

Hedhunta
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Everything posted by Hedhunta
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Its also a problem when trying to switch to STT mode, a lot of times the "second" lock command unlocks the target. Sometimes I feel like I am fighting my Radar first then the enemy jets second. Add in the fact that IR missiles don't work at all right now and the mirage is a tough puppy to get kills in at the moment.
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Its clear there a large number of people having these crashes. Its the same error every time and the game is basically unplayable for me. Fresh install, no mods. Just crash, crash, crash 10 minutes, 30 minutes, an hour, 30 seconds. Sometimes I don't even make it past loading screen and on the rare occasion I actually get to fly when I'm done I get CTD on exit. Been trying to play blue flag and its really frustrating to lose all of my lives to CTD's after 15 mins of flying to the AO. Please... anything I can do to fix this I will do it. I am even considering buying a whole new computer at this point.
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I wish there was a way to get lives back from game crashes... DCS currently is somewhat unplayable for me now because it constantly crashes to desktop with access_violation errors that the devs have no fix for. Once in a while I can get a good flight or two out of the game but I can't really play on this server now because I lose all my lives to CTD's.
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Crash to desktop
Hedhunta replied to Coxy_99's topic in Release Version Bugs and Problems (Read only)
Glad to see I'm not the only one getting access_violation crashes. Hopefully that means a fix will come. -
Crashing all the time
Hedhunta replied to Hedhunta's topic in Release Version Bugs and Problems (Read only)
Well thats depressing. I guess I can hold out hope that 2.0/2.5 when it comes out fixes it for me :( -
Crashing all the time
Hedhunta replied to Hedhunta's topic in Release Version Bugs and Problems (Read only)
There is no lastmissiontrack in the folder, I can give you the last track file out of the saved games folder if you want. But yeah this is the only game that crashes, every other game I play has zero issues. (edit) Uploaded the latest track file from the last game I played when it quit to desktop with no warning. From the newest log file: Can attach the dump if you want. # -------------- 20160720-032738 -------------- # C0000005 ACCESS_VIOLATION at 97810030 00:00000000 00000000 00000000 0000:00000000 97810030 004FE628 0000:00000000 FFFFFFFF 004FE630 0000:00000000 7C5E0550 004FE638 0000:00000000 00000005 004FE640 0000:00000000 4935A6F8 004FE648 0000:00000000 00000001 004FE650 0000:00000000 46F9AEA0 004FE658 0000:00000000 00000020 004FE660 0000:00000000 004FE718 004FE668 0000:00000000 FFFFFFFE 004FE670 0000:00000000 FE6C7F00 004FE678 0000:00000000 OpenConflict Khashuri - v6.3.1 RELEASE-20160719-232232.trk -
Crashing all the time
Hedhunta replied to Hedhunta's topic in Release Version Bugs and Problems (Read only)
still getting the same stupid access_violation crash over and over. Its tottaly random. Sometimes I can play for an hour other times it crashes 30 seconds in. Guess I should give up cause clearly noone has any answers even after I posted my logs -
OH my god thank you so its not just me. I have been watching my replays and I have seen a bunch of my missiles come within inches of what I was shooting at and nothing happens. Just some beautiful missile shots that my missile either never explodes or flies within inches and then keeps on going.
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Crashing all the time
Hedhunta replied to Hedhunta's topic in Release Version Bugs and Problems (Read only)
All my crash logs say this: C0000005 ACCESS_VIOLATION This game just loves to crash no explanation or solution. -
Crashing all the time
Hedhunta replied to Hedhunta's topic in Release Version Bugs and Problems (Read only)
Done DxDiag.txt Logs.zip -
– Callsign :Hedhunta – Nationality: USA – Lonewolf - Aircraft: P-51 – Time zone: US EST (+5 GMT? I think)
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So I have been digging and digging and can't seem to figure out how to indicate what weapons are on my pylons, I know how to put weapons on them no problem, but I want to make some indicator lights for my stations in my cockpit and I can't seem to figure out how. I have no problems making/animating guages and buttons and stuff--just can't seem to figure out the string/command I need to call to show me whats on my pylons and that they are empty after being fired. If anyone could either give me an example of the code needed or where I can find said code to look at that would be great. I am pretty good at reading/modifying code but still learning to write it from scratch. Any help would be appreciated! I have tried searching the forums but there does not seem to be any info about how weapons work with SFM aircraft if you are not using one of the FC3 .dlls.
