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NightstalkerNOR

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About NightstalkerNOR

  • Birthday 02/27/1990

Personal Information

  • Flight Simulators
    Flight simulator X
    DCS A10
    DCS Black Shark
    DCS Lock On
    DCS Flaming Cliffs 3
  • Location
    Norway

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  1. "I found" a workaround to be to reduce the volume on all sections other than "helmet". The voices and beeps are easier to hear now
  2. Hello. I recently received my SteelSeries Arctis Nova Pro. They are very good, but I am having issues configuring the sounds to be level between high beeps/voices and low engine sounds. The engines are very well represented but the voices from ATC or Teammates (also SRS) are barely heard. The same goes for beeps and clicks suck as EW-warnings and such. Any ideas?
  3. I've got a tip to check out the SteelSeries Arctis Nova Pro Wireless. Any experiences with these?
  4. Thanks for your suggestion I am thinking of over ear headsets with the "punch" to feel the engine noise. The HyperX I have today deliver a flat soundscape without the feel of being inside a cockpit. I want something to bring me closer to the real feel of have afterburning engines behind my back...
  5. Hello. I am currently using a HyperX mid-range headphone. I feel the overall sound quality is lacking. I am missing the bass and feel of the engines... Any suggestions on headphones good to use for flight simulator use?
  6. While in a multiplayer server, e.g. grayflag, I see that it's possible to add another apache to the net within a frequency preset. However, say I've added a team to the VHF DL net; Is it then possible to copy and paste that member list to the UHF, or FM nets as well, or do I manually have to add them?
  7. I am experiencing something similar. Do you have a track file of the issue? I have been unable to share due to size/length of the track file. Happens sporadically when locking up a target
  8. I had the same issue flying just now. Dropping to low altitude fixed the line on top of the designated target. I believe I was below 400ft AGL just above treetop height. It's logical to me that these bombs work like that considering they immediately drop a parachute to align with the ground before launch, but I am not sure if they are supposed to though... Try flying at treetop height
  9. Same. Having the same issue with the RWR as well..
  10. Correct. My own APU sounds as it should, but other AH64s around with the apu on have the constant buzzing sound spooling up and down.
  11. Both me and my brother have this issue in multiplayer. As soon as the APU starts on another AH64 close by, there is no constand APU sound, but like a repeat of the initial startup and shutdownsound - wheezing, buzzing, or whatever. Only present in multiplayer.
  12. I did a full run on the Greyflag server, relatively unpopulated, no crash but full memory utilization for a couple of minutes until it settled to around 75%. I believe my fault was to assume that a crash was imminent when the 99% memory utilitzation appeared, instead of continuing to see if it actually crashed. The memory utilization "calms down" after a couple of minutes down to normal levels, e.g. around 70%. I am unable to say for a fact, but I believe that the pagefile is the most likely solution. Thanks Flappie for following up!
  13. Somehow (after not made any obvious changes) the sounds are present, and excellent (holy... the new gun/rockets sounds!).
  14. Unknown from when, but possibly since 2-3 OB-versions ago, the countermeasure dispense sound is very low and difficult to hear in the Mi24 from the outside view. Other modules do not have this issue, and the dispense sound is significantly louder and distinguishable. Track files will be produces. In the meantime; anyone else experiencing the same issue?
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