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Zabuzard

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Everything posted by Zabuzard

  1. No, this one is a ED provided UI that we have no control over. It is simply lacking a scrollwheel or similar, they are aware and will eventually fix it.
  2. Can someone summarize in simple terms what you want? You have a physical 3-way switch as hardware, right? Like, it has 3 positions IRL? And you want which of them to do what exactly and which of them should be springloaded?
  3. It wasnt changed [emoji2369]
  4. There is significant smoke ingame since launch already for cartridge start. Not as heavy as in the video but that is due ti engine limitations. The graphic effect glutches out heavily in DCS if yiu try to reproduce the look of the IRL footage, it looks extremely silly. But again, there is plenty of smoke already ingame. The rest of what you said is partially modeled already as well and more is planned for later.
  5. You have to go to your DCS VR settings and check "Use DCS System resolution". Then select "both eyes" and go to your graphics settings. Selext 1920x1080 or higher. Restart DCS fully now. If its still not resolved you can mitigate using the of the of the options in the Special Options of the F4.
  6. The code hasnt been touched. Perhaps you are flying a different attack profile now. Thanks for the tracks, the team will have a look :)
  7. Sounds like a "skill issue" (no offense). Could you send a track? Then the community or the team can have a look and tell you what to change in order to get a solid lock, cheers :)
  8. Hey, this has been fixed internally already. Cheers
  9. Lets give ED some time, its just been 2 days, its weekend and easter holiday. It has been fixed already and is going through the normal test cycle. That takes a few workdays. Im sure we will know more next week :)
  10. Thats known. They will be added eventually throughout EA, cheers.
  11. Im sorry but im having a difficult time following what you are describing. Could you share a track file or a video please?
  12. Yes, that is correct behavior. The Pave Spike goes upside down, unlike the Lantirn.
  13. After you exit the Phantom flight, returned to the main menu or entered another flight with a non-HB module and still see the "locked 32 FPS", can you try opening Task Manager and kill the HeatblurUI process? Does that unlock your FPS again? If so, you might be running an unfortunate software or hardware setup that doesnt like CEF at all (thats the tech behind the UI). We have seen that during testing with a very small amount of users and spend a lot of time putting in fixes until they were not affected anymore. Possibly you are being affected still for some reason. But step by step, lets see if its really the HeatblurUI process or not
  14. Can you try turning of DLSS and see if its better? Gamme 2.1 is what the experience was calibrated for btw, you are quite close to that value but perhaps you can give 2.1 a try just to see. And yeah, usually its the Cockpit Global Illumination that people who experience a too dark cockpit have turned off.
  15. No. And that wouldnt help in this case as the bug is within Jesters logic. Like, if such an action would be available that action wouldnt work either. Player made alignment should work. There are a lot of pitfalls with it though, so I suspect one of the many possible user errors that can be made here. Your video for example does not show the Navigation Computer panel. If you suspect that there might be a bug or need help, please share a track file with us and we can identify the issue
  16. Could you provide a screenshot of your DCS Graphics Options? There are some options that can cause really weird stuff.
  17. Its in the backlog. So yes, it will eventually be done.
  18. Mostly due to time. That said, unlike the Tomcat the WSO in the Phantom has a fully functional stick and throttle. And we exposed the autopilot control binds to the WSO for the time being. So you can for example engage Altitude Hold or similar.
  19. Yes, just hop in the back and do the alignment yourself, then hop back to the front.
  20. The fix is currently in testing and then waiting for a hotfix opportunity. Otherwise its distributed as Jester Mod. Please standby for more, cheers.
  21. The neutral position of the stick in the Phantom is automatically moved around by the aircraft depending on G-force, airspeed (and indirectly also through trim). This setting affects the time period over which these changes are applied to your stick. So for example when you pull hard on your stick you will have a sudden G-spike, causing the bobweights to increase their weight and as consequence push your stick hard forward to counter (and vice versa with the bellows when you increase airspeed). The setting smooths out this counterforce over the time period you configure. So instead of being instant, the forces applied by the plane on your stick are smoothed out over a time period which you can select. This makes it easier for you to react to it and is mostly meant for people without FFB stick. Especially for the people who had trouble with the trim system, as this will as consequence also smooth out the trimming. With a FFB stick your hands should be able to hold the stick neutral at the position you want, regardless of the plane creating dynamic forces pushing the stick around in your hand - as your hands naturally counteract the dynamic forces as you hold the stick in place (provided the forces arent too big). Without FFB that is not really possible and players always have to counteract by giving explicit input. So this setting makes that easier to handle.
  22. The team found the issue and fixed it internally It can hopefully soon be distributed via hot-fix. Otherwise the team might also distribute it temporarily as jester-mod (in this case you would just have to drag/drop a single file into your saved games folder - easy). Jester modding came at the right moment, lol
  23. Yeah, multiple people reported such an issue. The team is investigating, sorry for the inconvenience. In the meantime, it seems if u hop back and align yourself, Jester will eventually roll with it and get his brain unstuck.
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