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Zabuzard

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Everything posted by Zabuzard

  1. This is a known and already reported issue. The team is investigating already, cheers. Afaik they do lock though, just no tone.
  2. Important updates are usually cross-posted on all official HB channels (this forum, Discord, Facebook, Instagram, ...). Discord is best for when you want to connect with the Devs or the community fast and quick. Most of us have it open on the second monitor or on the phone the entire day and can react immediately. While the forum is more something like "checking your mails" once a day or so. There was no extra communication for this patch because what has been stated before still holds. If you do not see a changelog from HB, it means there is nothing from HB. That of course does not mean things are standing still, quite the contrary actually. There are some bigger changes that require a more extensive testing phase and that has not finished yet. In the meantime the team is of course pushing out more and more changes
  3. What the others said is correct. Unfortunately, the in-game experience with what the tanker tells you is misleading. After an accidental disconnect the tanker is not allowed to connect to you before you cycled your door (restarts the AAR system). This is mandatory to do in The F-4 (IRL as well, ofc) before it can receive fuel again. The tanker in DCS doesnt yet understand this special situation and will gladly put the boom in again - just to immediately receive a message from our code that he must not do this. The tankers reaction to that code-wise currently seems to be to disconnect and conclude you are fully refueled and happy. ED is aware and looking for a solution to improve the user experience.
  4. I believe what they wanted to say is that for a non-expert its generally better UX to have the aircraft shown as primary text and the radar name as secondary info than the other way around. Looking at it less from a challenge/practice perspective and more from a usability POV :)
  5. Yes, it is modelled. The electric system is simulated down to volts, watts and individual wires. This is also why Jester specifically waits and asks if you are done with moving the generator switches around before he starts the INS alignment. A more indepth look (but still an approximation) will be available with the next Phantom build that features the EFB (more specifically its Electrics page) - details in the manual. Cheers
  6. The recent update broke something on DCS engine side. This is a known (and already reported) issue, the team is investigating. Cheers
  7. That is correct though. Btw, make sure to eliminate paralax by putting your head above it in the right angle and distance. The paralax on this one is kinda big bc the screen is quite deep in behind the glass actually. Like an entire arm length deep.
  8. (Careful with active pause. In many cases people use it in a way that gives totally incorrect results because the aircraft isnt unloaded first. The pipper needs to be stabilized naturally on the target, no G load or heavy stick movement, else the AoA is all over during active pause.)
  9. Thanks for the details. Try with the aircraft weight set to 0. Afaik in Laydown the sight is horizon stabilized (by the INS) and hence the AoA correction isnt needed. This is an already reported oversight, cheers.
  10. Usually when that happens people either do something wrong (see the manual for details on the checks) or for example dont actually neutralize their input fully (sometimes hardware also keeps sending small inputs, mini deadzones help here).
  11. (Note that the site has to actively have their radar pointed at you. Just a bit off, tracking someone else or interrupting the radar, switching to visual tracking or other techniques and your missile wont see it anymore)
  12. This topic is in progress. There is another thread somewhere here with details on it and the WIP state including instructions to get it working in that WIP state. Cheers /topic/349847-exporting-screens/#entry5668772
  13. We typically write in the thread and callback when something got fixed
  14. Hey there. The F-4E includes the DSCG variant and the DMAS variant (which is to follow still). Generally HB plans to work on a Naval F4 in the future as well. Its not more than a thought at the current stage though, which version is also undecided. Details in the FAQ, cheers.
  15. Yeah, thanks. Great. It was more a general comment. People often dont know that they can test tracks and then send something in that doesnt work when replayed ingame.
  16. That sounds like you are doing something that requires the use of the HB UI though (for example cold start, crew chief interactions). Those are not captured by tracks and need to be redone manually while the track plays. Otherwise you are leaving the ground with the engines off, hence the aircraft will want to depart down but then gets teleported back by EDs "move on rails" track-system. Which is what leads to visual jitter. Btw, please make sure you test tracks before sharing them. Most tracks (especially if not short and singleplayer) dont really work and then they arent useful for us. Cheers Thanks. If you got some spare time and could redo it on Caucasus that would be very helpful
  17. Sorry, we currently cant provide any ETAs. Cheers
  18. Im not an expert on the system. Maybe someone else can dive into the details of how AGC works exactly and provide you with them.
  19. The F4 AVTR also has mechanical rewinding (its also animated if you look at the cassette in the deck while it is recording). It rewinds quite fast though (just a few seconds for the entire 20 min cassette). The Tape Player (a feature not present in the real aircraft) was put on top of the AVTR and is a bit more magical in that sense. Otherwise you would run into trouble with for example the cassette only supporting 20min and the EOT light not triggering on the last track and so on. So yeah, the "tape player" works a bit more like a CD player, while the underlying AVTR does work like a cassette recorder (with mechanical rewind etc). Fun fact, the AVTR mechanical rewind is fully simulated and computed. If you unwind, but dont wait long enough, and then keep recording again, your footage in your Saved Games folder will overlap.
  20. AGC is also active when you hold half action while not in track mode. Afaik it then adjusts the gain automatically based on where your cursor is currently pointing at.
  21. Most likely because when you hold down half action the radar runs automatic gain control, ruining your perfect gain setting and hence the contact dropping. If thats the case, it is intended behavior.
  22. Hey, thanks. This is an already reported bug, the team is looking into it, cheers.
  23. Can you send the track? Perhaps you are doing a coldstart and forgot to do the Jester Wheel again while the track replays (leading to you flying around with a cold machine, engines off).
  24. FYI you can freely edit the lua file that defines what can be loaded onto each pylon. In case of the P-51D this file is DCS\CoreMods\WWII Units\P-51D\P-51D.lua (see line 367 to 576). That way, you can essentially attach any weapon that exists ingame onto any pylon of any aircraft ingame. Whether the aircrafts code supports that weapon (so it can also be "used") is a different story. In case of the P-51D, attaching smoke generators like the colored smoke producing Sidewinders does work though. Just have to "arm" the weapon ingame and that triggers the smoke.
  25. Is only the HB UI lagging but the rest of DCS works as usual and without lag? You might be running into this rare issue that we had before launch, causing the delay of the release. Which was then fixed for all testers. Mh, odd stuff.
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