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Hotarubi

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Everything posted by Hotarubi

  1. Don't be so sure it's unrealistic. Think about why the US Air Force (for example) implements vectored thrust, or why they implement so much technology into their planes that is needed in close combat - if it is BVR all the way in real life... In reality, the chance of hit in BVR is not so high as we can think. And consider that no pilot in Real Life will act as in SIM - regarding the "easynes" of engagement and the amount of fired missiles. Whenever you engage your enemy in any way (either by means of scanning, or engaging with weapons) you expose yourself. If you are not having the upper hand - your chance of being shot down increases. And in BVR you don't really have so much idea as in Sim what is actually happening. So, I can discuss this for hours, but let's just conclude that (even though missiles are WIP) ED would make a great step toward reality if they'd make missiles to be apparently less scripted by means of creating a wider scenario possibility in the missile scripts. Now - that takes time. Consider that playability may be DECREASED if they make missiles far more accurate than in Real Life because every aspect that eases the players work makes the sim itself more "easy", thus killing the need for tactical engagement. We all talk about new theaters, about scripring engine and it's greatness, but what is the use of all that if missiles are over-precise? I am just spilling the thoughts, but this had become too long post as it is. But I hope it will make people think about realism, about the need of forcing the tactical aspect of this sim and some other things... Let's not act as if this is an arcade game where you put your crosshair and fire - knowing that you will get a kill if you fire long enough. Think about it.
  2. Trust me, I'm right. :) However - I can't find where it is set in DCS. In FC2 it was under a target tab. That tab is gone (it was when you select a plane in editor, you get WP tab + Target Tab + Palyoad Tab etc.) And it's Hotarubi FFS :P :P :P
  3. There was an option in FC2 (I can barely remember it) where you would designate targets in mission editor. You had the option to set (in the tasked attack target area) does it count for airplanes, helicopters, static objects etc. You set it as ground targets, and when you cycle targets (same control as cycling Waypoints) diamond would switch between targets (as it does in quickstart mission in DCSW for Su25T) Now, you had the option to set "POINT". You set that, enter the mission, and it will show you the diamond at the place where you placed the "attack point" in your route as an attack task. I don't remember how do you turn off/on the visibility of diamonds that are NOT related to ELINT targeting pod, but if I do - I will tell you.
  4. Praised be You at last! Thank you!
  5. Sincerely - this feels like when a girl keeps you at distance, but you keep hoping she's just waiting for the right moment. :megalol:
  6. When I make skins this is what I did few times: 1. Copy texture bmp into TempTextures folder 2. Load the game (start the game) 3. When I overwrite the file that has been loaded into DCS Mission that is running and alt+tab to DCS that texture gets updated. Now... I am aware of the fact that skin is, relativly, a static thing - in difference to units. It could possibly crash DCS, but it might work. Anyone tried so far? And as for the makin something where you would actually see what is going on...that is a workload.... A workload. The fastest solution that comes to my mind is that model viewer gets updated so it can load the saved mission files and show them with camera controls that are already implemented in game.
  7. Very well.
  8. Mate, this bug happens on targets that were valid since Su25T hit the market in FC2. EWR wasn't a valid target even before (can't fire with antiradar missiles on them), but you can use Fantasmagoria to discover their locations. It's not about that. They've bugged it to oblivion.
  9. I am calm. I know they know. But saying you fixed something you did not is lame. Saying the truth is not rage. THIS IS NOT A MINOR ISSUE!!! This is something that actively disables you to play as it is intended. You don't have a valuable asset in teams and missions that require SEAD. And that is most of the online missions. This is one little job that they refuse to do properly, and the one which makes the game unplayable. Not for Su25T players but for all! Because it smashes the concept of gaining territory by disabling you to do so. This "little" issue makes the game unplayable in practical use! IT IS NOT TO BE DELT AS MINOR! Tell us you didn't have time, tell us anything you always do - but don't make us happy by saying you fixed it just to crash our dreams on our next flight. Come on, it is not so hard to revert a piece of code to previous version - the one that worked. Of all the bugs they keep promising to fix - they made one additional. And we are to sit back and enjoy..... yeah. IF they acted more seriously - we would have increasing, instead of decreasing number of active online players. IF they acted more seriously - i would already buy at least 3 modules. IF they acted more seriously - at least 5 of my friends would buy FC3. Count the money they are not getting. Yeah, new planes are sweet, but all the "better this than wait for the final product for 10 more years" phylosophy falls when you get NEW bugs on subjects that worked well. Revert it FFS, you have the old files somwhere. COPY/PASTE that piece of code. That is less than day of work. You know what is the real problem? They want to make as more content possible in shortest time, instead of REALLY focusing on making the existing content WORKING as it SHOULD. The outcome? Unsatisfied community that has nothing to play. Remember the number of players in FC 2.0? And in 2.11? What did it come to? Bunch of people playing "World of planes/tanks". That is not something that gets you headache? Go to TS Servers that were FC servers. They all play tanks. Same people that loved your product. Read the signs and stop being neglecting and irresponsible! Get over yourselves ED and start thinking straight before all of us that won't go away - get to old to play. This is an example of bad business. One that they teach you about in school.
  10. Whgat number? Version number? Go trough the forums or ask some ED Testers what is that number that is not seen in game, if that is what you refer to. As much as I saw on few posts - the hidden number is the installer, not a game version. If you're reffering to something else, tell me what did you think of. Please make your posts so that we know what are you talking about exactly :) If that is the number you're talking about, the answer lies here: File Name: DCS_World_1.2.4.12179_180-4.bin That is what I downloaded today. And anyway, I didn't make this thread so that we discuss it, don't take me wrong, but it is time that someone explains this kind of behaviour. Not some attached tester, or forum admin, I want some developer himself to explain. Don't anyone tell me they're busy. We are busy earning the money every week as well. And look at that - we plan on giving a part of that money for their product. Now, that demands a REAL explanation. If there will be no explanation, and without promises and dreamy plans, but a FACTUAL explanation - then it is clear that someone is pulling our noses here.
  11. The following is false
  12. In the Main Site - there is an option to upload files and set them as "Paid". Now...on Stock Sites (where I have experience) you set your price when submitting a file, and also where the money goes after purchase by someone (on what e-account, e.g. PayPal, Moneybookers etc.). There are no such options here. So...would someone Official explain (or give me a link to where it is explained, since I can't seem to find it) the following: 1. Where do I set my price 2. Where do I set payment options 3. Is this like on Stock Sites where I sell something, ED takes certain percent of the price/gives me a percent? 4. Any other useful info on that. EDIT:
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