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Pand

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Everything posted by Pand

  1. I support that also but it needs to be for all aircraft.
  2. This is a no brainer. Implement the same standard for all aircraft or give the option to keep it consistent. Great recommendation.
  3. Is it possible to mod and add some basic voice overs that match the TEXT MESSIAGE DIALOGS? This would be an amazing step one as it's already cumbersome to look up and right/ combined with looking down to see if Petrovitch sees anything or if he did and you can select a target. If so, which files would they be?
  4. I know this is a bit late, but I was able to solve this by deleting my headset lua file Samsung Windows Mixed Reality 800ZBA.lua from my saved games DCS folder. Once deleted, upon restart this popped up one more time, I selected symmetric for left eye, save and close, and it didn't pop up again on subsequent restarts.
  5. Didn't work yesterday, but appears to be operational again today.
  6. Didn't hear back, updated today --- still broken. Any updates @BIGNEWY?
  7. Hey @BIGNEWY - I am still unable to control the server from the webgui via digitalcombatsimulator.com.
  8. Kept digging and found it myself. For reference, I found it under joystick and keyboard default.lua files to get the device and action --- below is what I added to the startup file. push_start_command(dt, {message = _("- ECM Pod Control Panel - READY"), message_timeout = dt_mto}) push_start_command(dt, {device = devices.ECM_INTERFACE, action = ecm_commands.OneBtn, value = 1.0}) push_start_command(dt, {device = devices.ECM_INTERFACE, action = ecm_commands.TwoBtn, value = 1.0}) push_start_command(dt, {device = devices.ECM_INTERFACE, action = ecm_commands.ThreeBtn, value = 1.0}) push_start_command(dt, {device = devices.ECM_INTERFACE, action = ecm_commands.FourBtn, value = 1.0}) push_start_command(dt, {device = devices.ECM_INTERFACE, action = ecm_commands.FiveBtn, value = 1.0}) push_start_command(dt, {device = devices.ECM_INTERFACE, action = ecm_commands.SixBtn, value = 1.0}) push_start_command(dt, {device = devices.ECM_INTERFACE, action = ecm_commands.FrmBtn, value = 1.0}) push_start_command(dt, {device = devices.ECM_INTERFACE, action = ecm_commands.SplBtn, value = 1.0}) push_start_command(dt, {device = devices.ECM_INTERFACE, action = ecm_commands.XmitSw, value = 0.0}) push_start_command(dt, {device = devices.ECM_INTERFACE, action = ecm_commands.PwrSw, value = -1.0})
  9. I'm working on my own customized autostart script for the f-16 so I can have things the way I like them. Here is a snippet of some of those commands; however, I want to configure additional cockpit items; however, I can't find the device and/or action to utilize them. Is there a full list of these somewhere, or does someone know them? I'm looking for: PARKING BRAKE ECM BUTTON 1 ECM BUTTON 2 ECM BUTTON 3 ECM BUTTON 4 ECM BUTTON 5 ECM OPR SWITCH Thanks! push_start_command(dt, {message = _("- PROBE HEAT SWITCH - ON"), message_timeout = dt_mto}) push_start_command(dt, {device = devices.ELEC_INTERFACE, action = elec_commands.ProbeHeatSw, value = 1.0}) push_start_command(dt, {message = _("- IFF MASTER KNOB - NORM"), message_timeout = dt_mto}) push_start_command(dt, {device = devices.IFF_CONTROL_PANEL, action = iff_commands.MasterKnob, value = 0.3}) push_start_command(dt, {message = _("- CMDS SWITCHES - ON - MAN"), message_timeout = dt_mto}) push_start_command(dt, {device = devices.CMDS, action = cmds_commands.ChExp, value = 1.0}) push_start_command(dt, {device = devices.CMDS, action = cmds_commands.FlExp, value = 1.0}) push_start_command(dt, {device = devices.CMDS, action = cmds_commands.RwrSrc, value = 1.0}) push_start_command(dt, {device = devices.CMDS, action = cmds_commands.JmrSrc, value = 1.0}) push_start_command(dt, {device = devices.CMDS, action = cmds_commands.Mode, value = 0.2}) push_start_command(dt, {message = _("- RWR - ON"), message_timeout = dt_mto}) push_start_command(dt, {device = devices.RWR, action = rwr_commands.Power, value = 1.0}) push_start_command(dt, {message = _("- HUD SCALES - OFF"), message_timeout = dt_mto}) push_start_command(dt, {device = devices.MMC, action = mmc_commands.VvVah, value = -1.0}) push_start_command(dt, {message = _("- SNSR PWR PANEL - HARDPOINTS ON"), message_timeout = dt_mto}) push_start_command(dt, {device = devices.SMS, action = sms_commands.LeftHDPT, value = 1.0}) push_start_command(dt, {device = devices.SMS, action = sms_commands.RightHDPT, value = 1.0}) push_start_command(dt, {message = _("- FUEL QTY SEL KNOB - WINGS"), message_timeout = dt_mto}) push_start_command(dt, {device = devices.FUEL_INTERFACE, action = fuel_commands.FuelQtySelSw, value = 0.4}) push_start_command(dt, {message = _("- HMCS SYMBOLOGY INT POWER KNOB - FULL"), message_timeout = dt_mto}) push_start_command(dt, {device = devices.HMCS, action = hmcs_commands.IntKnob, value = 1.0}) push_start_command(dt, {message = _("- HUD SYMBOLOGY - FULL"), message_timeout = dt_mto}) push_start_command(dt, {device = devices.UFC, action = ufc_commands.SYM_Knob, value = 1.0}) push_start_command(dt, {message = _("- MASTER ARM SWITCH - ON"), message_timeout = dt_mto}) push_start_command(dt, {device = devices.MMC, action = mmc_commands.MasterArmSw, value = 1.0})
  10. Is there anyone from Eagle Dynamics that can help me troubleshoot this? The game in VR runs absolutely beautiful as long as "WINDOW IS OUT OF FOCUS" --- as soon as you Alt-Tab back in so you can actually control the plane with inputs, it stutters like I'm running on 20 year old hardware. Cheers
  11. Thanks for the reply! Although I don't have the screenshots --- it happens with and without motion reprojection. You might be right about the smoothing; however, I don't have any steam SS or anti aliasing enabled. I only have pixel density at 1.3 which is barely usable. I can visibly see the smoothness difference when alt-tabbed out. Looking around in VR while alt tabbed I can noticeably tell the difference in smoothness, as well as seeing no degradation in fidelity..... give it a try, everyone I talk to says they experience similar results. I'll try the 60hz to see if it will appease the motion reprojection gods Cheers and thanks for the idea
  12. Is this the correct place to report this? How would I engage someone from ED to investigate/troubleshoot?
  13. Ok @DCS - I think I found something wrong--- not sure what it is or how too fix it, but it is likely what is making my DCS experience suck. CPU: i9-12900K GPU: GeForce 2070 Headset: Odyssey+ WMR - Motion reprojection: ON or OFF is irrelevant - results are the same either way. In normal operation (as all of us do), the DCS window will be in focus while in VR. The game mostly runs a little janky and FPSVR reports it's using about 80% of the GPU being used. If I then Alt-TAB out of DCS, and DCS is out of focus, I can still look around in the VR headset. DCS does not take inputs so you can't actually maneuver the aircraft; however, FPSVR reports around 95% GPU usage and looking around and looking at terrain, or things exploding is SUPER smooth. I mean the best I've ever seen smooth in VR. If I Alt-TAB back into DCS, it goes back to about 80% GPU utilization, and gets janky again. Just sitting on the tarmac, there is roughly a 10 FPS difference when the GPU uses around 95% vs 80%. Any thoughts on what is going on here and how to fix? Images attached.
  14. I also have the same issuein VR, screenshot attached. Happens ONLY on the Super Carrier and not anywhere else.
  15. Key Piece I was missing was not being logged into the DCS website to see the information locally. Found it here: https://forums.eagle.ru/showthread.php?t=233486
  16. I spun up a new VM in my VMWare environment and performed the Dedicated Server installation this afternoon from https://www.digitalcombatsimulator.com/en/downloads/world/server_beta/. Installation Run installer, choose separate folder and install it as usual. Note: if you have previous server version based on DCS World client, uninstall it before. Installer will install DCS World base as well as all terrains and WWII units modules. Write folder for dedicated server is: Saved Games\DCS.openbeta_server You don't need to add command line keys (--server and/or --norender) into launch icon, server will start with these options by default. Update: server checks update every day when launched (like DCS World). Server control A. Local Web control. Just open link 'Local Web GUI' created after installation on your desktop. I click the shortcut "DCS World OpenBeta Server". It opens the DCS World Logo Window. I click the shortcut "Local Web GUI" and it auto opens the link to get to the WebGui, but I get Server not responding. Am I missing a step or something? I'm doing this all locally and firewall disabled.
