-
Posts
1068 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Everything posted by dimitriov
-
Hi ;) So, for the multiplayer version of the Polychop Dixmude campaign, I decided to use "client groups", which means that I create 1 group of 4 aircrafts, each of them being client. MAIN ISSUE : In these conditions, I had several big issues on beta that I was unable to reproduce on stable : - Radio triggers, whatever the category (to all, to group ...) won't display for any player. - Written messages, whatever the category, won't display. - Audio messages, whatever the category, won't play. Again, it works on the stable, but as you may know, updates usually come first on beta... So If we release a broken version... Well. ^^ SECONDARY ISSUES 1) Issue regarding the "follow" advanced action with clients. An aircraft won't follow a multiple clients group, even if AI is activated once all players are in cockpit, it's too a big problem for the campaign, I can get around them by giving a real flight plan to the AI helicopters, but it will be very less fun and quite risky. This issue, as the following ones, is common to all versions. If I use simple client groups (1 group = 1 client ), then the aircraft will follow the client I asked him to follow. BUT, if the followed player dies, even with simple, elegant, logical triggers (I think you can trust me on this one...), which ask to the AI to follow a second player, well, AI will make an RTB. BUT these triggers work in solo if client aircrafts are replaced by AI. So it's a client issue. Example : 4 groups of 1 client gazelles. All are being played by players. An AI Apache follows one of the clients. Once this client crashes, even if asked by trigger to the Apache to follow a second client, Apache will make RTB. If I do the same with only AI, or player as the first gazelle to crash, it will work. 2) Illogical AI behavior with multiple advanced actions. AI Apache is set in "passive reaction", "Hold fire" AI Apache is following the another aircraft. AI Apache is asked to do not follow anymore (by trigger, marker ...) 2 sec after, AI Apache is set on "Fire on designated" (by trigger) 2 sec after, AI Apache is asked to attack a tank group (by trigger) Once tank group is destroyed, AI apache is asked to attack a second tank group (by trigger). Apache doesn't attack and makes an RTB No visibility problem, advanced triggered actions were set in the right order. It so forces to disable this Apache, and to activate a new one. There are other issues that I could experiment during the creation of the Dixmude operation campaign, which is a 1K triggers, fully scripted 12 missions campaign, these ones are IMO the more important, and absolutely need a fix on the next weeks if you want Campaign producers to be able to improve the general quality of their work. Nicolas
-
Real flight manual of which version?
-
Campaign is a Caucasus one, I suggest on the stable release as long as some editor bug are still present on the beta.
-
So you laughed about the face of Philippe... Philippe doesn't forget. Philippe doesn't forgive. Philippe is angry. But he's smiling... Do you want to know why ? :D :D
-
When you see enemy shells.
-
It's a very important bug Grimes, Dixmude Operation campaign won't work as well if it's not fixed.
-
Gazelle during the Daguet Operation (1991)
dimitriov replied to dimitriov's topic in SA-342M Gazelle
The French original version is a bit more complete. There some (less interesting) parts that i wasn't really able to translate well, mainly dealing with the journey to Saoudia. I too forgot the Gen Schwarzkopff quote : " Few people know that by the end of the first day of the land attack, after having led a formidable offensive, the french forces were the more at North, the more at West. They had gone the deepest in Iraq. They completed, successfully, all the missions they were designated for, and this on a formidable way." But I thought some people would say "he's french so he's partial" ^^ Nicolas -
Ask ED, not me !
-
Heeeeeeeeeeeeeem no. It's called glass. You can see across it ;)
-
Kneeboard, if necessary print the maps, and more than all prepare your flight...
-
Yes it's the same for me ;) To sum up a little, it's the "cheating" way of using F10 map which is under debate here ;) And by "cheating", I don't judge or anything like this, everyone plays like he wants, and whatever the level of fidelity, DCS is a videogame ;) (And without gameplay rules by the way ^^)
-
Mfff, currently there are sometimes conflicts between the user configuration and the mission settings. Anyway, no it wouldn't make sense. That's not because a friendly tank spotted infantry 50 km from you that you will be informed, even near targets aren't necessarily described if your mission is supposed to make you get around them. Pretty much interesting statistic by the way, 33% of players use the F10 map, I thought they were less numerous. Will take it in account for future things... Nicolas
-
"Changelog for (I hope) the next update " -_-
-
The sound is a temporary one ;) Quite hard to find a GIAT 20mm canon sound (no the VAB one isn't good, too fast) THe GIAT canon is able to move in bank. (Or azimut, don't remember) Nicolas
-
The HOT uses a tandem charge, so yes there will be heavy damages on an helicopter, which is supposed to be a soft target. When the first charge which is calculated to explode on a tank reactive armor and detonate it will hit the helicopter, damages may be more than 2 thin holes on each side of the helicopter... Here you've got a video of a HOT fire, , from 4 km away, it seems to be destructive enough to destroy an helicopter... Nicolas
-
Okay so : Changelog for (I hope) the next update : - Triggers/units hidden on the map. Friendly units which can't spoil anything remain, as well as one or 2 vehicles on each target area. - Campaign progress fixed. - French issue with mission names fixed. I recommend to use the stable release. Nicolas
-
Yes, be advised that on the beta, if make pop a group, he won't move . . . . . . . . . . . . . . . . . . . God I love this game.
-
Something may be broken since the last update, I check this ASAP. Which DCS version do you use ? Have you tried on both Beta and stable ?
-
My main concern is about people who use it. Platypus convinced me, not everyone speak english well enough. I will hide 90% of ENI units, and only leave shown 1 vehicle per ENI area. So I think everyone will be okay with it. I'll send modified files to Pat tomorrow, with too fix for the progress issue. Continue to vote, it may be useful for other mission makers or future projects. Nicolas
-
Sum up what you did in the entire mission please (spoilers) ;)
-
Hi AS long as I have no idea of the amount of simmers who use the F-10 map to seek ENI targets, I'd like you to answer this simple question : Do you use the F10 map in flight to know where are the ENI units ? I will anyway hide the triggers zones (forgot to do it), but I know that F10 map may be a part of gameplay for some people, so I'd like to know if they are a majority, or a minority. If there is a clear majority which doesn't use the F10 map, I will hide all ENI units in the campaign. Thank you ;) Nicolas
-
There are no pup up units on the campaign except for non important units. ;) I'm sorry to say this, but flying this campaign without reading the .pdf is simply not the way it was thought. Never got shot down on this one, just fly low and fast. Nicolas
-
Ah ? You want me to hide the ENI units ? no I seriously ask it, because I decided to keep them shown as some players may use the F10 map. (Gameplay reason, simmers who don't like F10 map don't use it, others can), but I hadn't thought about the mission planner. For the 3rd mission, refer to the global map on the Miz1 (I will precise it on the brief, wrote it on my paper), so you will know where is the Paris FARP and where is the London FARP. By the way, did you well study the .pdf before flying ? It's very important, don't hesitate to yuse maps which were from a previous mission, as long as the campaign focuses on the same region. Nicolas
-
Like any other aircraft, yes ;)