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Lilkiki

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Everything posted by Lilkiki

  1. excellent news buddy !:thumbup:
  2. Nop, this version has no missile launcher.
  3. Hi Folks, here is a pack of light AAA units (CA Playable): - ZPU-1 on Ural Truck (far less fatal than ZSU-23 on helos) - ZPU-2 on Ural Truck - ZPU-2 on Fixed Emplacement - ZPU-4 on Ural Truck - ZPU-4 on Fixed Emplacement - ZSU-57-2 Ob'yekt 500 - Renamed ZU-57-2's "KDA 35mm" to "S-68A" - Renamed ZPU "KPVT" to "KPV" (non-tank version) - Country added - Removed Ukraine, South Ossetia, Abkhazia and Georgia from all platforms since they never operated them - Added Egypt, Iraq, Iran, China, North Korea, Poland, Romania, Syria, Croatia, Israel and Bulgaria as operators for all platforms - Added Hungary and Finland as ZU-57 operators - Added Pakistan and the Czech Republic as a ZPU operator Thanks to Silver_Dragon for his help and docs ! :thumbup: Version : V5.2 & 5.7 Download JSMGE Pack for DCS 1.2 : https://drive.google.com/file/d/0Bzy06scTcPcnS2l2dFBheEhFdTA/view?usp=sharing Download JSMGE Pack V5.7 for DCS 1.5 : https://drive.google.com/file/d/0Bzy06scTcPcnMDBJZ2ZrWGxhUVE/view?usp=sharing Thanks to akp for update - Custom weapon and ammo for the ZSU-57 - ZSU-57 uses clips of 4 rounds per gun - ZSU-57 uses the L21A1 firing audio since the ROF is much slower and realistic now - ZPU have more accurate magazine sizes - More accurate traversal speeds - More accurate elevation and depression - More accurate max aiming altitudes (KPVT was limited to targets 500m and below) - Removed PKT from all ZPUs (inherited from the KPVT_BTR weapon system) - Removed the stabilizers (configs were copied from shilka) - Use ZU-23-2 sensors and aiming instead of the shilka's (less accurate now) - Cleaned up configs with comments - Fixed a minor mistake with ZPU-2 elevation and depression values - Replaced the KPVT/PKT sights with the generic AAA sight used by ZU-23-2 (easier to scan the sky than a vehicle optic) - Edited all CA gunner view positions to a nicer spot than the muzzle of a barrel - Renamed "AAA ZSU-57-2 Ob'yekt 500" to "SPAAG ZSU-57-2 Ob'yekt 500" for consistency with Shilka
  4. I've created a custom 3D Model for this unit, see link for JSMGE Mod v3 (delete previous version): https://drive.google.com/file/d/0Bzy06scTcPcnYUNpU09iT0NCT0E/view?usp=sharing
  5. Glad you like it ;)
  6. Thanks for pointing this Silver ! Here the mod with corrections attached I guess it could be possible by tweaking lua values. Work with all countries ZPU-2v2-mod.zip
  7. Hi Stratos, this should do the trick, activate this MOD with JSMGE It does not replace the default ZSU-23, it is an addition. I've changed the caliber with 7.62 rounds as far as we do not have the real ZPU-2 in DCS. (i know it possible to create custom caliber, but don't know how to) You can play with calibers at line 55 of ZPU-2.lua Hope this helps, Cheers, Franck
  8. Guys, We.ve got a texture artist here !
  9. Amazing work Starway ! I've never been to Georgia but I think this texture set could perfectly match with the map.
  10. Updated to V0.2, thanks to Tarres !
  11. Another talented work ! :thumbup:
  12. Sweet video !!
  13. Guys, we must wait for DCS 2.0 and see what will come with it ;) Awesome video ! :lol:
  14. This was an idea, but didn't had time to convert them as slingloadable object, Upuaut knows well how to edit that?
  15. Just give them a waypoint ;) Don't expect specific walking animations, too time consuming. They have two "positions" : A=Alive / B=Dead ;) They also break up when you fire at them.
  16. Hi guys, here is a MOD I did some time ago for friends of my french Virtual Squad. You can get and kill some animals in your favorite sim ;) DOWLOAD HERE (JSGME ready) : https://drive.google.com/file/d/0Bzy06scTcPcneGxPcktaaVFFWVU/view?usp=sharing A sample .miz is attached animals.miz
  17. Great work Lusi !! Many thanks !
  18. Nice !!!! I will give a try this WE :) Thanks Bull
  19. niiiiceeeee !!! Need UV maps now ;)
  20. :thumbup: edit : wrong emoticon -> phone
  21. Hi Silver, first, helpers are not well placed at the end of the barrrels. The way you linked the barrels to the turret can also be in fault. I can't say more at the moment as I can't inspect more with EDM format. I've not looked at the LUA, please correct the EDM first.
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