I use the plugin with 32bit max 2008.
All materials are assigned to a test object in max (Diffuse Color and Bump). The .bmp textures are in the TempTextures Folder. I press "M" to open up the materials and click on the material that i have assigned. I click the "Make Cool" button. Set now the pulldown selection to "concrete". I export the model (replace the generatorf.edm model for test) by doing file - export.
I cannot see the model in the sim!
When i open up the new .edm file with hexeditor and compares it to the available ones in the game. Here strikes me that my textures do not exist with the file endings (.bmp) like in original edm files.
Somewhere an error is there in it. Only where...
luckybob, have you a test .max file to a view for me, that works to export?