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flyer49

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About flyer49

  • Birthday 10/02/1960

Personal Information

  • Flight Simulators
    FSX, DCS A-10, DCS Huey, Il2 1946, Rise of Flight
  • Location
    Cocoa, Florida
  • Interests
    Flt. Sim.
  • Occupation
    Student

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  1. I was having the same problem but resolved it in a different way. After removing the batteries from the controller the problem remained and what I did to resolve the issue was to go into VR and uncheck "use controllers" while "use mouse" stayed checked...problem solved..
  2. The fresh install did the trick...thank you all for your help. Not sure what happened but I'm now in game and have my F-14...thanks again, you're all awesome.
  3. That didn't work so I deleted everything and going to do a fresh install to see if that works...very strange, I was able to use DCS until I did the last fresh install after I purchased the F-14. I got a message that said that to use it I would need to do a fresh install so I was following directions.
  4. Rudel, I didn't zip mine before inserting...is this ok edited: By looking at spiff80's zip...I see why you wanted it zipped...do you want me to zip and insert. dcs_Log IV.zip
  5. Hi all, I'm getting a black screen during start-up of a fresh install of DCS World. I can't get past the opening DCS page. It will show the DCS logo for about 30 seconds and then go black. I've even let it sit for about five minutes, and it's still black I purchased the F-14 about two weeks ago and then did a clean install as I was directed to do to use it. I'm not sure if this has anything to do with it. Below are the before and after screenshots. Thank in advance for you advice and help, [ATTACH]208451[/ATTACH] [ATTACH]208452[/ATTACH]
  6. lol...Tyger tried that...my "sim" still doesn't work even after reinstalling DCS, fresh. After reinstalling DCS, I activated only the F-18 and the Gulf terrain modules to test for any previous modules activation/deactivation issues that might cause the crashes. As I said in the previous post, this is a new, higher performance system (completely updated drivers) and that I deactivated all of my previous modules using my old system but have not reactivated them into this system (have no idea if that matters). Thanks to all for your advice. Windows 10 Pro 64-bit Processor: Intel® Core i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz Memory: 16384MB RAM DirectX Version: DirectX 12 Card name: NVIDIA GeForce GTX 970 Device Name: Joystick - HOTAS Warthog Device: Saitek combat flight pedels
  7. Badass, The description that you provided is exactly what happens in my game. I have a new set-up and wondered if the DirectX 12 was the culperate but after seeing what you wrote, I starting to rethink my problem. All drivers are up to date. Your post was ten days ago, have you found a solution...thanks in advance for your advice. Windows 10 Pro 64-bit Processor: Intel® Core i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz Memory: 16384MB RAM DirectX Version: DirectX 12 Card name: NVIDIA GeForce GTX 970 Device Name: Joystick - HOTAS Warthog Device: Saitek combat flight pedels
  8. A side note: when inputting the code make sure to include .\ before the code...example: .\dcs_updater.exe repair It doesn't seem to like .\dcs_updater.exe clean...I got several error messages trying to use that one...with and without .\
  9. Good luck with your project. I flew the UH-60A in the 80's and 90's and would absolutely love to get back into the cockpit of a Blackhawk again. Having an all analog cockpit would be like home to me because that's what I remember...maybe your next project can be the AH-1 Cobra...hint hint...:)
  10. A private message was sent by reflected so I thought I'd answer it here so everyone could benefit from the questions: As far as I understood, you flew Huey’s for real? May I ask a few questions? I'm just a glider pilot, and never even flew in a helicopter, but I'm very, very interested in Huey’s. I read all the Vietnam Huey pilot books I could get my hands on, but none of them go into too much technical detail. Thanks for the advice, flying with 2 fingers did help a lot with my hovers! (I use a FFB stick) Do you use any curves for the cyclic in DCS? What are the biggest, most noticeable differences between DCS and real Huey’s in terms of flight behavior? In real life, how often did you use the force trim button? I'm having a hard time flying the Huey straight. Do you have to apply right pedal for it to go straight at higher speeds? What does a standard approach look like in terms of speed and descent rate? Sorry for flooding you with so many questions, but I'm very much interested in your experience. Thanks a lot in advance, reflected Hi reflected, I will certainly do my best to answer all of your questions. Yes, I spent 16 years flying in the U.S. Army as an Aviation Warrant Officer, flying UH-1's and UH-60's. 1. I don't use curves of any kind with the Huey (or any other DCS aircraft, for that matter). I'm not much of a "computer guy" so I don't know how to set the curves, I participate in DCS more as a pilot and as such don't know if curves would help or hinder the "feel" of the controls but I can tell you that the "default" settings of my Warthog give me the desired feel of the real world UH-1H. All real world pilots (and virtual pilots) use muscle memory when controlling their aircraft. Every pilot has a "feel" that is specific to each control and the default settings of the Warthog are very close to the "feel" that I use to get in the "real" UH-1. 