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aslttrooper

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Everything posted by aslttrooper

  1. Thanx for the video!
  2. its live
  3. Just need the Apache to go along with the goodies.
  4. Not a clue as to where you even found such a zip file sorry.
  5. Whoaaa!!! I hadnt heard anything on IRIS cancelling Defender of the Fleet.:(
  6. Nice!! IRT this mod though, it gets you in the cockpit but you have no control or any thing, even have to alt tab out to exit it lol. Would to love to be able to use the planes it has to offer.
  7. Hi all, Do any of you happen to have this mod? https://www.digitalcombatsimulator.com/en/files/599956/ And if so how did you get it to work? Thanx in advance -Trooper
  8. Any Idea how to get the Mercury Pod to attach as a selectable item in load outs for your aircraft?
  9. Love'n it!, is there a way to get these to work in MP?
  10. Oh dear god what have I done wrong??? On a positive note the AG works :) Warning missing textures???
  11. Awesome! I was hoping that if you could "trick" the HUD and systems to enter A/G mode that game "Logic" would kick in and be good to go. I dont know how I managed to do it yesterday when I first installed the MOD but only the F-18 allowed me to switch to A/G...unfortunately I had no bombs to test, then spend 2 hours uninstalling and re-installing lol..thanx for keeping us posted with updates :)
  12. Incredible response time!!! I will add those Panels tommorow after I wake up. Again thanx for this Mod.
  13. Just wondering...if the SU27 allows you to drop bombs and such in the ME if set to CAS, would it allow AC like the f15E be able to do both? I would love to be able to utilize the Strike eagle to its full potential but it seems the bombs are just for looks...I cant seem to drop 'em
  14. This is some Awesome work you did Aussie :) One issue I cant seem to get around being so new at all is; is I cant cant get the Ka50 pit off from the CH-47..it has it in the cargo area lol..I took the Mainpanel init and placed it in the correct folder as per the readme instructions...not sure whats going on there...aswell with the OH-58, I used missles and the gun from the editor but could not get them to fire at all. Please help :) -Eric
  15. Great to hear that the are taking the time to fix these issues :) I have gotten a number of the modules now and will buy more when they come out. So its promising to see that they are constantly fixing this game. However on this note, since the last update came out and the Huey:) their has been a mini-fix update almost every second day, so to have this system fail like that through an update which is to improve, is kinda dis-paring.
  16. Hi guys, new here. I attempted Sead with the 25T. Ive been hosting a mission I made on the editor with a bunch of friends whom ive convinced to get into DCS games and world. What I have found starting yesterday after the latest update patch 1.24...??? some other crazy number fixes, is that my Missiles..58 and 29mpu will have a 100% hit rate against Tunguska and SA-8 and -9's so long as they have the radar type ICON displayed in the diamond on your HUD. EW and other warning radars that are emiiting but not classified in the HUD and launched upon will explode in your face..this includes ZSU-23-4's that turn on their radars but it takes time for the Fanstagore(SP?) system to classify....only my humble observations but it seems like it is totally buggered. Eric
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