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Posts posted by uboats
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confirmed, and locally fixed
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On 5/26/2025 at 10:44 PM, extremekrav said:
Τhe last update was about a WIP TWS EXP MODE but there is no info about how we can activate it (control binds etc)
it's on MFCD L2 or S2 right
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ahh, please try to re-save the mission
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try to re-save the mission
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On 7/24/2025 at 10:56 PM, Rudel_chw said:
Hello @uboats .. I see that on the last DCS update there is still no sight of an English Flight Manual.
While the translation that @CreepyLP did is a great help when studying this aircraft details, I still would prefer a proper human-translated manual, can you please update us on the current situation? did you find a translator?
I love this aircraft and was hoping to re-make my old JF-17 training missions, and having proper documentation is a big incentive for me.
Best regards,
Eduardo
not yet,
neither no time of those qualified people nor translators have no knowledge of avionics terms .... sad
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On 7/6/2025 at 6:39 PM, Pavlin_33 said:
It seems to be triggered by either a bomb exploding or the target being destroyed. If you just fly circles above the target without engaging it, the pod stays perfectly still even if the laser starts firing. However, as soon as the "trigger" happens, the pod goes crazy and starts snapping to random locations. Having the ground radar on or off makes no difference either.
Here are two tracks that showcase the issue:
JF-17-pod-issue.trkJF-17-pod-issue-01.trk
that helps a lot!
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29 minutes ago, Pavlin_33 said:
It is still happening and it happens consistently, in multiplayer at least.
Works perfectly until the first pass and then gets a mind of its own, after which it turns into additional drag device, but unlike the "bags" it can't be jettisoned.
mostly fine in SP while very poor in MP?
I should be able to take a look at this later Aug. A few corner issue for AA first during summer
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15 hours ago, S3ntinell said:
Hi, I noticed a few updates ago that I'm not longer able to set my barometric altitude using the BARO knob in the cockpit.
dcs.log 404.5 kB · 3 downloads JF-17 BARO bug.trk 893.03 kB · 4 downloads
8 hours ago, Napillo said:It only sets QFE not QNH. It does work as intended.
yes, as Napillo said, it can only chang qfe. by default in mfcd data nav page, its qnh, which is by dtc only. click the osb btn next to qnh to toggle between qfe and qnh
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On 7/2/2025 at 12:15 AM, supersylph said:
There is no fix, and this patch is no longer valid after the update.After the update, I re-applied this patch, which resulted in no JF17 to choose after entering the game.
it's interleaved update (one for campaign, the other includes 3rd party)
will upload the hotfix soon
updated in 1st post
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it crashed after what operation?
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@JG54_NF2 take a look please
it's single player or MP? we don't have jf-17c. did you have any mod installed
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On 6/22/2025 at 1:47 PM, Mavkruger said:
the problem exist for 1 year, it depend on the speed and the range, but it's ED work...
yes, we've reported this to ED's bug track system for a while, still wait for a response from ED
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yes, fixed internally and in the hotfix
would be in Jul module update (not campaign update)
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update: hotfix for HUD SPI target box elevation issue
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unzip the file, and get the JF-17 folder
copy to DCS World/Mods/aircraft/ and replace original ones (two files should be replaced)
please report if it breaks the IC (only works for standalone (eshop) version)
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reported to ED and hope get some assistance
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version 1.2 (keep bullseye button in planner)
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7 hours ago, Wyvern said:
Did you have fun playing oblivion? Haha xD
Sent from my SM-N960F using Tapatalk
I dont like the dungeon at allllll
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In MissionEditor (ME), there's a town/village list added to bulls eye panel.
It helps mission makers and players quickly jump to the town/village on map without finding them with endless mouse wheel zoom-in/out- version 1.2 (keep bullseye button in planner)
- version 1.1 (adjusted town list position)
- version 1.0
It's made by MisterOutofTime and uboats
Features:
- by clicking the town/village name in the list, the ME map will instantly move to and center the town with zoom-in (Scale around 500m).
- by clicking the 'Reset FOV', the ME map still has the town as center but reset scale to 18km
https://www.digitalcombatsimulator.com/en/files/3345127/
(BTW: please don't blame me for making this small mod instead of developing J-8PP nullnull
)
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5 hours ago, PLAAF said:
Hi @uboats , since you are making the PL-11 missile. Can you give us the HQ-64 as well, please? They are basically the same missile.
all missiles are done by ED.
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rwr abbreviations for currenthill assets
in JF-17 Thunder
Posted
it will be updated in next update