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AhSoul

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Everything posted by AhSoul

  1. New version of my profiles here https://www.digitalcombatsimulator.com/en/files/3331753/ Have added a WSO profile, buttons to swap seats and profiles at the same time, and lots of general improvements to layout and readability.
  2. Awesome thanks @Trigati Do you think we could change ExportScript.Tools.SendData(7368,FUEL_display(mainPanelDevice,"TOTAL").."\nTOTAL LBS") to ExportScript.Tools.SendData(7368,FUEL_display(mainPanelDevice,"TOTAL").."\nTOTAL\nLBS") Seems to fit nicer in the button
  3. I'm trying to remember if all my crashes have been during cold starts (so having to start alignment). it's quite likely thinking about it
  4. For the WSO it might be cool to have one output that is the active Master Mode? Since you can't switch it from the back there's no point using up 4 buttons for them.
  5. compared to the last version I posted in here? If so then yes, lots of changes I've made more changes since I posted to userfiles last night as well so I'll update userfiles at some point soon, probably after the weekend. I'm tweaking it a lot to get it as useable as possible. I'll probably start on a WSO one too soon.
  6. Yeah the rhythmic thumping sound is your radar hitting the stops at the end of its travel.
  7. Seems very odd that that would cause issues! Anyone know how you'd use the SD to uncage the backup ADI? In the cold start you have to hold LMB and rotate the mousewheel at the same time. I guess one SD button to hold the knob out, and then a 2nd to rotate it
  8. Last flight everything seemed fine. I'm only using a subset of the outputs though.
  9. Restarting the mission seemed to fix it. I'll try the same cold start again at some point and see if it does it again. Feels like the gear/flaps tiles have changed a bit? Gear up the top light (front gear?) is now an orang circle while the others are blank.
  10. Just gone through the cold start training and something seems to have crashed my profile integration - I'm now getting warning symbols displayed on all my SD buttons. Not sure what caused it though
  11. Personally I find it quite easy to tip over It's not implemented yet, and we they have told us this.
  12. Ahh yes you're right. Sorry somehow missed it!
  13. If anyone wants to give my profile a go, I've uploaded it here https://www.digitalcombatsimulator.com/en/files/3331753/ I've focussed on making it easy to read and use, over fancy switch graphics. It should have everything needed for the abbreviated cold start without needing to use the mouse, except for a couple of rotaries (like uncaging the backup ADI) that I need to sort out.
  14. @Trigati ExportScript.Tools.SendData(71105,EMD_display(mainPanelDevice,"RPM_R").."\nRPM_L") That should be RPM_R at the end
  15. Ooooh the Gear and Flaps tiles are cool too
  16. So far pretty awesome - love the split lines of the UFC One thing - Left and Right fuel don't have a 'lbs' label but the Total one does. I guess it matches the cockpit, but if I use a decent size font it doesn't fit well. Maybe another Total option with a newline between the two labels? null
  17. AhSoul

    HUD readabillity

    I didn't know it had a visor But yes I'm finding the HUD hard to see in bright conditions.
  18. Awesome thanks @Trigati! In the office today but will give it a test as soon as possible this evening.
  19. I'd argue that until we get it final, people will need to be ok with things changing and having to redo stuff. Getting the best version possible should be the goal (IMO of course!).
  20. Yup totally my fault - had confused the finger lifts with the off->idle. Thanks @Rainmaker
  21. I'm trying the cold start training mission and I'm at the point where it wants me to start the engines. I move the right throttle from off to idle as instructed, but on the engine display it's the left engine that comes on and advances to 25% RPM. At no point does my right engine do anything. Seems pretty odd???
  22. Cool! I think some outputs changed to 3dps in the last update - I had to change some values for dynamic titles.
  23. Yeah I think @Trigati's next version is likely to have a bunch of these split out etc.
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