Jump to content

MPalmer

Members
  • Posts

    159
  • Joined

  • Last visited

Posts posted by MPalmer

  1. 7 hours ago, jubuttib said:

    The ones I'm not at all sure about:

    Hook

    IPHH

    Lock

    Track/Break

    I'm not at all sure I get what the difference between hook, lock and track/break is, what do they do? And IPHH is completely unknown to me.

     

    Also based on one of the videos, it seemed like there was more than two zoom levels? Even when I hit NFOV it feels like it's not actually that zoomed in, is there something I'm missing?

    I'll let the dev's answer this...

    according to my setup...FOV is a multi zoom (press several times) looking at the FLIR page top you'll see (Wide, 2xWide, Med, 2xMed, Nrw, 2xNrw)
    IPHH (not sure) but once pressed its a heading hold for the FLIR camera Top page (HHOLD, INRPT)
    Track/Break...is like Lock and Unlock point on a single button

    • Like 1
  2. 15 hours ago, hawk4me said:

    I am unable to fire any missles off this thing. I changed to PL-15 and PL-12 neither one even show up when reloading the DTC. Can't get the AG Missles to show up when doing the DTC load as well.

    I have a few suggestions...

    remove any other mods being used, and try it again...if no change,
    try re-downloading the Mod and do a repair of DCS World...time consuming yes, but you might be missing a file or one of them is corrupt, or anti-virus program quarantined them.

     

    if you do not see them in SMS page, then you will not be able to fire them...they work like the JF-17 for powering on, and firing

  3. For every decal you have, you will also have to place the main texture as well..

     

    in this example I'm using the nose wheel nubmers...

    --    No.115, of 342 Mira, 114 Pteriya
        {"miragef1_common_04_4_first_digit", DECAL ,                "miragef1-numeral",true};
        {"miragef1_common_04_4_second_digit", DECAL ,                "miragef1-numeral",true};
        {"miragef1_common_04_4_third_digit", DECAL ,                "miragef1-numeral",true};

        {"miragef1_common_04_4_first_digit", 0 ,                    "miragef1-common_4",false};
        {"miragef1_common_04_4_second_digit", 0 ,                    "miragef1-common_4",false};
        {"miragef1_common_04_4_third_digit", 0 ,                    "miragef1-common_4",false};

        {"miragef1_common_04_4_first_digit",ROUGHNESS_METALLIC,        "miragef1-common_4_RoughMet",true};
        {"miragef1_common_04_4_second_digit",ROUGHNESS_METALLIC,    "miragef1-common_4_RoughMet",true};
        {"miragef1_common_04_4_third_digit",ROUGHNESS_METALLIC,        "miragef1-common_4_RoughMet",true};

     

    so for every digit (and I mean everyone that is the lua), you need the main texture...yes PITA

  4. F:\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Input\Common\joystick\default.lua  (You'll need an editor to open...suggest Notepad++)

    000% - OFF
    050% - LANDING
    100% - TAKEOFF

    As seen Here...

    Screenshot 2022-07-27 071818.png

        {
        down = devCmds.Cmd120,
        up = devCmds.Cmd120,
        cockpit_device_id = devices.MAIN,
        value_down = 1.0,
        value_up = 0.5,
        name = _('Slat/Flap lever - TAKEOFF/LANDING'),
        category = { _('Left console'), _('High-lift devices') }
        },

        {
        down = devCmds.Cmd120,
        up = devCmds.Cmd120,
        cockpit_device_id = devices.MAIN,
        value_down = 0.0,
    --    value_down = -1.0,
        value_up = 0.5,
        name = _('Slat/Flap lever - LANDING/OFF'),
        category = { _('Left console'), _('High-lift devices') }
        },

×
×
  • Create New...