  17. Did some testing of my own with the F-18 and F-14. General Results, this bug didn't seem to affect the F-18; however, the F-14 was affected. F-18 Test Scenarios: 1. F-18 Air Spawn Full Fuel On Speed: 2. F-18 Carrier Spawn Full Fuel On Speed: 3. F-18 Carrier Spawn 3% Fuel (Refueled to 100%) On Speed: F-14 Test Scenarios: 1. F-14 Air Spawn Full Fuel On Speed: 2. F-14 Carrier Spawn Full Fuel On Speed: 3. F-14 Carrier Spawn 4% Fuel (Refueled to 100%) On Speed:
  18. I registered with the standard edition. Getting similar results. Logs: cat test | grep -i tacview 2019-08-09 23:45:52.316 INFO TACVIEW.GUI: Loading C++ flight data recorder from [C:\Users\TWBadmin\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2019-08-09 23:45:52.318 INFO TACVIEW.GUI: Tacview 1.7.6 C++ flight data recorder successfully loaded 2019-08-09 23:46:03.486 INFO TACVIEW.DLL: Tacview Flight Data Recorder 1.7.6 Loaded 2019-08-09 23:46:03.486 INFO TACVIEW.DLL: Config={bookmarkShortcut=0, clientTelemetryPassword="", compressionLevel=1, dataRecordingEnabled=1, debugModeEnabled=0, hostTelemetryPassword="", playbackDelay=0, profilingPeriod=60, realTimeTelemetryPort=42674, recordClientsSessionsEnabled=1, remoteControlPassword="", remoteControlPort=42675} 2019-08-09 23:46:26.284 INFO TACVIEW.EXPORT: Loading C++ flight data recorder from [C:\Users\TWBadmin\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2019-08-09 23:46:26.284 INFO TACVIEW.EXPORT: Tacview 1.7.6 C++ flight data recorder successfully loaded 2019-08-09 23:47:31.090 INFO TACVIEW.DLL: During the last 60.0s an average of 0 units objects and 0 ballistic objects have been active per frame 2019-08-09 23:47:31.090 INFO TACVIEW.DLL: The average frame rate of 135.6fps would have been 135.7fps if the flight data recorder was disabled 2019-08-09 23:47:31.090 INFO TACVIEW.DLL: DCS World simulation is taking 99.9% of CPU 2019-08-09 23:47:31.090 INFO TACVIEW.DLL: DCS GetWorldObjects is taking 0.0% of CPU 2019-08-09 23:47:31.090 INFO TACVIEW.DLL: Tacview recorder is taking 0.1% of CPU Here are my settings: ["plugins"] = { ["Tacview"] = { ["tacviewBookmarkShortcut"] = 0, ["tacviewClientTelemetryPassword"] = "", ["tacviewCompressionLevel"] = 1, ["tacviewDataRecordingEnabled"] = true, ["tacviewDebugModeEnabled"] = false, ["tacviewHostTelemetryPassword"] = "", ["tacviewPlaybackDelay"] = 0, ["tacviewProfilingPeriod"] = 60, ["tacviewRealTimeTelemetryPort"] = "42674", ["tacviewRecordClientsSessionsEnabled"] = true, ["tacviewRemoteControlPassword"] = "", ["tacviewRemoteControlPort"] = "42675", ["tacviewTerrainExport"] = 0, }, }, If I use the above, nothing works (although the logs look normal)--- tacview doesn't open an acmi file at all in the recording directory. If I manually set ["tacviewRecordClientsSessionsEnabled"] = false, it will will record normally.
