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About flavnet
- Birthday 04/20/1969
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Italy
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Hi! The link on Mega allows you to download version 2.5. Perhaps it's 2.7?
- 103 replies
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Hi TheBiggerBass, On the Discord channel, go to the Cockpit Weapon System (CWS) section and then the "cws-release" subsection. You'll see the link to download version 3.71 in the last post.
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CWS 3.71 is available on the "Codename Flanker" Discord page, allowing you to use the Su-30 in A/A mode without any issues. Unfortunately, the issues with A/G mode, especially with TPOD, have not been resolved. In fact, when you switch to A/G mode and activate TPOD, the screen turns gray as soon as you try to move the cursor. We're waiting for the fix.
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Hello everyone. For me It was a pleasure to play as CPG on the Apache. After the July 22, 2025 update, it became a nightmare!!! The new circular interface element - whose sole purpose is to tell the pilot how to manage the CMWS mode - is nothing but a source of problems for me. Managing the CMWS is easy: at the start of the mission, simply occupy the pilot's position and set the CMWS as you want, and then return to the seat as CPG. Now I have enormous difficulty managing the AI Interface Mode and giving orders to the pilot. For example, when I start the mission as CPG with the helicopter on the ground, I enter AI interface mode to order George (pilot) to take off, and as soon as I want to set the FLT mode (AI interface left short), the CMWS interface appears instead and I can no longer give flight orders to the pilot!!!!! Now, I understand that everyone wants to be in the pilot's seat, but if someone is having more fun as a CPG, should they be penalized?!?! I hope the developers introduce a command to enable/disable the new CMWS interface if the player as a CPG doesn't need it. Otherwise, I don't think I'll play the Apache anymore since I don't like flying helicopters and I only bought the module because it allows CPGs. If there are other CPGs in my situation, please post your comments.
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The mod is broken after the July 22nd update. The Discord channel says to wait for a new version or a fix.
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I have an i9-14900K, an RTX4080 Super and 32 GB RAM, the game is installed on a 4TB M2 and the mod works like a charm on the Syria map. Assuming that there are no problems with the software (confirmed by the fact that all ED modules work smoothly for you), the only thing left to do is attribute the problem to the hardware. This does not mean that the mod could not be programmed better, but ... it's free and, currently, it seems to be among the best mods for DCS, so ....
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I also believe that the unplayability problem is due to the available hardware.
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Hello everyone. The TGP is completely unusable. When I switch to AG mode, the TGP page shows no images but only a black screen. Too bad, because in version 2.7.98.b the TGP worked perfectly! P.S. The TGP works perfectly also in version 2.8.02b. I have not set the commands to activate the TGP properly (always in A/G mode): - "EOS on/off" activates the TGP in TV mode (now in color!); - "IR on/off" activates the TGP in IR mode. I made a mistake in posting: it is always good to get information before writing that there is an error.
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Severe loading performance issues with 2.9.16
flavnet replied to Nightstorm's topic in Game Performance Bugs
Thanks YoYo but, about the tips in the post you reported, "Alt+Tab" is not a solution, especially since I don't play DCS in window. My hardware is up to date and the problem remains. Let's hope that ED realizes how much worse this problem (which was already present) has become and finds a solution. -
Severe loading performance issues with 2.9.16
flavnet replied to Nightstorm's topic in Game Performance Bugs
Soporific loading times and it even takes two minutes to exit the game!!!! -
I'm sorry, I confused the CHSubZero liveries - which work perfectly - with others that don't.
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Hello everyone! With the new Cold War Germany terrain there is a need for East German Mig-29s. The liveries I found are not suitable for the new version of the game (they make the Mig-29 appear covered in green checks). It would be nice if suitable liveries were available. Thanks in advance.
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Military Assets for DCS by Currenthill
flavnet replied to currenthill's topic in Static/AI Mods for DCS World
Congratulations to CH for the collaboration with ED. The integration of some (for now) of its models in DCS raises some questions for me. In particular the following: a) what will those who have already installed the mod packages containing the same units that ED has decided to integrate in DCS have to do? Will they have to uninstall the individual integrated models with no small problems? b) I think I read that ballistic missiles will also be integrated, would this mean that ED will finally allow truly "ballistic" trajectories? -
DCS: F-4E - Episode IV - RADAR Pt. 1 - Basics and Theory
flavnet replied to IronMike's topic in DCS: F-4E Phantom
I'll start by saying that I think the F-4 simulation is a masterpiece and not even the F-14 was made with the maniacal care lavished on the Phantom (which deserves such a commitment!). The effort to simulate the radar's functioning as much as possible is appreciable, however, the playability suffers greatly! It's frustrating not even being able to track an enemy fighter approaching at 10 nm (let alone not being able to lock onto one at 5nm). It's frustrating especially because the F-4 is the only aircraft with this "feature". The Mig-21 has a radar that basically only works for targets at 10 nm, but at least it tracks and locks onto them within this distance. The Mirage F1 has a radar that is superior to the F-4 because it can track and lock onto enemy fighters approaching within 15-20 nm. Even the F-5 has an AA radar that works better than the F-4's! Evidently, the radars of these planes (approximately contemporary with the F-4) have been simulated less realistically, but at least they are fun! Surely, like the F-14, the F-4 would also need a human WSO. So, the single player will have to take into account that he is severely limited and he will have to follow techniques that rely as little as possible on radar (which was also likely in the 70s). -
Hi all. The mod works for me. I followed these steps: - I updated DCS World Openbeta (03-26-2025); - I deleted the mod from the game; - I downloaded the latest version of CWS; - I applied CWS to the mod 2.7.98b (copy the CWS directory into the mod directory); - I copied the mod+CWS result directory into saved games\DCS openbeta\mods\aicraft. The mods I have active are: Su-30, A-4, Su-25SM3, Mig-25P, Su-7, UH-60. In the "tech" directory I have the CurrentHill mods.