

JOKERACTS
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About JOKERACTS
- Birthday 12/01/1984
Personal Information
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Flight Simulators
DCS World
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Location
Malaysia / 马来西亚
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Interests
Mechanical,Aerospace,Aeronautical,Automobile,Marine,Electrical,Electronic,Computer,Softwares,CAD,CAE
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Website
https://www.youtube.com/@jokeracts
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Hello there, please read my forum here, i got no problem, you said " I'll pay any price for that PC" ? are you serious?
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Gameplay video with the mod, the wingman ai will be a bit smarter and will execute attack target. But only wingman1 will be the most working ai at the beginning while the other 2 wingman (wingman2 and wingman3) still work like a dummies. Wingman1 will attack target by launching ATGM within player (flight leader) position, but wingman2 and wingman3 will fly closer to target that cannot see or locate the target. After wingman1 run out of ATGM, wingman2 and wingman3 will turn-up to be working ai to attack target within player (flight leader) position. Some kind of weird ai behavior, the ai also not obey to flight leader order to execute attack target after some time. Got problem for hold position order and RTB order to the wingman that will lead them to crash. here the gameplay video:
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I had updated the old 2011 's Black Shark 2 "TAIPAN_" ai Wingman Survival Mod (https://www.digitalcombatsimulator.com/en/files/131355/) to be used with current latest DCS World 2.8.7.42718, compatible for all Unit and all Language. download link was up now at: ai improvement Mod for DCS World 2.8.7.42718 (digitalcombatsimulator.com) The wingman ai will be a bit smarter and will execute attack target. I had tested it, wingman will survive but wingman1 will be the most working ai. After wingman1 run out of ATGM, wingman2 and wingman3 will turn-up to be working ai to attack target. However, the wingman ai still got problem with hold position order and RTB order that cause the wingman to crash.
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Thanks for watching, that precision INU alignment is insane and need to wait for 20 minutes to complete. I don't go for fast forward time and I am recording the gameplay as is authentic real life. If you don't want to wait, you can skip the video to combat action zone.
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I think the problem is the stupidity of the current Computer hardware processor that operated the dummies ai. I suggest to develop a plugin for ChatGPT ai to operate the DCS World 's ai or make use of the Nvidia 's Tensor core ai and AMD 's RDNA 3 hardware ai.
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I did some research and found a mod made for very old Black Shark 2 year 2011 version, AI Wingman Survival Mod (digitalcombatsimulator.com) I located the ai related files at "DCS World\Scripts\AI" folder. It look like the game 's ai cannot be fix, the ai scripting was just simple instruction that instructed the computer 's CPU to do automated ai action and reaction. The ai don't have specific program code for individual vehicle, it look like all the ai vehicle run the same ai instruction scripts. I compared the two files named Detection.lua and Skill_Factors.lua between the old mod BS2 year 2011 version and current latest DCS World 2.8.7.42718 version
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But the US Apache ai was very smart, they can fire all the hellfire within distant and destroy target easily. now I figured out how to make use of these dummies ACE wingman, just set trail and open formation. Let them stay behind, so what you can see and they can see too. here the gameplay video how I used the wingman, just ordered them to attack easy target, an exposed target.
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I played Ka-50 III with all 3 wingman in ACE skill, wingman a dummies ai that cannot launch vikhr within the weapon range, they just fly closer to the target and got hit by heavy machine gun and eject. here the gameplay video record:
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Sorry, the rotor brake is working, actually it need to wait for the rotor speed to slow down to much lower speed after engine shut off before apply the rotor brake to stop it. If rotor brake applied while the rotor speed was still very fast, it just worn out the rotor brake and cause it to not working.
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Question between Black Shark 2 and newer Black Shark 3?
JOKERACTS replied to JOKERACTS's topic in DCS: Ka-50 Black Shark 3
Let's convert all the campaign, quick mission, single mission and multiplayer mission from the old BS2 to the new BS3. And remove the old BS2 for the BS3 owner, just retain the old BS2 3D ai object where it still need in multiplayer. -
Then the Apache just pinpoint the target with laser/FLIR and load the INS data to AGM-114L, the AGM-114L guided to the target using the INS data and home it with radar while near the target?
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The Ka-50 III 's 9S846 Strelets launcher was still filled after Igla missile was launched off? is that thing same as the APU-6 “Vikhr” (AT-9) Launcher closed with cover after launched?