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These are the locations of major cities in relation to the air bases
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This is the “Template” function that can be used here to create a group of X ships, then choosing the type of each ship, placing it in relation to the others as explained and saving the group as a “template”. All you have to do then is define the route and speed of the main ship, and the group will move together.
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Super Carrier not loading after I just updated to latest version
caramel replied to sorcerer007's topic in General Bugs
I have the same problem, neither the supercarrier nor any of the flights assigned to it appear, whereas all the flights departing from land bases are visible. We'll wait for the fix............. -
New deck crew only sending us to CAT 1
caramel replied to markturner1960's topic in Bugs and Problems
I play solo, but the tests I've carried out show that the logic of the documentation is only respected with groups of 4 devices (all in AI or with one of the devices in “player”) and even then not always, it also depends on the type of device. In short, I hope you'll find the answers you're looking for (but I don't have too many illusions, DCS's AI is extremely ...............independent). -
New deck crew only sending us to CAT 1
caramel replied to markturner1960's topic in Bugs and Problems
The only way to achieve logical behavior is to create groups of 4 aircraft in "take off from parking hot". In this case, the first group would spawn in slots 1 to 4, the second in slots 5 to 8, and the third in slots 9 to 12. The planes are then catapulted in order, using the four catapults. Otherwise, if you create groups of less than 4 aircraft, it becomes a real “mess”, and contrary to what the documentation says, the aircraft are not placed according to the mission editor's order, but completely at random. In short, there's absolutely no logic to it (and the doc is wrong). -
caramel started following Wingmen incessant talking over radio. , Lights for FARP and RB24J / 9P missiles inaccuracies
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It's not just FARPs that don't have lights, AI vehicles don't have lights either. I hope this will be fixed soon.
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X:\DCS World OpenBeta\Bazar\World\Shapes
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Thanks, but despite several attempts, I still have a problem with the textures. If someone has solved this problem, I'd like the solution.
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Hello, When I download the EA6-B folder, it only contains the textures. Although the liveries appear on the DROPBOX link, they are not in the downloaded folder, which only contains the textures (387 MB). Does anyone have a solution, please?
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Merci pour ces tuto mais il manque des info essentielles pour les non initiés, -Comment avoir la même interface VS que dans les vidéos (c'est plus facile pour suivre) -On parle d'"Auftrag" et on voit ses commandes utilisées dans les scripts mais rien n'explique comment arriver à ces résultats, même à la fin de la session 2 alors que la session en parle souvent, bref, c'est surement très bien pour les programmeurs débutant mais pour les vrais débutants, c'est pas gagné. Merci quand même
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1) Ouvrir la doc PDF 2) Taper "CTRL F" (fonction recherche) 3) Taper "HMD" 4) Taper "Enter" Parcourir les réponses avec "suivant" et "précédent", voilà, je ne peux pas être plus précis.
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Non, il suffit juste de lire la doc
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Salut, J'ai traduit en français le manuel version RC7 du M2000-C mis à jour par myHelljumper. Il est ici : https://www.digitalcombatsimulator.com/en/files/3320116/ Si vous trouvez des erreurs ou fautes, n'hésitez pas à les signaler ici, je corrigerai. À+
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caramel started following Mirage F1 project update and VSN Northrop Grumman EA-6B Prowler
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Salut les gens. L'excellent manuel de vol de Baltic Dragon V1.1.1 est traduit en français. C'est là https://www.digitalcombatsimulator.com/ ... s/3311167/ Comme d'hab, si vous trouvez des erreurs, fautes ou autre, signalez le sur ce fil je me ferais un plaisir de modifier. A plus
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maybe disable everything on the PCA