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Zabuzard

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Everything posted by Zabuzard

  1. Because most of them work differently and have a different set of features. Afaik there are modules that run into the same issue, just not many.
  2. Yeah because if you have the FFB checkbox checked and have a FFB stick like you say, the aircraft thinks you are using FFB and will work differently. You should not have this checkbox checked if you are not actually using FFB. I understand the tricky situation, given that you swap sticks with the aircraft you fly. I dont see any easy way to "fix" your experience and there will be some other aircraft running into similar issues as well, not just the Phantom. Probably something that has to be tackled higher up by ED, perhaps by introducing setting-profiles.
  3. The music folder contains the METEOR soundtracks in high quality. If you want to listen to it outside of DCS. Regarding song naming, the code doesnt care. It literally just takes any files in that directory in alphabetical order. As long as your song name matches the path defined in the sdef file, it should find it.
  4. There are no plans for the earlier RWR, no. Afaik, historically, that would even be pre-DSCG (but don't quote me on that). The newer RWR can technically be installed in the housing of the older RWR, as the screen and knob both support the new interface and are compatible. We didn't intend to have this confusion though, it is classified as bug in the 3D model which will eventually be addressed.
  5. If you don't like him, note that you can disable him completely. You can then operate both pits yourself if you want. Some users prefer doing that. The Phantom, and especially Jester will continue to be improved significantly throughout the Early Access period :)
  6. You mean when you have the checkbox enabled despite not having an actual force feedback stick? If not, please elaborate, thanks.
  7. Yes, it is meant to follow the setting in your DCS settings, but that currently doesnt work.
  8. Looks good. If it doesnt work, export the music as OGG, not WAV :)
  9. DCS, during startup, reads the folder where the sdefs for the TapePlayer are located in. The sdefs tell DCS where the corresponding sound file can be found (open one in a text editor and you see where it defines the path). Our code will load all sounds from that folder in alphabetical order, provided DCS found and supports them (use OGG, not WAV, not MP3,...). So you would open the directory with the TapePlayer SDEFs, copy one of the existing and rename it as you like. Then open it in a text editor and adjust the path in it accordingly. Then you would open the directory of the existing TapePlayer sound files and put your OGG file next to them, with the name you used in your SDEF. Just mimic how the existing sounds are setup. Restart DCS and you should now have 11 sounds instead of 10 on your player.
  10. Are you sure you actually fully refueled them? It can take up to 10-15 minutes depending on the situation. Might want to share a track, then I can tell you the fuel state in all individual tanks directly :)
  11. It is expected behavior that he turns on the radar after getting airborne. Otherwise you would be lost in a mission where your base is under attack for example. The reason he might turn it on during AAR is that you probably closed the refueling door - likely to reset it, in which case Jester thinks you are done with the AAR, so he turns the radar back on. It is difficult for Jester to understand whether you want to refuel or perhaps just escort a tanker (with radar engaged ofc), so his current set of conditions is very carefully chosen to make sure you don't end up in a situation without radar when you actually need it. Needs more fine tuning of course. The current radar on/off commands in the wheel are only momentarily and get overriden whenever Jester reaches a triggerpoint in his logic that would tell him to turn it on/off, hence you are seeing this behavior. It is planned to add a permanent radar on/off command for the case where you really want to go silent until you tell him otherwise. But this command is then supposed to turn off more than just the radar, also the jammer and similar emitting equipment.
  12. They are just text files. You can create and edit them with Notepad or similar. The manual tells you where to put them and if you follow the link, it explains how to make them as well. I would suggest just copying one of the existing and simply editing the path/name of the sound file listed in it.
  13. The TACAN panel is currently missing extensive binds because the underlying code has not been ported to our "new system" yet. It was one of the first systems to be coded, so it is still using old technology. We will eventually port it, as it is one of the last remaining systems on the old tech and then it will naturally have all binds. Cheers
  14. Have a look here: https://f4.manuals.heatblur.se/dcs/tape_player.html#custom-songs And on the linked SDEF page. If anything is unclear, just ask
  15. Thanks, should be easy to fix.
  16. Thank you everyone for the feedback. We will be looking into ways to improve the experience for all users, cheers. No need to argue about our possible intentions :)
  17. It is responsive for me. I am not sure I understand your questions of "why" though, its obviously just bugs that will be squashed away eventually when someone mentions them. There is no intention behind making suboptimal user experience, why would there.
  18. Can you share a screenshot of which exact padlock binds you have mapped and are using?
  19. The lights are very funky in this plane and with the exception of what's marked as TODO in our manual, is accurate. IIRC, TODO are the 6 knobs on the right wall and the fact that the Flight Ibstrunent Knob currently doesnt control the brightness of the 6 main instruments but they are instead linked to the instrument brightness rotary as well. And SAI lighting is missing. This is mostly because splitting out 6 lighting animations individually per cockpit is a bit complex and would take the art guys quite some time afaik.
  20. It was always required to input. It just happens to be the case that, as DSplayer explained, the default settings roughly line up with a typical and reasonable DT attack profile. Which is why, if you fly such a standard attack profile, the default settings usually serve you well. As soon as you fly any other profile, not inputting the right drag coefficient (which depends on *all* settings the bombing tool asks you to enter) will result in missing the target. You can easily experiment by entering different values into the tool and observe by how strong the drag coefficient value changes. If it barely changes, you can see that this kind of profile would be very forgiving.
  21. For context, CAGE mode can be entered with a button on the right throttle. CAGE mode is divided into two submodes: Boresight and CAA. The two submodes can be toggled by using the NGS/NWS/CAA button on the flight stick. In simple words, CAGE/BORESIGHT is for locking guys ahead with your pipper, range 5nm. CAGE/CAA is for locking guys above/below you in a turnfight, when you cant put the pipper on it anymore.
  22. draw_args.lua is accurate, it is what the code uses after all. You are talking about external draw args instead of cockpit draw args. Scroll down in the file to where the ext draw args are defined :)
  23. The Stop-part of the throttle range is not part of the throttle axis. To me it sounds like you might have mapped the idle-cutoff buttons that are under the Warthog throttles to the fingerlift bind in the Phantom. Which, when triggered, toggles the throttles between Stop and Idle.
  24. Those issues are common in DCS and affect most modules one way or another. It ultimately boils down to DCS physics combined with an underground that isnt always 100% flat.
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