2. Probably the biggest difference between the DCS model and the real world model is the seat of the pants feel that you get in the real aircraft. The flight dynamics of the DCS model are pretty accurate so I get a good "feel" from the control inputs. 3. I rarely used the force trim. I found it taxing at times because I would tend to exert a small amount of pressure on the cyclic that would eventually lead to fighting with the controls without my noticing. Because I preferred fling with my fingertips I didn’t want any resistance (except friction that I had added to the control). The force trim is a good practice during instrument flights to help combat fatigue but I had to remember that it was on during the approach. I have to say for the real world folk out there who are reading this as a “qualifier”…force trim is completely up to the individual pilots taste…some pilots will argue that they can’t fly without it…I say good for them…I didn’t fly with it and most pilots that I knew didn’t. 4. Flying straight and level takes a coordinated effort. Make absolutely sure that the aircraft is in trim. This is probably the biggest issue you’re having. Watch that trim ball. If the aircraft isn’t trimmed, it won’t fly straight. I’m an instructor pilot with the 229th and when I’m training members there are two things that my students will hear me say over and over… don’t touch the collective and watch your trim. Folks who are new to the Huey have a bad habit of “pumping” the collective. Once you’ve set you’re climb, cruise, or decent power setting (torque setting), don’t touch it…leave it alone. Next, watch the trim ball. There is a saying in aviation, “step on the ball”…what that means is…the ball should be centered between the two vertical lines. Step on the pedal corresponding vertical line the ball is crossing. If it’s crossing the left line…step on the left petal…if it’s crossing the right line…step on the right petal. This will trim the aircraft. This works in “ALL” aircraft. 5. A standard approach in a UH-1 should be a “shallow approach”, with a rate of closure that looks like a “brisk walk.” It can be hard to judge an approach angle if I told you it should be between 50 and 70 degrees so I will give you visual ques that are better to understand and have helped me. When you initiate your approach you should identify your landing spot on the ground. It should be an easily identifiable object such as an intersection, truck, runway identifier…anything that you won’t lose track of. Put that landing “spot” approximately 6 inches above the top of your instrument panel. You should have already started to slow the aircraft down from 90 knots (cruise speed) to approach speed. Using your peripheral vision, you should get a “sense” that you are at a brisk walk. You should have this “sensation” throughout the approach. As you get closer the ground, this “sensation” of a “brisk walk” will continue to slow your approach. A proper VMC approach is to the ground…flat pitch (in the real world, ATC might want you to get the heck off the runway so might not allow you to land to the ground). Sorry for being so long winded reflected but I hope I answered your questions (My guys at the 229th think I talk too much too…lol) flyer
  11. I don't use curves of any kind with the Huey (or any other DCS aircraft, for that matter). I'm not much of a "computer guy" so I don't know how to set the curves, I participate in DCS more as a pilot and as such don't know if curves would help or hinder the "feel" of the controls but I can tell you that the "default" settings of my Warthog give me the desired feel of the real world UH-1H. All real world pilots (and virtual pilots) use muscle memory when controlling their aircraft. Every pilot has a "feel" that is specific to each control and the default settings of the Warthog are very close to the "feel" that I use to get in the "real" UH-1.
  12. I've posted in these forums before commenting on the DCS: UH-1H and will again confirm that it fly's remarkably similar to the real world UH-1H. I have over 2200 hours in the U.S. Army flying the UH-1H flew very few hours with the force trim on...mostly while flying instrument flights. As the pilot in the video demonstrated, it doesn't take much movement of the cyclic to redirect the aircraft's direction of flight so very small movements are that are necessary. This is true of the DCS UH-1 too. If you learn to fly with your finger tips (and not grip the cyclic tightly), your skills will improve and your hovering technique will smooth out. I flew in the real world by resting my right hand on the right thigh and flying with just my finger tips, making the smallest of movements...watch this pilots cyclic technique and try to replicate it...you won't be disappointed with your learning curve.
  13. Because I love realism...and the one I have is old
  14. Handled very professionally Poly...I'm sure that you're next DCS entry will bring everybody up-to-date on all of your great projects. Thank you for your continued efforts.
  15. No problems Wags...all relevant news is appreciated when available
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