coordinates to get more comfortable with the CDU). Any additional tips/hints for setting up or working with JTACs will be appreciated.
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Fire cannon, release weapon, switch to external view
Skall replied to Mirtma's topic in Lock On: Flaming Cliffs 1 & 2
No problem. Also steer clear of mapping more than one plane at a time. Twice already I've gone into the controls page and mapped keys to multiple planes (once for P-51 and A-10, and a second time at another date for the F-15 and the A-10) and the mappings get weird on me. Going back to the controls page ends up showing many functions in red and mapped to multiple buttons and combinations that are reused across several functions. -
Fire cannon, release weapon, switch to external view
Skall replied to Mirtma's topic in Lock On: Flaming Cliffs 1 & 2
I've had the control mappings go haywire on me from time to time. Even if they look OK, I would clear the existing mapping and remap them to the same buttons. Check your mappings weapon view also. Even if it still only says F6, clear it and remap it to F6. -
Any way to 'shut up' the radio speech?!
Skall replied to wildone_106's topic in DCS World 1.x (read only)
I guess you could change the frequency or lower the volume knob to mute. It's what I do. -
Been messing with the Mission Editor lately and read the bit about scoring and winning a mission. If I'm not mistaken, you need 51 out of 100 points for the mission to be considered successful. These points are defined in the Mission Goals section and are assigned to a side (BLUE/RED) and can be specified as OFFLINE for single player missions. Made a small map with 5 transports that award 20 points each when killed. I see both my points for killing stuff going up as well as my mission score incrementing by 20 for each kill. However, nothing happens after reaching 51+ points. Even if I kill all 5 for a total of 100, nothing happens. No notification, no pop-up, no message. How do I tell when I've succeeded a mission in game? Or is this only relevant to campaigns and/or multiplayer?