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Everything posted by Vyrtuoz
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Hi Slayer, You don’t have to buy a product key per simulator for Tacview. You should be able to read Superbug data with the same Tacview you are using to playback DCS data.
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Yes, it should be possible to display pickle button presses. I add this to my todo list. The online debriefing is currently planned for v1.4.
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Hi AJ, This is indeed a very interesting project! Since Zarthrag has already discussed about the grammar design challenge, I’m just going to discuss about the technical part of this project. Several years ago, I’ve used Windows speech recognition to speak to the tower and my wingmen in Lock-On. Windows Vista/7 natively support voice recognition, it can press keys and launch programs at your order. If you are running XP, you can download an optional (free) module from Microsoft web site. (Ask Google for more details about the integrated voice recognition: http://www.microsoft.com/enable/products/windowsvista/speech.aspx) There is something even more interesting: Windows also offers a COM API to receive voice commands from the user in your C++ program (for example). You can read this excellent tutorial on code project: http://www.codeproject.com/Articles/11771/Voice-Command This means that under Windows, you don’t have to code yourself any voice recognition module or even use an external program. You just have to use the native API from Microsoft with the Microsoft or a third party voice recognition driver. This solves the first technical problem. Now that we have a clean way to receive voice commands from the user, we have to think about the best way to inject them into DCS. From what I know about Export.lua there is no easy way to give orders to a specific unit in the battlefield (I’m ignoring the player aircraft). It is possible that Combined Arms will add such kind of feature in the future. You may also want to the check the editor to see if the new script functionalities can enable some sort of communications between the battlefield objects and an external script like export.lua. In Combined Arms, can you command ground units with the “radio”?
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In Tacview 1.3, I want to be able to see the whole battlefield at once and without cluttering issues. So I’m writing a new 3D renderer to be able to see the whole earth and to display clean NATO icons and objects labels. This is a lot of work, so I’m working step by step to not break anything and to always have a working version. I’ll post some screenshots as soon as I’ll have an interesting result.
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Tacview 1.2 is available, enjoy! http://www.strasoftware.com/download/tacview The major improvement in this version is the support for advanced telemetry. This means that all available data is now accurate (like heading and speed). This also means that there is now no limit of what can be imported in Tacview. For instance, in this version you can now see radar locks, gear, IAS, airbrakes, flaps… in the HUD and telemetry boxes. More custom and detailed data will be available in the incoming releases. Notice: The amount and quality of available data depends of the simulator used to record data. In the next major release I'm going to write a new 3D renderer to display a clear view of the battlefield. Amongst other things, you will be able to display NATO icons and see the whole earth at once! Here are the main improvements of this version: ADDED Full support for DCS World ADDED Advanced telemetry. This gives accurate speed and heading in DCS/F4, enable the export of any possible data. ADDED Radar Locks for F4 and Flaming Cliffs ADDED IAS, Thrust, Afterburner, Gear, Flags, Air-brakes in telemetry data (or the HUD) (some information are not available with some simulators) ADDED Distance in charts ADDED Telemetry between select objects in the 3D view ADDED New unit systems (e.g. for WWII airplanes) ADDED 64-bit executable to load huge flights (automatically installed) IMPROVED Objects types decoding for F4 flights IMPROVED Charts curves to be smoother IMPROVED Terrain for BMS (now using level of detail #2 instead of #0) FIXED Charts data export was not always properly working FIXED Charts legends was not always accurate FIXED Aircraft orientation (heading) in F4 world
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Tacview 1.1.1 is available! http://www.strasoftware.com/download/tacview This is a maintenance update which offer better support for DCS and Falcon 4 products: ADDED Support for DCS: Black Shark 2 ADDED Terrain and airfields from DCS 1.1.1 ADDED Support for Falcon 4 Israeli theater FIXED Some invalid data generated while playing network game with DCS 1.1.1 FIXED Many reported bugs Known issues with DCS 1.1.1.x: A bug in the LUA API of DCS 1.1.1.x prevents me from getting proper objects names. For instance the function LoGetWorldObjects() does not work very well now. This is *NOT* a bug in Tacview. DCS simply provides invalid data and there is not enough valid information available to work around this bug. This will probably affect other add-ons like LoTac. Symptoms: Ground objects have pseudo random names So you can see SAM/AAA when there is no real threat Another example: Russian tanks are usually named "Leopard 2" How to fix this? We cannot fix this bug by ourselves, so fell free to ask DCS developers to fix the LUA API in coming patches... :doh:
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Tacview 1.1 is available! Even if this version is mainly focused around Falcon 4.0, it offers a lot of improvements and bug fixes which also are useful to DCS users! You can now export charts telemetry data into CSV files An automatic network lag filter prevents scales issues with curves in charts Steam versions of DCS are now supported When you disable the thread domes, the thread dome(s) of currently selected unit(s) remains displayed (useful in a cluttered battlefield) A new command line option [/VBO:off] can prevent some random crashes with faulty AMD graphic card drivers (at the cost of some performance downgrade) + most of reported bugs (hangs, script install issues, ergonomic issues, …) and many unreported bugs were fixed Enjoy! Vyrtuoz Download: http://www.strasoftware.com/download/tacview
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During the trial period: All features are available regardless of your current license. At the end of the trial period: Professional license: all features will remain available to you. Home license: some advanced tools will stop working. Free edition: all advanced tools will stop working. The rest of Tacview will continue to work as usual, aside one reminder there is no popups or ads. You can register at anytime during or after the trial period. See http://www.strasoftware.com/buy/tacview for more details about features available in each edition.