  19. Ah thank you! I don't have a registered version installed on the server so maybe that's it.
  20. Thank you for the details! I'm running into a strange issue: If I leave the config/options.lua file vanilla on my server, tacview works, but I don't have the option to make any changes (I'm trying to get Record Client Sessions individually working). If I add the following, it doesn't work at all. ["plugins"] = { ["Tacview"] = { ["tacviewBookmarkShortcut"] = 0, ["tacviewClientTelemetryPassword"] = "", ["tacviewCompressionLevel"] = 1, ["tacviewDataRecordingEnabled"] = true, ["tacviewDebugModeEnabled"] = false, ["tacviewHostTelemetryPassword"] = "", ["tacviewPlaybackDelay"] = 0, ["tacviewProfilingPeriod"] = 10, ["tacviewRealTimeTelemetryPort"] = "42674", ["tacviewRecordClientsSessionsEnabled"] = true, ["tacviewRemoteControlPassword"] = "", ["tacviewRemoteControlPort"] = "42675", ["tacviewTerrainExport"] = 0, }, }, It looks like it's accepting the settings when I review dcs.log, but I don't see the standard entry saying where it is storing the tacview (normally documents/tacview). cat test |grep -i tacview 2019-08-08 10:52:46.401 INFO TACVIEW.GUI: Loading C++ flight data recorder from [C:\Users\TWBadmin\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2019-08-08 10:52:46.403 INFO TACVIEW.GUI: Tacview 1.7.6 C++ flight data recorder successfully loaded 2019-08-08 10:52:57.593 INFO TACVIEW.DLL: Tacview Flight Data Recorder 1.7.6 Loaded 2019-08-08 10:52:57.593 INFO TACVIEW.DLL: Config={bookmarkShortcut=0, clientTelemetryPassword="", compressionLevel=1, dataRecordingEnabled=1, debugModeEnabled=0, hostTelemetryPassword="", playbackDelay=0, profilingPeriod=10, realTimeTelemetryPort=42674, recordClientsSessionsEnabled=1, remoteControlPassword="", remoteControlPort=42675} 2019-08-08 10:53:04.925 INFO TACVIEW.EXPORT: Loading C++ flight data recorder from [C:\Users\TWBadmin\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2019-08-08 10:53:04.925 INFO TACVIEW.EXPORT: Tacview 1.7.6 C++ flight data recorder successfully loaded 2019-08-08 10:53:15.785 INFO TACVIEW.DLL: During the last 10.0s an average of 0 units objects and 0 ballistic objects have been active per frame 2019-08-08 10:53:15.785 INFO TACVIEW.DLL: The average frame rate of 134.8fps would have been 135.0fps if the flight data recorder was disabled 2019-08-08 10:53:15.785 INFO TACVIEW.DLL: DCS World simulation is taking 99.9% of CPU 2019-08-08 10:53:15.785 INFO TACVIEW.DLL: DCS GetWorldObjects is taking 0.0% of CPU 2019-08-08 10:53:15.785 INFO TACVIEW.DLL: Tacview recorder is taking 0.1% of CPU Am I missing an entry in the configuration somewhere? If anyone has any insight I would appreciate it!
  21. Hey USSR_Rik, have you had a chance to take a look at this post: https://forums.eagle.ru/showpost.php?p=3850532&postcount=356 Am I missing something? Anything more I can do? Thanks!:pilotfly:
  22. I have tried taking out identifying a port in autoexec.cfg (it default listens on port 8088 ) and is responding externally on that port. I have tried putting in a specific port within the autoexec.cfg, it then listens and responds on the specific port I identify. I have tried to access it locally in both instances mentioned above (i.e. the browser on the same system the Dedicated server is running on). It is just a blank page locally (as seen in previous screenshots), and "Server not responding" when trying to get there from the DCS website. Appreciate the idea, anything else I can check?
  23. Different browsers yield the same results. I do not have a DirectX11 video card for my dedicated server, so I can't get to a graphical menu. Again, there are no issues with running the multiplayer server. Server comes up, registers with DCS, people can connect with no issues and play. The only issue is controlling it with the webgui. I have followed the instructions as identified by USSR_Rik here. I'm starting to lean the direction that this is a bug--- anyone have any insight on how to get support (someone from ED) involved?
  24. On my system --webgui or not, it doesn't create a server instance called webgui (I believe that's the -w option then the name to have it create another instance within save games). I can't start the server without command line; however, with my serverSettings.lua I have a mission list and it works, the server starts and people connect and play. The only issue appears to be the communication from the DCS servers to my Dedicated Server, or something wrong with the html as I can't even view it locally (see previous posts, it's just blank).
  25. With --webgui included with execution startup or not, the results are exactly the same in every way as the previous post.
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