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Posts posted by MPalmer
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page 10 in the CA manual...is you want pilots to control them (their ROE status) page 4....
if you do not know where to look.... it's here... "F:\DCS World OpenBeta\Mods\tech\CombinedArms\Doc\Combined Arms Manual EN.pdf"
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No idea...possibly a feature not implemented yet.
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7 hours ago, jubuttib said:
The ones I'm not at all sure about:
Hook
IPHH
Lock
Track/Break
I'm not at all sure I get what the difference between hook, lock and track/break is, what do they do? And IPHH is completely unknown to me.
Also based on one of the videos, it seemed like there was more than two zoom levels? Even when I hit NFOV it feels like it's not actually that zoomed in, is there something I'm missing?
I'll let the dev's answer this...
according to my setup...FOV is a multi zoom (press several times) looking at the FLIR page top you'll see (Wide, 2xWide, Med, 2xMed, Nrw, 2xNrw)
IPHH (not sure) but once pressed its a heading hold for the FLIR camera Top page (HHOLD, INRPT)
Track/Break...is like Lock and Unlock point on a single button-
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15 hours ago, hawk4me said:
I am unable to fire any missles off this thing. I changed to PL-15 and PL-12 neither one even show up when reloading the DTC. Can't get the AG Missles to show up when doing the DTC load as well.
I have a few suggestions...
remove any other mods being used, and try it again...if no change,
try re-downloading the Mod and do a repair of DCS World...time consuming yes, but you might be missing a file or one of them is corrupt, or anti-virus program quarantined them.if you do not see them in SMS page, then you will not be able to fire them...they work like the JF-17 for powering on, and firing
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need to map all the FLIR bindings ...FLIR Power On (key Bind), wait 10-25 Seconds, MFCD page to FLIR
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For every decal you have, you will also have to place the main texture as well..
in this example I'm using the nose wheel nubmers...
-- No.115, of 342 Mira, 114 Pteriya
{"miragef1_common_04_4_first_digit", DECAL , "miragef1-numeral",true};
{"miragef1_common_04_4_second_digit", DECAL , "miragef1-numeral",true};
{"miragef1_common_04_4_third_digit", DECAL , "miragef1-numeral",true};{"miragef1_common_04_4_first_digit", 0 , "miragef1-common_4",false};
{"miragef1_common_04_4_second_digit", 0 , "miragef1-common_4",false};
{"miragef1_common_04_4_third_digit", 0 , "miragef1-common_4",false};{"miragef1_common_04_4_first_digit",ROUGHNESS_METALLIC, "miragef1-common_4_RoughMet",true};
{"miragef1_common_04_4_second_digit",ROUGHNESS_METALLIC, "miragef1-common_4_RoughMet",true};
{"miragef1_common_04_4_third_digit",ROUGHNESS_METALLIC, "miragef1-common_4_RoughMet",true};so for every digit (and I mean everyone that is the lua), you need the main texture...yes PITA
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F:\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Input\Common\joystick\default.lua (You'll need an editor to open...suggest Notepad++)
000% - OFF
050% - LANDING
100% - TAKEOFFAs seen Here...
{
down = devCmds.Cmd120,
up = devCmds.Cmd120,
cockpit_device_id = devices.MAIN,
value_down = 1.0,
value_up = 0.5,
name = _('Slat/Flap lever - TAKEOFF/LANDING'),
category = { _('Left console'), _('High-lift devices') }
},{
down = devCmds.Cmd120,
up = devCmds.Cmd120,
cockpit_device_id = devices.MAIN,
value_down = 0.0,
-- value_down = -1.0,
value_up = 0.5,
name = _('Slat/Flap lever - LANDING/OFF'),
category = { _('Left console'), _('High-lift devices') }
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Thank you! @Helles Belle
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No Template from the team has been released. Once they are satisfied with the Model, they plan to release it.
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in the saved games, create the missing folders...also run a repair and do the slow version (be sure to set aside at least 30-45 minutes of non-DCS play time) that will get rid of the files...
they are saved in a "_backup00x" folder (Main DCS Folder), so you can review and move them out of the DCS main folder into either saved games or delete them
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There is no set schedule on patches. And the patch status...though it was a useful tool in the past, it was more of an argument point when BN/NL posted them and (we) the community complained about it if it wasn't available. Now it's more of a status update on the same day as release...which means you read it as you are downloading the patch.
In fairness, the features we are getting, are rather complex to code...or they are now adding them to the core system...so some waiting is going to happen...
Just think of the excitement you can get by opening DCS world, and you get the message..."Do wish to update DCS WORLD?"!
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Old school Wild Weasels!!!...please...please...please...please
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On 1/11/2022 at 11:13 AM, CYPHER11 said:
Yes of course. it has actually worked out great for the last year - it hasn't been working since one or two updates anymore
Did you get this resolved
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I have a private server in my house and it's working fine...so question is....what changed network wise on your end??
I would presume you are on 2 separate systems, or on the same PC?...if you'd like I be have to help...just DM me a good time to chat on discord (ED's if there is no other choices)
I can at least walk through your process and see whats what I could be helpful with...
Initially my response would be,, do a Network Reset, Router Factory Defaults...and start over...seems you've had more down time with it then you'd like -
that's a lot of work for that project...first thing you'll need to do is find the pilot texture, which are embedded in zip files to each specific module (Coremods), then use photoshop or similar image editor and fix the color tones, then re-save it.
I don't think it worth it for regular flying...but if you are trying to create cinematic films with the updated textures it's worth learning how to modify and create them.
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did you add the ports in the firewall of the PC (Inbound and outbound TCP/UDP) and does your router have the same for port forwarding
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7 hours ago, Fuelburner said:
Invitation is invalid....would someone be so kind and send me an inviation link ?
No longer on discord...from what the community has reported.
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On 11/5/2021 at 10:10 AM, impreza said:
Hi all.
If I had this mod in the aircraft file DCS doest start. Any solution?
ED has restricted the ability to add modified files in the core Directory. You will need to place them in your Saved Games folder. (C:\Users\Cactus\Saved Games\DCS.openbeta)
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to Change Laser Codes in the DED...You must first initialize the TGP and verify it's On.
The Bomb codes are on the Kneeboard, which as stated, cannot be changed after engine start.
Prior to Engine start, go to the kneeboard page and use the assigned keybinds to change the laser codes (also Laser bombs need to be loaded already).
The Kneeboard page will show you your laser code if you jump into a hot started jet. which for the most part will be 1688.
Documentation really really really really needs updating!
in DCS: Combined Arms
Posted
I do agree with CA needs a massive overhaul, but it's more of a Tactical Commander's vantage point to move units...not drive them