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Skall

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Everything posted by Skall

  1. No worries. I don't think your post came out offensively or anything. I assume sarcasm and good-natured chops-busting until proven otherwise :thumbup: Trying to get good at this mission building thing so I can contribute something back to the community. Still a long ways away though :book:
  2. Also, if you are down to one MFCD and only want to have the more important sections (for example TAD, TGP, DSMS, and MAV) you can press and hold any of the bottom OSBs and a new page comes up with a list of all the available sections on the left and right OSB columns. Click on the section you want on the left or right column then click on the bottom section you want to replace. That section will be replaced with your selection. Click on any of the bottom OSBs to exit that screen and go back to one of the normal sections.
  3. Sorry guys. I didn't mean to blow this thread off. Thanks for PMing me Megagoth and you are right, I should have posted my answer. I just felt a bit dumb after I figured it out. Here are the details: I wanted the AI to attack a specific building so I can observe it in action as I was messing with a nearby tank trying to figure out how Combined Arms works. Seems like changing the AI group's Task not only filters out the actions that can be selected in the Advanced (Waypoint Actions) section, but it also resets some of the parameters. Since I was switching between Attack Ground, Bombing and CAS, the parameter for the Attack Unit action kept being reset. I wanted the AI to attack a specific building, not just random targets in the area. I got it to work by setting its Task to CAS. Then, on a waypoint close to the building (~2nm distance from target 4000 ft high), I added the Advanced Waypoint Action as follows: Type = Perform Task Action = Attack Unit Static = Barracks1 (which is the name I gave to the building) I was then able to watch the AI bomb the building from an Abrams tank I was controlling in the area.
  4. As I promised, I went through all the other lessons. I'll post links to the tracks once they are approved by ED but here are the issues I ran into: General purpose bomb training: After performing a practice CCIP dive in armament test mode, no further instructions are given to the player after being informed to head in the direction of waypoint 2. Precision guided munitions: I was able to complete it but it had a quirk. When you are given your first target, you are told to set TGP as SOI and press TMS forward short to set track mode to Point. For some reason, despite maintaining the autopilot set by the mission since the beginning, I kept seeing INR-A and INR-P as if something was blocking my FOV even though I had a perfectly clear view of the target. After waiting for a while, I broke auto pilot and circled around the target until I was able to get a clean track. The lesson then resumed. Maverick training: Another mission that fails to continue when asked to maintain a heading. In this case, turning to waypoint 3. Air-to-air: I was able to complete it, albeit with a very minor issue. You are asked to use WHOT mode (Boat-switch aft) even though the instructor asks you to press the boat-switch forward. Didn't bother uploading a track just for that. Countermeasures: Was able to complete it however it seemed to get a bit screwey when you are asked to make a custom program. After being asked to select flares to set to a number other than 0, the instructions did not continue. I started messing around and turning on and off the DISP switch made it continue to the next step (press the rocker switch up twice to add 2 flares to the program). However it stopped there again until I started messing with the DISP switch again. After doing this a few times, the mission resumed and I was able to complete it. Edit: My files have been approved. Here are the links: Countermeasures: http://files.digitalcombatsimulator.com/en/249111/ Precision guided munitions: http://files.digitalcombatsimulator.com/en/249110/ Mavericks: http://files.digitalcombatsimulator.com/en/249109/ General purpose bombs: http://files.digitalcombatsimulator.com/en/249108/
  5. Big thanks from a beginner here. This "game" has displaced all my other games for the past couple of weeks and I'm still very stoked about it. Can't wait to get out of work and continue going through the manuals/training. I've bought every single DCS module in support of ED, though I do actually intend to learn them all. That might take a while but that's part of the fun.
  6. Glad to hear there's an explanation for this. At least I know I'm not going crazy. That would also explain why I got it to work that one time when flying away from waypoint 3. I'll probably go over the remaining lessons this weekend and provide feedback and tracks if I see anything strange happening.
