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Everything posted by Zabuzard
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Most likely latter. Or you interfering with the sequence in some way. Could you throw a quick track file at us, would be very helpful, thanks :)
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A Coming Storm - DCS: Eurofighter Announcement Trailer.
Zabuzard replied to IronMike's topic in DCS: Eurofighter
Its being worked on. It is planned to be Heatblurs next DCS module. No ETA. -
FYI, have you seen the binding guide section in the manual? https://f4.manuals.heatblur.se/dcs/controls.html#binding-guide
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Hey there, thanks for the report. This one is actually correct since those switches are located on the Fuel System Control Panel (the fuel switches are right next to it)
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Yeah, this has been reported somewhere already. Its on the list, cheers
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Hey there, this is a known issue. It can safely be ignored for now. Fortunately, modern browsers are resilient enough these days.
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It isnt supposed to. But if it gets better after checking that "Reference Aircraft" option then it most likely does and then thats something we can potentially fix.
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Yeah but the aircraft behavior should be deterministic within the same DCS version. So I am thinking what the cause could be. Perhaps its the Wear/Tear/Condition system, which is why I am asking to see if it gets better with "Reference Aircraft" selected
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Do you happen to have a mission file or even video to share? Would be useful [emoji106]
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Note that you can "read" the target altitude also through the antenna elevation symbol plus the distance. All crew trained to do this within seconds so they can leave the Aspect Knob to display Vc the entire time (the single most important value). The rule of thumb for that math is: delta altitude = antenna angle * range Example: target at 10nm, antenna elevation pointing 5° up, gives you 5 * 10 = 50 (x100) ft. Your target is 5k ft above you. But as said, there is a plan to provide the info you are looking for. Likely through some sort of a "Hey Jester, where is the target?" thing - which would then also work in other contexts
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That exists already. Look under the Jester Commands. And there is also the Context Button that allows switching through that conveniently with just a single button. See the manual for more: https://f4.manuals.heatblur.se/jester/combat/radar.html#dogfight Or are you talking about the ability to see the targets data and not the aspect settings for no-lock shots? That will be handled differently to achieve a better UX.
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The AVTR is currently using more something like a demo implementation than what we actually envisioned for it. Unfortunately proper video recording is not that simple to get working. It is planned though to fully fledge this out, at which point the F4 will also receive its iconic gun-camera. The TARPS could follow after, will see. But currently not planned/promised. Cheers
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Loft mode bomb run track and tacview are not synched.
Zabuzard replied to JohnMclane's topic in DCS: F-4E Phantom
Yeah... it is super unfortunate that DCS cant natively capture the UI interaction in the track. Hopefully the team can find a way to get it working in the future. -
Sounnds like you opened the Jester Console (RCTRL+L), not Wheel (A). Please doublecheck your binds, thanks.
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I understand that you are curious as to how things work under the hood. However, going into those details would go beyond the scope of this thread and likely also touch topics under NDA. Perhaps another time. For now lets focus on the experience. So if you find a bug or something that seems odd, please continue to report it and it will be fixed eventually
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Because its more complex than that. Either case, not really something you need to worry about. ED and HB will work together to fix whatever problem there is.
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Can you check in the mission editor the "Reference Aircraft" checkbox and see if it still shakes then?
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It is #1 though. The Viggen does not decide who is Jamming and who isnt. DCS does. The Viggen reads the "isJamming" flag from units and these ships respond with true for that. So DCS decided that those ships are jamming, consequently the Viggen "triggers the jamming effects" for that unit.
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Loft mode bomb run track and tacview are not synched.
Zabuzard replied to JohnMclane's topic in DCS: F-4E Phantom
For the tracks to work you need to enter the bombing table details during the track again. Because their input is not captured by DCS tracks. If you do not do that, it is as if you never used the bombing table and hence your bombs drop immediately. You can for example press ESC during the track replay, then enter the details quickly and hit "tell jester" and then it will work. -
The radar cursor is moved using the Antenna Hand Control Stick in the WSO cockpit. The Weapon Slew mini-stick is for the Pilot to move weapons like the Maverick. I would recommend going through the manual when you find some time, cheers. https://f4.manuals.heatblur.se/f4e_manual.html For binds we recommend our binding guide in the manual: https://f4.manuals.heatblur.se/dcs/controls.html#binding-guide
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Mind sharing the mission file or a short track of your attempt? Im sure we can easily identify whats going on that way
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Difficult to provide. But it has priority.
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The bombing tool does not include loadout currently (for technical reasons). You have to add that yourself.
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The F4 does not have a pulse-doppler radar. It cant be "notched". Maximize the targets RCS by approaching it from the side. Reduce clutter by looking at it from below or move the entire fight over sea. Theres a lot of things to look out for and learn. I am afraid there isnt much more assistance that can be provided without a concrete track or at least a video. I understand your frustration. But this can be solved by learning and gaining more experience [emoji106]
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Jester cant lock a target that is not showing up on the screen yet. The command will work as soon as there is a target on the screen - Jester then also announces it and moves her cursor on it. Approaching a fighter head-on at co-alt is a very bad position to be in. And possibly with mountains or ground at the same distance, adding clutter around the expected target and making it hard to pick a proper gain setting that could differentiate the target from the rest only makes it worse. For fighters specifically, you can expect to spot them at around 15-25nm if you are doing it right, for big targets like bombers perhaps 30-40nm. If you do not see the target on the screen yourself then its usually the pilot to blame, Jester cant do much then. Try approaching them sideways and from below, be mindful about where mountains and ground clutter are and also your own altitude, make sure all of them are at a different distance than the target. If you can't get the target on the radar screen so Jester could work with it, hit the CAGE button on your throttle to enter the pilot commanded dogfight radar modes CAGE/BST and CAGE/CAA. Especially former allows you to lock a target by simply putting your nose on it (5nm). You can also enter the regular boresight mode through the Jester Wheel to do the same for up to 10nm (realistically rather 7nm). If you can produce a quick singleplayer track we could give more specific guidance [emoji106]