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Zabuzard

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About Zabuzard

  • Birthday 11/08/1991

Personal Information

  • Flight Simulators
    DCS
  • Location
    Germany
  • Interests
    Aviation, Programming
  • Website
    https://github.com/Zabuzard

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  1. Just FYI. This has been fixed for the Viggen already last year and for the Tomcat recently (upcoming update) Fixed already, upcoming update. This in my opinion is not fair. No other module than the F4 features a mouse-clickable UI and the F4 only has it because the team spend six figures in extra development effort to make it happen, developing a completely new technology. It is very complex on the technical side. As for the other comments, the reason you are seeing these nice QoL things in the F4 is because its development benefited from the lessons learned with the Tomcat. You will generally have this with all modules in DCS, especially also the art quality and how it interacts with the DCS engine. That said, in case you have not seen it already: It is planned to port this technology over to the Tomcat (and Viggen), so they can benefit from it as well. Debatable. You can always delete the voice files u dont like, then they wont appear anymore. A setting for a more serious Jester is on the list and has been confirmed already, so it will be done eventually.
  2. Yup. He will run with what you set him up with though. Like, you should still know the interface in your and his cockpit so when he presses the dispense switch it releases what you think is meaningful. Especially in terms of "program", as that is fully configured in the pilots cockpit :)
  3. The CMS settings are split between both cockpits, always on the left console aft though. The WSO sets the master mode for chaff and flare individually to either: OFF, SINGLE or PROGRAM. If set to PROGRAM, they will do what the pilot has set up on the program settings on his panel. Both have a dispense button that dispenses whatever the WSO has selected as master modes. Additionally the pilot has a FLARE override switch that allows him to activate flares even if the WSO disabled them. Details in the manual. That's all there is to it :)
  4. Its a bit hard to judge how much ur going up/down without some form of video or track. Make sure you have the "Use FFB" option deselected in the DCS settings in case you are not using FFB, that can cause issues like that. Similar extreme issues if you froze up your bellows intake or received combat damage on a area belonging to the system (for example around the rudder area). Other than that its important to note that due to the bellows/bobweight system the Phantom constantly pitches up or down whenever speed or G-load change. Hands off it will oscillate up and down, more or less holding the altitude over a longer distance. It is some form of mechanical "autopilot".
  5. We have seen this issue in the past with people who had some specific mods (cant recall which though). So yeah, I would try to exclude mods and run a repair as well.
  6. (note that these weapons are defined on EDs side, not ours. cheers)
  7. Mind elaborating, which issues?
  8. I understand and you are being heard. It will eventually be tackled, I cannot tell you when though.
  9. The team is working on DCS EF and DCS A6. But as explained that at the same time means doing progress for any other platform as its the very same code. Whether the remaining MSFS 20% will be coded for these aircraft hasnt been confirmed yet. But is ofc generally a reasonable assumption - provided everything goes well with the MSFS F4 business-wise, I guess.
  10. There is no problem. But it requires someone to sit down, context switch, spend time on the topic and do it. Something that has not happened yet. But I wanted to let you know that you are being heard, like any other post on the forum or Discord. Even if there was no explicit response, it was read and "put on the list".
  11. Hey there, all messages are read by the team and bugs are put on the backlog. It will eventually be fixed.
  12. Thanks for the track, the team will have a look [emoji106]
  13. FYI the MSFS F4 will be identical to the DCS F4. It is not a "new aircraft" and it will not use the MSFS built-in FM, unlike the MSFS Tomcat. It shares 90% of its code with the DCS F4. We have done that starting with the F4. Our modules are developed cross-platform. So there is no porting in that sense. 80% of the code works on both platforms and then you "just" have to add the remaining platform-specific code on top to wrap it up.
  14. It looks to me like ur releasing trigger? IIRC u need to keep holding trigger (hold the lock) and bomb button (release). If I take control of ur track and do that it releases and hits the target.
  15. Worth noting that you have to be careful when you compare with other aircraft on YoutTube etc. The Phantom shown in the video is not the same as the one we have in-game and features some quite important differences when it comes to FM behavior. And even within the same aircraft variant there are different configurations leading to different results. For example the AOA unit conversation and especially the bellows/bobweights system had been adjusted and tuned a few times. We have observed similar when people compared the exterior sound with videos of F-4, not knowing that those have the BLC producing a very distinct sound. Im not an expert on the topic though, so I leave it up to someone else to elaborate.
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