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You don't have to register to use the free edition. There is one reminder at the end of trial time, just click Cancel and you can continue to use it as usual (except for some advanced tools which are now disabled). Just a reminder: The free edition of Tacview 1.0 is more powerful and better than previous releases. So you don't need to keep using the outdated Tacview 0.95. Obviously if you find regressions in v1.0, do not hesitate to contact me.
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CSV export Requested by many, here the telemetry export function! Registered users can already try it in Tacview 1.1 alpha 1: http://www.strasoftware.com/download/tacview
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You are absolutely right Gonk. This gives me an idea I'm going to implement in v1.1. :thumbup:
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I really appreciate your feedback Zamboni. Thanks to your report I was able to reproduce the issue. It happens because the sub munitions [RBK-500AO] are released at the very same time as the bomb [RBK-250]. Tacview does not know which one is the parent object, so it get lost during data analysis... This case is ultra rare. You are the first to report it to me in 4 years :) I'm going to fix this in Tacview 1.1.
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Greetings! I've updated PHPTacview to support current Tacview XML debriefing files. PHPTacview is an open source project initiated by Ezor for online mission debriefing. Download: http://lomac.strasoftware.com/tacview-download.php More about XML debriefings: http://lomac.strasoftware.com/tacview-xml-debriefings.php Please, keep in mind that I do not support PHPTacview. I do not have time to help with web server setup or with PHP programming. Enjoy!
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Can you share me your ACMI recording, so I can check its content? (the original .txt one)
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This is a bug in DCS: jettisoned objects are not properly oriented.
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TR is indeed the Turn Rate. I calculate it using differential heading (current_heading-previous_heading/dt), it is not linked to G calculation which is far more complex. Tacview handles properly anonymous objects (since Black Shark there are some objects without names, typically infantry). So, in your case, this looks like a DCS network issue. Radar/IR tracking and locks will be supported, but later (may be in Tacview 1.3), this is part of what I call "advanced telemetry". Beware that those data are usually available only for the local player aircraft.
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You are right about lag spikes; I will fix that in coming versions. The export option is already planned and should be available in Tacview 1.1 or 1.2.
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Indeed, since DCS A10 there is an offset between the velocity vector and the aircraft track depending on where you are into the map. This bug is specific to A10 which is using a new spherical projection system which is a bit buggy. I've reduced this issue in Tacview 1.0 export script. I will try to reduce it further in next releases.
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Oops, thanks for the heads-up Juuba!
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Here some answers to your questions: In coming releases you will be able to select and analyze up to 4 objects at the same time The free version is really free (for home users). You don't have to register to use it. Obviously, at the end of 21-day trial advanced features will be disabled, the rest of Tacview will work as usual without popup or ads. Latest DCS: A-10C Warthog export scripts are available here: http://lomac.strasoftware.com/tacview-dcs.php I will probably work on the online-debriefing tool for Tacview 1.2 (the 1.1 release will be "dedicated" to Falcon 4 users ;)) The main differences between each edition are listed here: http://www.strasoftware.com/buy/tacview
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Here the main improvements in this release: DCS: A-10C Warthog is now supported New HUD (F/A-18 like) Mach Number, Indicated G and AoA telemetry Charts tools (Professionnal Edition) GPX file support (Home Edition) ETOPO2 worldwide basemap (Home Edition) Optimized DCS and Lock-On LUA exporter to be faster on low-end computers Numerous improvements and fixes Enjoy! http://tacview.strasoftware.com follow the dev blog on Facebook
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Indeed! In releases following the v1.0, it will be possible to select and analyze up to 4 objects at the same time.
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Hello everyone! As Tacview begins to support a lot of different products, I've decided to create a Facebook page to centralize the communication: http://www.facebook.com/pages/Tacview/201608199853641 You will find on it, announcements, news, a developer blog and surveys. You will also be able to discuss about tips, technical issues and to make suggestions. As usual, I'll continue to post main updates on the usual forums. Well, I must return to my Tacview 1.0 debugging session. :crash:
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anticheat That problem started when I’ve improved Tacview to make it able to read corrupted files. This is useful when Lock-On crashes. The unexpected secondary effect was more cheating on Lock-On public servers. That problem however is as deep and as hard to solve as any security issue over a network. Even with older versions of Tacview it was possible to open files while playing. It was just less free and obvious than with latest releases. Be assured that I’m thinking about the best solution to avoid easy cheating with Tacview 1.0.
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Tacview 0.95a Here a new release which should fix most of your issues: You can now choose where to record your flights! The bug which prevented from loading Tacview 0.95 compressed files has been fixed Several minor fixes Enjoy! http://tacview.strasoftware.com Flights are now recorded by default into [\My Documents\Tacview\]