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John C Flett

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Everything posted by John C Flett

  1. Or are some missions really hard? To clarify, I have about 70 hours on my flight log so I'm not a complete amateur but I'm also aware that that is a long way from a veteran, though I have of course played many other sims over the years. It does seem to me though, that some missions require super-human effort or exploits to stand any chance. I've been mainly playing the A10-A at the moment and beat the campaign. I felt some of the missions were pretty tough due to poorly placed waypoints but in general the objectives were fair. Usually taking out 3-6 armoured vehicles. The nature of the game meant that sometimes even with my wingman ( for all the use he was ) and six Mavericks I might still have to rearm but overall they seemed fair. In other practice arenas if I get ten kills in a mission I tend to reckon I've done pretty well, depending on the nature of the targets. However Gory Gori for example seems to require me to take out about a half dozen BMPs, a dozen MBTs plus another half dozen air defence units. I have a wingman and there is another allied flight but in my experience they tend to make a token effort then clear out before the main battle even begins. Likewise, A visit to the Port, aside from being buggy ( the SEAD flight in the briefing and triggers doesn't actually exist ) again requires me to take out some twenty vehicles with little AI support. Now, I can easily refuel and rearm which gives me a huge edge but I can't help feeling thats a bit unrealistic. So, I ask you veterans, are some of these missions really tough or do you find that, with enough practice you can start taking down all the OPFOR can throw at you?
  2. This is the mission I got hung up on. In the end I modified the trigger slightly and it worked but from what's been discussed it sounds like I also made the mistake of killing too many insurgents. I can't understand from the triggers why but that's not important. Overall I really enjoyed this campaign and the UH-1 and its just a shame that the last couple of missions got hung up on silly things. Even so Belsimtek have done a great job for which I'll say a big thank you.
  3. I've made it to the last mission but for reasons I can't understand one of the triggers isn't working. When any of the four troops landed by helo get within trigger zone "plen" it's supposed to trigger the "desant end", the defeat of the last fighting insurgents, a radio message and one of the two triggers I need to win the mission. For reasons that escape me it isn't working. The friendly troops can get well within the trigger area but they don't report in. I've tried this mission several times and the only time I have had the message is on one occasion where I had been forced to land by enemy fire and had been unable to engage "Band auto" the convoy escaping north. I can't see any conflict in the triggers so I think that might have been coincidence. Any advice or help would be very welcome. Thanks.
  4. I'm having my own problems with this mission now. With the second group of trucks who won't stop I'm eventually told to stop by the bridge which I've done. However nothing seems to happen. I've tried moving back and forth, trying to find a trigger spot, but my troops won't disembark unless; twice in my attempts I have rolled the Huey. Both times this did it. Now, since I figure that since this isn't the recommended tactic and it does make it hard to get in the air again, what am I missing or doing wrong? EDIT Figured it out. It wasn't enough to land, I had to bottom out the collective as well.
  5. I think it's a nice little campaign ( for which I again take no credit, that goes to EvilBivol-1 ), especially for somebody like myself who isn't a great BVR pilot because it doesn't require you to be a hero. Do you're part and live to fight another day is all it asks. Again, I'm just hoping that I didn't break anything or do it injustice in making it work with DCS World and I'll be delighted if others get some pleasure out of my little homework project.
  6. This is an update / adaption of the F15 campaign from Flaming Cliffs 2. It was intended primarily to help me learn the mission editing tools and as such has rough edges but should still work fine. http://www.digitalcombatsimulator.com/en/files/599659/ The campaign contains ten missions. Download includes all mission files and a read me. Anyfeed back is welcome.
  7. Perfectly reasonable but I don't think that excludes wanting a fair challenge which reflects my performance. I myself have no problem with retrying a mission if I have failed in a reasonable objective but having to retry a mission over and over because an AI aircraft 100km from me didn't do its job is just frustrating.
  8. It's been interesting to read other people's thoughts on this. For myself I've been starting to learn the mission editor tools and my feeling is that there is a huge amount of flexability in the tools but many missions seem to have some very frustrating design. I've just finished the FC3 F15 campaign but I ended up having to edit about half the missions to make them work as I felt they should. Some suffered from ( I felt ) excessive requirements ( Four F15s required to kill twelve enemy aircraft ), some unpredictable AI ( bombers / SEAD would abort failing the mission ) or simply setting key mission goals outside the players influence ( one mission tends to fail before the player is even airborne ). I don't want to seem too critical of designers because all I have yet done is edit other peoples work. I'm sure if I get round to starting things from scratch I'll cause plenty of frustration for other players myself. It's also worth noting that DCS world is hardly the only game to have problems in these areas, anybody who has played single player ARMA campaigns should know what I mean. Anything that relies so heavily on sophisticated AI and autonomous units is always going to struggle.
  9. Just been fighting with this mission and I think the problem is the mission script rather than the ADF. As far as I can see there are two ADF set close together, about 347 and 353. However the mission script seems simply to look for an ADF signal without checking which one. You hit the wrong signal ( due north ) first and the mission greenlights this. Just keep turning the dial and you should see the needle swing east.
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