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grandsurf

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Everything posted by grandsurf

  1. Everything clearly. This I have already thought to me. Will already have a sense the not working public plugin :music_whistling:.
  2. Thx, but this is a .edm model file. Can you pls up the max file? Which settings must be selected in the options of the plugin?
  3. "They have not released the modelviewer right?" No.
  4. I use the plugin with 32bit max 2008. All materials are assigned to a test object in max (Diffuse Color and Bump). The .bmp textures are in the TempTextures Folder. I press "M" to open up the materials and click on the material that i have assigned. I click the "Make Cool" button. Set now the pulldown selection to "concrete". I export the model (replace the generatorf.edm model for test) by doing file - export. I cannot see the model in the sim! When i open up the new .edm file with hexeditor and compares it to the available ones in the game. Here strikes me that my textures do not exist with the file endings (.bmp) like in original edm files. Somewhere an error is there in it. Only where... luckybob, have you a test .max file to a view for me, that works to export?
  5. Can someone help to translate the both .doc files to german or english pls or help with the plugin?
  6. This is something else once more than works for the FSX. I attempts just, how far one with the polygons can go down :). @Bucic, up to DCS BS everything is possible.
  7. No improving of stock Textures, insert only Addons in the existing FC2/BS world.
  8. The biggest texture has 2048x2048 pixels. I work with small tiles and selfmade decals ordered by "prior".
  9. New Year - New Start - More soon... Happy new Year 2011 to all.
  10. Dream further from long ago announced tools ;).
  11. Our works go on. Now to the static objects on the bases still additional projects have come ;).
  12. Made only a little holiday ;). News comes soon.
  13. Yes, we do 3 versions for many system types. In addition, you can be inserted objekte also over the editor.
  14. Hi all, @Brit_Radar_Dude, yes I have orientated myself really some time ago by the ASR11. I/we will further continue the work anyway on the russian bases incl. one Nato base and other Ground Textures for BS/FC2. To details later more. Here a small look at the topical state of the Nato base. GrandSurf
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