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Pepec9124

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Everything posted by Pepec9124

  1. I don't like same image being quoted multiple times but I had to ask this question. HDR or Photoshop ?
  2. Just attach few tank turrets to it. Easy :D Or better, whole tanks.
  3. Nah, not worth it unless you want to have http or whatever server capabilities built in. Here's comparsion chart to see differences between editions: http://en.wikipedia.org/wiki/Windows_7_editions#Comparison_chart
  4. Pepec9124

    Dual seat?

    How much is the NDA violation ? We can start kickstarter :lol:
  5. So it seems I was wrong :doh:
  6. Maybe try to point turret backwards and fire :book:
  7. If you mean ingame then invest in SSD.
  8. Little nerco here :D Ontopic: This bug has been introduced in 1.2.6.
  9. Testing some logic.
  10. Here's my alpha preview. Squadrons are easy but medals are very hard to dig + alpha chanels suck for me. I'm novice at photo editing.
  11. More than one installation is the answer. Edit. No switches are on for me except EAC Master Arm and SAS (4 buttons on left console).
  12. I mean in-game but thanks for more info about Hog :smilewink: Edit. I'm back to Windows 8, this time I want to stay for longer than three months. I'm going to test A-10A update. Some MP testing too.
  13. Betty going crazy on spawn with 0 speed was there since first 1.2.6. PAC is not as good as in C but is quite good actually.
  14. I'm going to do full wipe of DCS. Why can't it just work...
  15. First I did in saved games and then in installation :thumbup:
  16. I can't see any difference.
  17. Nah, it didn't helped. I gonna check installation. Edit. Removed input in installation folder and then ran repair. Still no joy.
  18. Just tested A-10A module. Changelog tells that few switches including PAC should be in on position. Well they aren't. I'll do ground startup for confirmation. Just tested again, no switches listed in changelog are in on position. Do I need to reset something ? Or is clean install required ?
  19. I've been rolling A-10 with 11 ALQ-131 ECM pods. Just for fun :D
  20. I just wanted to test how JSGME works with clouds, fresh DCS install + 1 A10A module. Mission generated with mission editor. memoryleak.miz
  21. Someone has violated ED's NDA and posted DCS F-16 video.
  22. Some of them smell like C++ errors typical for 1.2.6 and some like memory overload. Have your friend tried this ? http://www.digitalcombatsimulator.com/en/faq/Win32
  23. I've made some research to figure out why A10A has blurred fan all the time. My first though was that A10C has enhanced model, that's partially true and I will describe it in later part of this post. Well basically A and C model is using two textures to imitate engine spin. First it uses static texture for idle and low rpm then it starts to use blurred one. For some reason only C model has transition implemented. A stays blurred all the time. When this idea came to my mind I decided to edit Polish Air Force green livery made for C to see how it works. I swapped blurred part with static and it worked out great. Well at high rpm it sux because it doesn't look like it's spinning very fast (not super smooth 1000fps animation). So please ED implement this, if you are working on it then great. Second part: A10A has some holes in cockpit caused by external model swapping. I was doing experiments with A10A and A10C models yesterday to find out how fan spinning is implemented. I have swapped .edm files with each other to see if it's fixing issue, it didn't fixed issue (see first part of my post) but I saw something else. Cockpit holes disappeared. A10A became solid aircraft :D There was no internal testing with TrackIR or what ? Come on, it seems that some modeler rushed and didn't tested how it blends. There was one catch, in external view MFDs and all C instruments were visible. Fix doesn't seem to be hard, just copy C model again or whatever you were working on and cut it for cockpit, but this time do some internal testing ;) Sorry if it is hard to read, I'm not native english speaker.
  24. Well:cry: thanks for quick answer.
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