  7. Nevermind. I realized what the problem was.
  8. I've just started tinkering with the mission editor and I'm having a hard time understanding how to get a friendly AI plane to attack a building. For practice I've setup an A-10 to fly out of an airport and gave it three waypoints: runway start, one just beyond the airport and one more near a barracks that I want the plane to destroy. The plane is loaded with 4 Mk-84s. On the last waypoint, it has an Attack Unit("Barracks1") and the building I want it to destroy is called Barracks1. The plane just flies in the area and then lands back at the airport. I've tried Ground Attack and Bombing but all it does is drop bombs on some random building on the map and then fly back home. How do I get the AI to fly to a place and destroy what is there?
  9. I'm sure I'll get a decent grip on the weapons and systems in single player. My concern is more on process and procedure. I don't know how multiple planes organize themselves, the full process for picking ingress and egress points, determining targets and attackers, calling attacks, etc. I have some vague inkling on a few of these things but I'd like to be certain. To me, hearing these people in action is just as, if not more so, important than seeing them work the various systems.
  10. Are there any servers were a noob like me can join and just be a fly (warthog?) on the wall? I'd like to see how people play on serious or semi-serious mission but I know I'd be more detrimental than helpful if I tried to butt in. This is to get an idea of how I should direct my practice/studying so that I can eventually be competent enough to help.
  11. Funny you bring this up. I was struggling with this last night myself. Set a load out with several Mk-82s and tried practicing CCIP delivery on some practice targets. I failed to understand how/when I should start diving. I always came up short or overshot my target. Haven't really tried the AIRs in CCIP.
  12. Welcome! I'm very new myself. Only know the bare-bones basic. Once I finish all the training missions and practice a bit, I'm hoping I can learn good air combat tactics from the pros online. Right now I'm terrified of going online :-P Just last night I blew myself up in mid air after pickling some Mk-82s on some practice targets and banking hard in windy conditions. The bombs apparently flew into my frame and detonated. Pretty embarrassing.
  13. My file has been uploaded: http://files.digitalcombatsimulator.com/en/244405/
  14. Excuse my ignorance but I'm pretty new to all this military jargon. What's IP? Is that initial point? Ingress point? And what is a COIN scenario? And on the subject of ingress points, how far do they tend to be from the target?
  15. I'm pretty green as a flight-simmer but my research has led me to conclude that I should always keep the slip ball centered and that I should avoid using rudder when executing an attack as it messes up your round's trajectory. Also, if the strategy for egress is to get out of the hot zone ASAP, then I would imagine you'd want to make your break as efficient as possible to build up as much air speed as you can and get the hell out of there. Didn't read that anywhere, just concluded that from what seems to make sense to me.
  16. Here's the mission I built for myself. Nothing fancy, no waypoints or mark points. Just me, Kobuleti, and some static vehicles in the range. I use this mission to practice my cold starts, some ground attack, and then my landings. Tracks tend to get pretty big since I last quite a while zooming and missing like a nub. My last run was 9MB. I'll try to use skydrive or something to post my tracks. A-10C GA Range Kobuleti.miz
  17. I'll take your advice and try shooting closer but they are going to be a tough sell. I'm bewildered by how effective a small, well-placed burst of CM strafing a column can be and just as equally dismayed by how limp rockets seem in comparison. I'll try a few rounds getting a bit more close and personal with rockets. I'll go for 0.7-0.5m distance and see how that works out.
  18. I see. Glad to hear they are as ineffective as my experience dictates despite my nub-ness.
  19. I'm not certain on this problem. I've ran DCS:World with A-10C on both Windows 7 and now Windows 8 on quad core machines on an eVGA 260 and now on a 660ti with no issues. Try asking this in the bugs and problems sub-forum. It might reach more relevant readers there.
