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About HILOK
- Birthday April 14
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Recommended spec for dedicated server?
HILOK replied to Lace's topic in Multiplayer Server Administration
bump -
Recommended spec for dedicated server?
HILOK replied to Lace's topic in Multiplayer Server Administration
quick question, is there any difference during runtime in using an SSD vs a HDD on a dedicated server? i mean could that produce any latencies during mission due to access times on a HDD, or would it just mean longer loading/server start times? thanks -
seems to have been like this for almost 3 years. i wish things like that could be addressed within a shorter timeframe...
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you have to change frq (manually or switch presets)
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hi, just recently (finally) got into the harrier that i purchased a looong time ago. not sure, if i could recommend it even in its current state, although it seems not "broken due to razbam situation" yet. generally speaking, i would place it somewhere between flaming cliffs modules and study-level. maybe 60-70% towards study-level. depending on your siming preferences, essential features are broken, such as TOT, AWLS (although apparently rarely used IRL). a lot of the avionics "logic" is bugged or just incorrect, such as missing colons on the option display unit... if flying and dropping bombs is sufficient to you, you could give it a go, but at the risk that the whole razbam situation will ruin the module totally eventually
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Fuel efficiency nomogram (kilometerförbrukning)
HILOK replied to Pyrocumulous's topic in DCS: AJS37 Viggen
thanks. hmm interesting, i wonder how the wind effect is accounted for? but maybe wind is not really relevant in case of the viggen's flight profile? -i assume relative short distances low-level flying? -
Fuel efficiency nomogram (kilometerförbrukning)
HILOK replied to Pyrocumulous's topic in DCS: AJS37 Viggen
hi and happy new year ! just out of curiosity, what would "B/V %Km" mean ? -
the issue, as far as i understand, is not so much having to rely on external mods, but that the weather can't be changed during mission time. and THAT would really be a game changer, as you could f.ex. run an attack in VFR, but by the time you get home the wx would change to IFR. of course mods could then also inject realtime wx, if you wish so...
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HILOK started following Op.Levantine Ghost, a dynamic warfare and 3D Printed Hornet Front Panel - VR
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does that mean it's coming soon?
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i wonder, if better AI -the way ED envisions- would currently even be feasible performance-wise. in that case the roadmap could go: better performance (vulcan or whatever) -> better AI / ATC (i wish) -> dynamic campaign
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OVGME No Longer Working After Latest DCS Update? (with the fog) Any fix?
HILOK replied to CommandT's topic in DCS Modding
same here. thanks to @Rudel_chw's kind advice i sticked to OVGME. i am sure the dev did a wonderful job with OMM, and it's probably very powerful, but it seems too complex and not accessible enough to me. and the thing is, when you mess with mods, you wanna make sure you dont mess up -
i think we're talking about the last 10~15% to perfection here (if there is such thing in a sim), and i don't see any contradiction to SME's statements saying that the FM is "not perfect, but fine" and "good enough"... this sim could really benefit from discussing such topics in a less emotional manner.
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thanks for the initiative. exactly my observations! my assumption is that atmospheric effects aren't simulated, therefore a FM matching real a/c dynamics would indeed appear to be on rails. that's why they have to make it a tad inherently unstable. this is also noticeable in approved professional flight training sims up to FFS-grade (the moving ones). they're usually much more finicky on the pitch axis than the real plane. one thing i find all DCS airplanes have in common is yaw dampening seems a bit weak, or wobbly. the OP as i take it only mentioned AAR as an example, but is talking about the DCS FM in general, so maybe more constructive not to focus on the refueling aspect of FMs.
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Tired of being spoilered in 100% of my missions.
HILOK replied to theIRIEone's topic in Mission Editor
i am surprised nobody suggested briefing room or liberation campaign. briefing room is probably exactly what you are looking for: you decide the aircraft, type of mission and other conditions, and BR randomly does the rest incl briefing. liberation campaign simulates a dynamic campaign, and it does that really beautifully. you can find both on github (and youtube)