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malcheus

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Everything posted by malcheus

  1. I'm having this issue as well, and it's incredibly annoying in the Mig21 campaign; the campaign usually starts with a joyride mission and a rebasing mission. if your campaign fails, you have to do those again, and especially the rebasing mission takes a very long time without any combat action. Just now I had a ground attack mission, and my wingman did the "bingo fuel" thing, I was really afraid it would be another failed campaign and I would have to start from scratch. However, this time the campaign didn't fail. So are there any tricks to prevent the retarded AI from from ruining all your campaign progress?
  2. It was solved in my case when I joined a multiplayer server; this somehow changed the game settings to allow outside views. As far as I know, it unchecked the "game flight mode" and changed game controls to sim controls (I had to remap almost everything on my controller). I hope this helps....
  3. I found the "problem"; if you have the "game avionics" box checked, you get the behaviour I mentioned, and if you uncheck it, you get the behaviour you mention. Another question; what is the difference between the control "throttle up/down" and "thrust up/down"? I assume they are the same, since using them move the same "lever" in the cockpit. ...
  4. Hi, I'm still new to the DCS set of planes, and there are some small things I cannot seem be able to untangle from the various sources of information and game versions. First off, I'm a true barbarian and as such I play my flight simulators with an xbox360 controller. To my surprise, the program handles the controller really well, and works fine without the need for 3rd party programs like xpadder. In my current setup, I can look around using the D-pad (which works just like the numpad of the keryboard) and I can slew around the nose-cam/laser designator using the right analog stick. However, somehow, the plane doesn't seem to care where I point the camera, when I press enter it will lock a seemingly random object (preferably flares). Several presses of the enter key seem to lock the appropriate target, but to me it feels rather unintuitive to precisely slew the camera to my preferred target, only to lose it once I try to lock. In the tutorials, there is talk of "ground lock" mode etc. I understood that this is from the "flaming cliffs" version, and is no longer accurate; but is there a way to get the locking behaviour to be more dependent on my input? Cheers, Malcheus
  5. Yes, I have this problem too. In the tutorials I can go to outside view, in a SU-25T I can go to outside view, I can go to outside view by Ejecting, but in flight, pressing F2 causes an instant crash and un-saveable debriefing. Any ideas?
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