  20. From the perspective of a newbie that has barely begun to scratch the surface of this sim, I'm having a really hard time understanding when or why I would ever use dumb rockets. Despite some technical difficulties I'm experiencing with the guns and rockets training mission, I completed as much of it as I could and then created a simple mission that mimics the tutorial except with more ground targets to shoot at and a larger number of rockets to start out with. My load out is 1150 CM rounds and 4 TERs with M-151s for a total of 84 rockets. Using the same range south of Kobuleti, I set up the following groups, one per corner: a single column of 8 cargo trucks, a single column of 8 APVs, two columns of 6 cargo trucks each, and two columns of 6 APVs each. All objects are from the static category so they don't move or fire back. After flying this custom mission a couple of times I've started getting pretty decent with the cannon. Not great, but I feel like I could do some damage with it once I start braving real missions and/or the campaign. The rockets, however, have been really hit or miss (mostly miss). For example, I lined up along the single column of APVs and at 1m away fired 4 rockets from a profile I made configured in RPL SGL with a quantity of 4. Only one tank dies despite all 4 rockets lining up pretty decently with the column. I circle back and go for the cannon without PAC so that I can strafe the column. I shoot a small burst at 1.5m, then nose down and shoot again at 0.6 and immediately break away. All 7 other tanks die. My success with rockets was only marginally better against the lightly armored cargo trucks. I also played with profiles in RPL PRS but I failed to notice any real difference in effectiveness. Since I've only done the guns and rockets training mission, I'm strictly firing in CCIP mode. For rockets, I approach 5-6k ft AGL, throttle back and dive, usually firing when the reticle hits the 1m mark. For guns I come in shallower (2-3k ft AGL), don't slow down (as Matt Wagner's video explains) and fire between 1.5m and 0.5m depending on the vehicles armor (more armor=closer). I contrast my lack of success against videos that show guided rockets/bombs hitting with pin-point accuracy and I have to wonder why I would waste racks on dumb rockets. What is their role? What objective have you had in the past were the solution was clearly dumb rockets? How do you employ them for maximum effectiveness? If they are this bad in CCIP, is it even worth the hassle in CCRP with the additional inaccuracy?
  21. I've uploaded the file to the user files section. It's waiting to be reviewed by a moderator. In the meanwhile, I played the mission a few more times to no success. I flew all the way to waypoint 2 to make sure I was in the trigger zone before turning to waypoint 3 but nothing happened. I did, however, manage to get slightly farther in one instance: after receiving the instructions to turn to steerpoint 3, I counted 30 seconds in my head while still heading towards waypoint 2 (for no specific reason, just to pick a distance between steerpoint 2 and the time you are told to go to 3). I then pressed DMS up once to select steerpoint 3 and the lesson resumed immediately without even letting me turn in the direction of steerpoint 3. It then covered the rocket reticle but when it asked me to select steerpoint and turn towards steerpoint 4, it again did nothing. I wish I understood the editor better but I'm certain there is something very wrong with the trigger conditions for this mission.
  22. Thanks for the help both of you. Yurgon is correct in that the player is instructed to go to waypoint 3 well before reaching waypoint 2. What I find odd is that the video in eageldynamicstv on YouTube has the demonstrator turn to waypoint 3 also well before reaching waypoint 2 but his training continues. I just flew the mission from the mission editor in order to save the track but it is 7+ MB in size and it says I can't upload a track bigger than 5MB. Tried putting it in a zip file but it only dropped the file size by a couple hundred KBs. Is there any other way of me making the track available? I'll fly it again but I'll wait until the nav system switches to waypoint 3 on its own after getting to waypoint 2.
  23. I'm very new to this sim and have started going through the weapons training. I've flown the gun and unguided rockets mission nearly ten times now and I can never get past the same point. When the instructor asks to set waypoint 3 as the steerpoint and navigate towards it, I wait for him to disable autopilot, press DMS up and verify that steerpoint 3 is on the HUD then turn towards it. Then I fly up to, through, and past waypoint 3 and the instructor never utters a word. I make sure to maintain ~6000ft altitude, same as the previous waypoint but no dice. I checked out the video of the same lesson in youtube on the eagledynamicstv channel and I'm doing pretty much exactly the same thing as the person in the video but the training never resumes. I only managed to get the mission to resume once when I flew over waypoint three and decided to fly all the way back to waypoint 2. Midway between points 2 and 3 the lesson resumed as I'm flying AWAY from waypoint 3 with waypoint 2 selected as my steerpoint. But past a few more steps, I'm not instructed any further. I've never had this happen to me in any other lesson and am really at a loss for what to do. The instructions up until that point are pretty simple so I'm positive I'm configured properly. Anyone had this happen to them and what can be done about it?
  24. I bought both A-10C and P-51D just a little while back and am still in the early phases of learning both planes. They are both very enjoyable to fly and, while the quick mission generator is almost worthless with the P-51D, I have absolutely no regrets in purchasing it. They are both very different beasts and will challenge you in different ways.
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