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grandsurf

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Everything posted by grandsurf

  1. Do you have the generator model and the texture created yourself?
  2. I am looking for a way to activate new animated EDM objects via user input. For example, on a particular radio Freqenz or other. Are there significant new features of the arguments against the old .lom 3d format? Is there possibly a new list? Maybe someone could take to answer these questions - Thanks.
  3. To make it more understandable, it is probably better, if I use the DCS-Mod forum for these things...
  4. Kein Ding, wenn Du die Zeit mal hast ;).
  5. Könntest Du kurz beschreiben, was genau Du wo eingestellt hast, um den Helios Client zum laufen zu bekommen?
  6. As I wrote quite several times - these things deal nothing more with my old ones. I have completely anew begun some weeks ago. In this state kind there is still something to work... This is not any more only "texturechange". These things need time. "only the oldschool FC2 guys will need this mod... no one else..." This is also to be considered of course ;).
  7. As bob wrote, you need the original .sc and .rn files or do your own...
  8. Placing models with the ME is feasible only restricted. Besides, too much work :).
  9. Done Bob, bud don't work here in Max2010 german.
  10. Ok, i have tried it yesterday with Max2008, 2010 and 2011 (64) with your model Tom. Only way to export to edm from my view without errors is to use the max2008 version for the moment.
  11. Very low, around 60fps with Vsync :)? The stutter comes from mouse movement in the free cam ;). Use only lowpoly models and considered lods. The vegetation have few polys (tree material) in optimised groups with lods. I publish no incomplete things! @Diveplane, The appearance is intended so ;).
  12. Lucky, you are right, looks much better with created normalmaps ;).
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