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LeVince

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Everything posted by LeVince

  1. Essaie de contacter DArt qui bosse sur LotAtc il pourra surement t'aider
  2. You can also use your HSI it tells you the distance to the selected WP, so when you pass over the WP reselect it ( because it Will switch to the next) and you will see the range from the WP.
  3. For the map you configure the scale and position in your "MFD.lua" or in 3DSMAX with helpers
  4. :worthy: GG ED you fixed something that isn't really a bug, you should look over here--->Release Version Bugs and Problems
  5. In the Su-25 manual :smilewink: (page:25) But impossible in-game :(
  6. This is 3 rockets so it's good when i say type of weapon i mean bomb, rocket and missiles
  7. You can combine all types of rockets or bombs, but you can't combine three types of weapons, you can use Bomb+Rocket or Bomb+missile (+ air-air missiles and gun ) but Bomb+missile+rocket = impossible. http://forums.eagle.ru/showpost.php?p=1538414&postcount=12
  8. High dendity fog on the ground ;)
  9. Quick answer, the su-25A is useless in modern battlefield. :D This si the old su-25 from Afghanistan way in 70s it can't be compared to the modrn Su-25 involved in syria/Irak today. By the way in Afghanistan war 70s, guided weapon were lased from ground. In reality a su25 never fly alone There is always a wingman to cover the area during a strike to warn if a sam is launched.
  10. Good article about Russianaicraft and their loadouts in syria http://theaviationist.com/2015/12/22/everyday-life-at-latakia-airbase-photos/
  11. It's not a bug, it was discussed many times, the laser can't lock a precise point itsef it's just a ground "Stabilisation" and not a lock. To have a lock that don't move you need a TV to Track" an area, the laser is sychronised with the TV this is the system in the Su-25T, Ka-50 etc... To understand the ground stabilistation, imagine you are in a car and try to aim something with a laser pointer. when the car move, turn etc... you have to correct with your hand the more the car moves, the more it's difficult. By the way modern Su-25 have TV and HUD , and The guided missiles launched by the Su-25A were usualy guided from ground My technique is to fly @ 400kmh + 1 flap + trimmed approach and the secret +++DON'T MOVE THE F****** PIPER++++
  12. http://forums.eagle.ru/showpost.php?p=2082108&postcount=40 It will help :thumbup::thumbup:
  13. I played some single missions from CA and when i assign targets to the Ka-50 sometimes it works but DCS CTD most of the time.
  14. Hi all Callsign: LeVince-EVAC- Prefered Aircraft: Su-25T / Su-27
  15. It's possible for ED , but impossible as a simple mod like a plane or a truck... But thats a nice idea :)
  16. Wunderluft.lua after the pylons :)
  17. il faut que tu créée ce dossier: C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\Wunderluft\resources\indicationtextures dans lequel tu met le .tga qui correspond au FONT que tu a mis local mach_output = CreateElement "ceStringPoly" mach_output.name = "mach_output.name" mach_output.material = "font_HUD" mach_output.init_pos = {0,-1} mach_output.alignment = "CenterCenter" mach_output.stringdefs = {0.01,0.75 * 0.01, 0, 0} mach_output.formats = {"%.2f","%s"} mach_output.element_params = {"CURRENT_MACH"} mach_output.controllers = {{"text_using_parameter",0,0}} --first index is for element_params (starting with 0) , second for formats ( starting with 0) mach_output.additive_alpha = true mach_output.collimated = true AddElement(mach_output) Ici c'est "font_HUD" que tu trouvera en le cherchant dans les fichiers DCS (pas ceux du module). Et pense à virer le missing texture du HUD car c'est de la même couleur :thumbup:
  18. I already check the log, sometimes there are errors and sometimes not, but i have question, when i lauch the wunderluft without any modifications, i see the radar and the HUD with missing texture. Is the Alex example functional ?
  19. Hi everybody, :smilewink: I spent hours trying to display informations on the HUD with no success. I read again and again the HUD chapter from "Beginners Guide to DCS World Aircraft Mods Version 0.4" and the conversation between SkateZilla and SVKSniper (page 33 from this topic) to help me but I think I'm missing something. I'm not really familiar with lua, just enough to create my plane and his cockpit, add it in game, set up myplane.lua , entry.lua create new weapons but i'm stuck in the HUD part :sad_2: I didn't find any example of the test_device.lua and indication_page.lua correctly filled to compare... So if someone can take a look at my two lua files to tell me what's wrong (maybe everything :D ) or to show me how to add a parm, it would be great :thumbup:
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