

IASGATG
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Everything posted by IASGATG
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Don't you feel like this is a bit of a cheat?
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Apart from the fact that the very mechanism that makes and FPA work means that the current generation of flares in the game get automatically rejected. Beyond the theory there is multiple demonstration of the 9X not being spoofed, even in an unrealistically heavy flare environment. So with this, do you have any proof to the contrary?
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Pretty much the tactic everyone uses in dcs too...
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Apart from the fact that the eagle is still 9g rated under full load... Let alone a single centre line...
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Can we also get that 4g max limit when it still has a bag?
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Mmm or giving the 27ET dcs heater drag... ;)
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I mean there is nothing stopping the F-15C from getting AIM-9X, which I'd be more than happy with. I'd fly 8 9X's if I could.
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It's because the guidance logic comes from the days when missiles didn't lose energy through induced drag, only parasitic. So it didn't matter if the bandit pulled because the missile can pull g and the pull doesn't give that much of a drag increase. Now since it does, the simple guidance logic is lacking.
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My favourite was the footage of the Xray chasing an QF-4 that put out somewhere in the region of 200 flares in about 10 seconds and the Xray just laughed all the way into the drone.
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The concern I think for people is that the "some capabilities" are that its seeker is immune to flares. The 73 you can defeat pretty with a good flare dump, the 9X you'll have no joy. That and the 9X has a higher g tolerance to the 73 and is smaller so can turn tighter still. Mostly the only way to defeat the Xray is to not get shot by it or to be so close and off aspect that it cannot make the turn.
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Nah, not even Rtr. If we're up high like that and I see you, I'm starting gentle (4g?) s-turns from about 15nmi. This alone will stop your slammer from getting above M4, despite the high speed launch and altitude. Then after 8s (burn out), even at that altitude, she'll drop down to M2 in about 15 seconds. At this point I get the M warning and I know your missile is about 6nmi way at which point I can start to crank and defeat it. Two things are in play that stop long range shots from any altitude and speed against any pilot worth his salt. 1) We all know the drag model is busted, so the missile even in best case launches has less than 40s of useful energy in a ballistic flight. 2) We all know the guidance model is busted, so this means that small s turns will force the missile to maintain g loading which will wreck its energy state. Holding lead against a 4g target is about 12g worth of pull. The missile wont keep pulling, but will make snaps back and forth. Don't get me wrong, if you fire it against somebody who isn't paying attention, and doesn't know what they're doing, then sure, you can get 20+ mile kill shots. However, this does require you and the bandit to both be high, both be fast, both be flying towards each other, and for the bandit to not turn at all until the missile goes active, and even then doesn't know how to properly defend. I mean look at 104th Maverick's stuff, he beautiful demonstrates how to game the sim. You wait until the missile is about 3-4 miles away, then begin a 10+g barrel roll. The missile is instantly defeated as it's constantly pulling 30-40g to try and stay with the fighter's nose.
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Nah, rmax of still about 14nmi against a defending target.
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I can get a cold A-10 airborne in under 60 seconds. God invented inflight alignment for a reason.
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Maybe, but just pushing the nose over and literally doing a few s turns will kill the missile. Since it's PN it'll just keep pulling 20g back and forth as you wiggle. Bleh, my expectations must be too high
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To be fair our eagle is missing a lot of systems it should have on its current version. That's not going to change any time soon.
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I mean the 120C in game will make a 60+nmi head to head kill shot when fired high alt high speed vs high alt high speed "manoeuvring but not much" targets. I just can't believe there are pilots worse than AI's when it comes to missile defense. :(
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An F-18 with 9X modelled correctly will kill just about anything at close range, simply because the 9X cannot be spoofed by flares. However, in the merge without 9X, I'm confident the flanker and eagle will still spank the Bug. JHMCS is nice, but it isn't going to be such a game changer that the Eagle gets consistently wrecked.
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I'd like to see the track of that. Pretty sure 2 s turns would be enough to kill your missiles at that range, let alone any defensive jink at the end of flight.
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Don't be silly Sweep, true DCS modules are far superior to FC3 aircraft and will utterly destroy them.
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It should be noted however that to lock onto an ECM target in DCS does require your radar. So the jamming bandit will be locked and will know you are shooting at him. Also jamming only works up to about 20nmi, so any jamming targets you cannot resolve with your radar are beyond 20nmi, and so are beyond the range of your weapons (The AIM-120C is the longest range weapon in the game and as an effective Rtr of about 7nmi). As for mad-dogging a missile (Not to be confused with a missile going pitbull) works quite well, but you have to point the missile at the target. The dashed circle on the HUD is a good indicator of the missile's seeker gimbal limit. The bandit also needs to be within about 7nmi for the missile to be able to see the target. It isn't an exact science.
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I take back what I said about the thrust/ISP's, they all like up okay. I'm not sure if something got changed at some point but I have a memory of the 27 or the 7M having a thrust value which would have given an ISP of around 700 (2.5times greater than what the fuel can give at 100% efficiency). Rage, buddy, doesn't the videos continue to show how this isn't just guidance issue? Even for zero chaff encounters.. Doesn't this mean that they aren't effective then? That even against dumb AI the missile in a high pK parameter it performs "reasonably".
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Not understanding what pK means is what causes people to take data out of context. For example, a missile becoming a hung store counts towards pK.
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The real question is does the ISP/thrust look realistic. That's your homework assignment. X
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There is separate numbers on the next line below for the different thrust values.
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All of these missiles make me sad. The R-27R is so slow compared to what it should be, the 7M and 27ER hide it a little with the long burn times but it's still really depressing.