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Hotarubi

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  1. So, when people ask you to make something to work as the whole world knows - you all stand against him. And then you announce the plane that you know zilch about. Well done. And thanx for the trolling and the ban in advance.
  2. What will you do if two guys hit the same record with the same plane and noone bests them? I propose that it is taken the better one, in that case, is the one who spent less time to achieve the speed. You can see it on the demanded track, or people can turn on their counter in-game.
  3. They do mate, but fixing things to be more realistic is a hard work and we all understand they need time for it so I believe everyone would be glad if they got the playability fix first, and then improvements to a WORKING sim next week (we have had few updates in a short notice). Instead - they seem to forget to fix some things selectively. But fixing something that worked in 1.2.3 and was accidentaly broken in 1.2.4 should be easy to revert back. And I've seen numerous people here warning about the fact that Su25T is practically useless since most big servers rely on them to carry out the key goals in a mission. That makes most of the current missions on those servers not possible to finish for one or both sides - and that has killed the point. It's all about sorting out the priorities - and playability and replayability had always been an important factor for those who want to stay on the market. And, frankly, your argument is "passe". We are not talking about past, it is a fact that ED has done great work, or I would be on IL2 forums tonight - we are talking about the fact that they're avoiding to fix a little piece of code - while they surely have the old version (what programmer deletes easily). What is the reason for 2x promising a fix and 2x not giving it to us? If someone explained that it is hard to fix it and why - that would be fair (as they explain many other things to community). What is the reason for not reverting a piece of code that they MUST have in a previous - working condition? If this continues - I will start to doubt they don't want to fix the free module in purpose......... Anyone with a brain should wonder why are they avoiding so persistently to revert code that worked like a charm from a new - broken version. We are not talking about creating a game engine, or changing few parameters to make the sim more balanced or realistic for an inch. We are talking about not reacting to an error that had rendered at least half of missions that roll on big servers - useless. It's nice to have a BVR fights, dogfights - but where is planning, where is tactics now? Nowhere. Because it's useless at the moment. And that makes ED's product not functional. I frankly don't believe anyone should treat it's own product that way. Improving is one thing - but fixing errors is something other. You can improve some parts as much as you want - but if you stay def at the fact that community is begging for a small fix in weeks and weeks - that is just not good for ED in the first place. We can all go out and give ourselves a good match of flying around and shooting around for fun. But does ED want this to be a shooter game or a tactical combat simulator? EDIT: Let me rephrase - Does ED want new people to come and treat DCS as a shooter game or as a tactical aerial combat simulator?
  4. Yeah, fire up the negative ratings just because I believe it's not needed to explain something that IS in the manual. And for your record, Sir, he was talking about G forces, without understanding that angle of attack is over limit. I gave the guy two terms he should learn and search about and you give me a negative rating?! What would this place look like if everybody came to ask basic questions THAT ARE IN the manual? OK, let's take it like this: ADMINS Please make a thread for rookies that are too lazy to read the manual AND search the forum so that people can waste time in explaining them what are the basic things - that someone spent probably over 100 hours to put in a fair and quality manual. It's not about his problem, neither your negative rating, it's about people that treat this sim as it is arcade and want to be good at it without lifting a finger.
  5. This forum is all about jumping into conclusions. Remember how most of the communitu got fired up for DCS:F15 and DCS:Su27 and then they decided to say - it's FC level aircrafts, so we break the bond with LOMAC and give you something to play with until we raise them to DCS Level? Remember?! I didn't see him saying "EDGE" anywhere. So didn't you rest. Stop making a fuss every time those people say something and stop creating the atmosphere where people expect mirracles. The truth is they need 5 more years to make this sim deserve grade 8 out of 10 on a technical field of interest. Now it's, really, just 7. Maybe 7.5. No wonder people get sucked dry...when they're constructing and acting like we've all already bought 12 complete DCS modules. Promises, promises, promises... What happened to casual fix of smaller bugs easier to fix? Those that don't need making a miles of a new code? SEAD Missiles, Explosions,........ they need to be FIXED and not written from scratch. FIX THAT FIRST so we can have something to play while you give us endless promises.