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This game has become nearly unplayable for me. I cannot fly for longer than 30 minutes before the game simply dumps to desktop or becomes "not responding". What can I do? Reinstall? It is really frustrating on longer flights to have all of my progress erased for no good reason that I can see.
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The problem is very few vehicles operate with only one occupant. You'd need 3-5 players to man a tank.
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Beginners Guide to DCS World Aircraft Mods
Hedhunta replied to RedBeard2's topic in How To Mod for DCS World
Perhaps someone with more experience can actually comment for sure, but in all of the tests I have done AFM vs SFM, to make custom commands you have to use an AFM that calls functions from a .dll. No matter what I tried I could not get any commands to work that were not already lock-on commands used in the simple cockpits like the f15. Soon as I put them into a .dll and used that they all worked beautifully. Basically anything that can be written as a "gauge" will work, but as far as I could find actual clickable buttons with custom commands don't work. However, somehow the Hawk(I tested this pre-AFM) works without a .dll and so does the C101 as far as I can tell and they both have clickable devices....but they are both third parties with access to the SDK so they are unlikely to tell us how it works-----plus it could be their commands are hard-coded into the game. -
Beginners Guide to DCS World Aircraft Mods
Hedhunta replied to RedBeard2's topic in How To Mod for DCS World
Yes I know this(and I know very basic coding and it shows!) but when coded up how you said it does nothing(well I figured out the animation states before you posted so that part is solved). For whatever reason it won't take any keyboard commands. I think I am going to give up on SFM though, after reading through the f16demo thread it appears what I want to do is not possible using an SFM + clickable cockpit. I think I could probably code in a kind of "hack" that lets a key command call a device that "allows" the gear to go down under a certain airspeed. But as far as I can tell the changes they made to cockpits means you have no choice but to use a .dll. I also could not get any of my cockpit devices to react to my clicks--probably also related to not using a dll--but thats something I will work on later. I appreciate your response though as it kind of validated the direction I was heading anyway and as a very beginning programmer it helps to know what I was doing is right/wrong. And yes I realize this isn't the best project for a noob programmer but just the same I am going to do it even it takes me a lonnnnnngg time to get where I want to be. -
Beginners Guide to DCS World Aircraft Mods
Hedhunta replied to RedBeard2's topic in How To Mod for DCS World
I think I have sort of figured it out for the gear... by reusing some code from the F16 demo I was able to make my gear drop when my speed drops below a certain level... still cant get the G key to do it but I think if I set up a clickable device in the cockpit I could get it to work.... Any ideas on how to get the keyboard to cause the gear to go up/down? Here is my code that I borrowed: local landing_gear_system = GetSelf() local update_time_step = 0.1 make_default_activity(update_time_step) local sensor_data = get_base_data() print("LOADING LANDING GEAR SYSTEM") --Creating local variables local GEAR_COMMAND = 0 -- COMMANDED GEAR POS 0=UP, 1=DOWN local GEAR_STATE = 0 -- ACTUALT GEAR POS 0=UP,1=DOWN local NOSE_GEAR_POS = 0 local RIGHT_GEAR_POS = 0 local LEFT_GEAR_POS = 0 function SetCommand(command,value) print_message_to_user("SetCommand Triggered") if command == 3020 then -- GEAR UP GEAR_COMMAND = 0 print_message_to_user("Gear Set to UP") end if command == 3019 then -- GEAR DOWN GEAR_COMMAND = 1 print_message_to_user("Gear Set to DOWN") end end function update() --print_message_to_user("Update") NOSE_GEAR_POS = get_aircraft_draw_argument_value(0) RIGHT_GEAR_POS = get_aircraft_draw_argument_value(3) LEFT_GEAR_POS = get_aircraft_draw_argument_value(5) --if GEAR_COMMAND == 1 then -- GEAR_STATE = 1 --end --if GEAR_COMMAND == 0 then -- GEAR_STATE = 0 --end GEAR_STATE = 0 if (sensor_data.getTrueAirSpeed() * 1) < 200.0 then GEAR_STATE = 1 end set_aircraft_draw_argument_value(0,GEAR_STATE) set_aircraft_draw_argument_value(3,GEAR_STATE) set_aircraft_draw_argument_value(5,GEAR_STATE) --if sensor_data.getWOW_LeftMainLandingGear()==1 or -- sensor_data.getWOW_NoseLandingGear()==1 or -- sensor_data.getWOW_RightMainLandingGear()==1 then -- print_message_to_user("TOUCHDOWN!") --end end It seems to work... but it only gives me up and down.. it doesn't animate in between at all. Any idea how I can make it do the proper animation and also use a keyboard command instead of a speed? -
Beginners Guide to DCS World Aircraft Mods
Hedhunta replied to RedBeard2's topic in How To Mod for DCS World
