

aslttrooper
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Everything posted by aslttrooper
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fixed Updated DCS - "Authorization failed"
aslttrooper replied to LOW_Hitman's topic in Installation Problems
And they broke it........ -
Thanx for the video!
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its live
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Just need the Apache to go along with the goodies.
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qestion about F15E Model
aslttrooper replied to assafm25's topic in Utility/Program Mods for DCS World
Not a clue as to where you even found such a zip file sorry. -
Whoaaa!!! I hadnt heard anything on IRIS cancelling Defender of the Fleet.:(
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Extra Flyable Planes
aslttrooper replied to aslttrooper's topic in Utility/Program Mods for DCS World
Nice!! IRT this mod though, it gets you in the cockpit but you have no control or any thing, even have to alt tab out to exit it lol. Would to love to be able to use the planes it has to offer. -
Hi all, Do any of you happen to have this mod? https://www.digitalcombatsimulator.com/en/files/599956/ And if so how did you get it to work? Thanx in advance -Trooper
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Australian Army Blackhawk
aslttrooper replied to aussieboy's topic in Utility/Program Mods for DCS World
Awesome work! -
Flyable Helicopters Mod, DCSW 1.2.2
aslttrooper replied to sammy's topic in Utility/Program Mods for DCS World
Love'n it!, is there a way to get these to work in MP? -
Awesome! I was hoping that if you could "trick" the HUD and systems to enter A/G mode that game "Logic" would kick in and be good to go. I dont know how I managed to do it yesterday when I first installed the MOD but only the F-18 allowed me to switch to A/G...unfortunately I had no bombs to test, then spend 2 hours uninstalling and re-installing lol..thanx for keeping us posted with updates :)
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Flyable Helicopters Mod, DCSW 1.2.2
aslttrooper replied to sammy's topic in Utility/Program Mods for DCS World
Incredible response time!!! I will add those Panels tommorow after I wake up. Again thanx for this Mod. -
Flyable Helicopters Mod, DCSW 1.2.2
aslttrooper replied to sammy's topic in Utility/Program Mods for DCS World
This is some Awesome work you did Aussie :) One issue I cant seem to get around being so new at all is; is I cant cant get the Ka50 pit off from the CH-47..it has it in the cargo area lol..I took the Mainpanel init and placed it in the correct folder as per the readme instructions...not sure whats going on there...aswell with the OH-58, I used missles and the gun from the editor but could not get them to fire at all. Please help :) -Eric -
Great to hear that the are taking the time to fix these issues :) I have gotten a number of the modules now and will buy more when they come out. So its promising to see that they are constantly fixing this game. However on this note, since the last update came out and the Huey:) their has been a mini-fix update almost every second day, so to have this system fail like that through an update which is to improve, is kinda dis-paring.
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Hi guys, new here. I attempted Sead with the 25T. Ive been hosting a mission I made on the editor with a bunch of friends whom ive convinced to get into DCS games and world. What I have found starting yesterday after the latest update patch 1.24...??? some other crazy number fixes, is that my Missiles..58 and 29mpu will have a 100% hit rate against Tunguska and SA-8 and -9's so long as they have the radar type ICON displayed in the diamond on your HUD. EW and other warning radars that are emiiting but not classified in the HUD and launched upon will explode in your face..this includes ZSU-23-4's that turn on their radars but it takes time for the Fanstagore(SP?) system to classify....only my humble observations but it seems like it is totally buggered. Eric