  6. 1. It's too hot today. Gonna have a beer under a tree. 2. Feed the babies 3. Coming to bring a world of pain 4. 5. 52 Shades of B 6. "Throw him some food, maybe he'll leave"
  7. Install: Latest drivers for your GPU Latest DirectX After that, get all options in Catalyst Control Panel to default. Try to play then. Tell us did it help. If that doesn't solve the problem - install the sim into another path and try then. Your machine does not render some textures either because it's missing, or your GPU drivers and/or settings prevent the game from loading it. Take note of the fact that if your texture files are corrupted and you reinstall the game in the same path again - they might stay and not be overwritten by the new installation.
  8. Do you want me to hop into cocpit instead of him? I told him because he didn't knew that his angle of attack is the problem besides G. I've told him what to search for and what is causing him problems. Me and anyone else would need to sit and write 1000+ lines of text here to explain G Forces, Angle of Attack, basic flight physics, and energy management - which is all that he needs to read, explore and get to understand - regarding his question. And still - he will find better explanations online - if he tries. Helping a person when he asks a complex question is giving him where to look for knowledge. If it would be given to him easily and with no effort, he'd learn nothing. When I was starting to fly ED products, nobody sat and gave me long lessons about basic stuff, likewise - it goes for most of us. They gave me few links and keywords, and when I started to read and learn - those people would help me to understand better what I've learned. ED Provides a complex and very good manual with their products. One of biggest humanity's problems it that it wants everything served on a plate, with no effort made to get it. His way of asking and the way most people will answer him will make him think: "Oh, ok, no sharp turns. That is it. I have the knowledge." thus - he will never try to learn myriad of other things thinking he has what it takes to fly. And he will get pounded and pounded.
  9. Not just G foce. It's the problem with angle of attack. Read a bit on what it is and you'll get to understand. :)
  10. good idea woud be toi make a lua script that runs when you run the game and does what you have to do manually. basically - make a macro in lua or c++ and your problem is solved.
  11. Interesting how so many people are aware that jamming is badly done and still someone comes with ED tags and has the guts to say we need to learn something. You tell us what is better or worst? I will take sorbytsia for example again: It is perfectly known what does it do, secret is how does it do it. Do we ask ED to make a realistic program for usage in real aircraft? No. We ask them to make us jamming that does what is publicly known for those pods. False targets etc etc etc. It is absolutely unfair to act as if we're all dumb and clueless like someone did in this page, signed with ED Tester tag. Let me tell you again, before you ban me because I you won't listen to anybody. WE DON'T want you to recreate realistic software solution for jamming. We want you to create and model the effects of jamming that are publicly available to learn. Start with false targets. I won't fall for your "you need to learn" provocations. And i will not tell you more that I know than> FALSE TARGETS. None of you explains or answers any strong facts.
  12. 1. Set the desired ext. view 2. Unlock camera with LeftAlt+F2 3. While camera unlocked - look down 4. Use zoom in command to move the unlocked camera in space 5. Press LeftAlt+F2 to lock the camera 6. Turn your look into the desired/designated object/direction. You have moved negative value in Y axis. Problem? I don't know how to make it do that by default instead of setting it up every time you start a new session.
  13. Check post #4 in this thread: http://forums.eagle.ru/showthread.php?p=1781296&posted=1#post1781296 If you need it I can make you a video explaining how to move the camera position in-game. It's there from previous versions... There was mods in FC2 that unlocked camera so it could even go below ground level... So - everything is possible and it can be done.
  14. Wrong again. When using any static camera (F2, F4, LCtrl+F4, F5, LCtrl+F5...) press LeftAlt+F2 and you will unlock the camera from it's default position in space, thus allowing translation of camera position away from default center position - Look in the direction you want to move away and press zoom-in command. Pressing LeftAlt+F2 again will lock the camera into current position. To reset the camera to the default position, unlock it and press Num5, then lock it if needed, or move it as you wish again. Only problem is that I don't know how to make it do it "by default" when you start the game, instead of setting it up with every new session. There was mods in FC2 that unlocked camera so it could even go below ground level... So - everything is possible and it can be done. If you need a video tutorial, let me know - I will make you one.
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