After doing some studying of threads it seems that as of like 1.2 ~2012 they changed the way external animations of aircraft with custom cockpits works. It looks like it is still possible to call the original lock on commands but I am having a hard time figuring out exactly how. The main problem is many of the information and threads on this conflicts between using the SFM and a custom EFM. Some people are using an SFM(which is what I would like to do for the time being) and others are using their own EFM and it is really hard to decipher what commands work for each. I really wish ED could provide a list of how to use SFM commands for us people who are not amazing at programming. I am learning and it is not easy and I am getting there but I just want things to "work" sometimes and information is so sparse on how to get things to work that it can be downright infuriating. Doesn't help that the modding community for this game is basically nothing compared to other games precisely because things are so difficult. The "begginers guide" hasn't been updated in months and while I understand that it is a volunteer project it could definately use some help from ED. Anyhow enough of my soapbox and back to developing! -
Super-maneuverability Demonstration Aircraft MOD
Hedhunta replied to LJQCN101's topic in DCS Modding
Hey so I just downloaded and installed this... for some reason the aircrafts elevators are constantly giving a massive pitch down input that is barely canceled out by full pitch up input on the joystick... is this a controls issue or a problem with the flight model? seems that it only happens if you dont have the hud enabled before you hit "fly". Very strange -
Beginners Guide to DCS World Aircraft Mods
Hedhunta replied to RedBeard2's topic in How To Mod for DCS World
Not owning the Hawk or c101.. how do they work? do they not have clickable cockpits? As i understand it they use the SFM or is it an EFM but "simplified" and they still use their own .dlls ? If i have to ill use the f16 as a template for now though that kind of changes my plans for the time being --either way I am enjoying the challenge this is providing to me. edit: just wanted to add that after some digging i found where to define the draw arguments in the f16demo efm code. so if it turns out to be impossible to use the sfm with a clicky cockpit i now know how and where to do it. -
Beginners Guide to DCS World Aircraft Mods
Hedhunta replied to RedBeard2's topic in How To Mod for DCS World
Well I answered my own question by testing w/ the f16 demo. There is definately something you need to define with an EFM before the animation arguments will play when you have a clicky cockpit. Using a "default" cockpit and all the animations play properly.. Now to find out what... The arguments are the same however-they just dont play -
Beginners Guide to DCS World Aircraft Mods
Hedhunta replied to RedBeard2's topic in How To Mod for DCS World
Hopefully someone can answer this question: When using a clickable cockpit, are the external animation arguments the same as for non-clickable cockpits or are you supposed to specify the arguments when you code your flight model? I am having an issue with my SFM aircraft that I am creating a clickable cockpit for where the external animations are showing in the model viewer but when I load my aircraft into DCS the animations don't translate in game. For example, I have animated the external airelons and elevator and they don't move when I move the stick. Is this because I have a clickable cockpit and there is some kind of flight model coding I need to do before the movement translates? Thanks. -
Beginners Guide to DCS World Aircraft Mods
Hedhunta replied to RedBeard2's topic in How To Mod for DCS World
Would it be possible for you to create a start to finish guide on creating guages and other cockpit systems including 3d animations and the code behind them. I think I have finally figured it out after digging through many, many threads, but having a guide written down would be fantastic. Maybe I'll add it myself. -
Thanks so much !
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I'm making my own aircraft but having some issues getting textures to display. The only place I can get my textures to show up on the model in game is if i put it into the DCSWORLD\Bazar\TempTextures directory. I have tried searching on the forums but I can't seem to find where texture files are supposed to go in my aircrafts mod folder. Is there a tutorial somewhere or can someone please explain it to me? I had though it went into DCSWORLD\Mods\aircrafts\Myaircraft\liveries\aircraftname\liveryname\ or DCSWORLD\Mods\aircrafts\Myaircraft\liveries\liveryname\ but neither seems to work. I have a description.lua in there but im not sure what i need to modify to make it show up my description.lua is livery = { {"materialnameinmax", 0 ,"texturefilename",True}; } countries = {"USA"} Should my materialnameinmax actually be the object name to which the material is assigned in max? I'm sure theres something simple im missing. Thanks