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Everything posted by OxideMako
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That can already be done with any weapon, so it does not need a special checkbox. It would however, be a little easier.
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Nice to see a competition like this happening! Email sent. :thumbup:
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It wouldn't have been partially implemented at VEAO's showcase at Duxford in September last year would it? Swore I saw a P-38 on the DCS main menu when they were setting it up... :music_whistling: I'm sure it wasn't anything to do with you, of course. :D
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http://www.nvidia.com/download/driverResults.aspx/75991/en-us
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DCS World environmental shaders mod
OxideMako replied to Mustang's topic in Utility/Program Mods for DCS World
Awesome - your mods are absolutely essential! :thumbup: -
I found it rather helpful. Nice work!:thumbup:
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1.2.8 Open Beta Preliminary Change Log
OxideMako replied to upupandaway's topic in DCS World 1.x (read only)
Right there with you - 25T 6DOF..... :pilotfly: -
Thanks for the suggestion, but we appear to have solved the issue by reverting Nvidia drivers. However is it possible that the newer drivers were causing memory access errors?
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While I made this thread for my friend, since the 334.89 Nvidia drivers this has been happening to me too. So yes, it seems to be driver related, cheers for the suggestion. :thumbup: EDIT: His crashing issue is now massively reduced - is playable again with 334.89. I gained the issue with those drivers so reverted back to 332.21 and all seems fine. First driver Issue I have ever had with an Nvidia GPU....
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This has not been solved with Mondays patch - and I have been informed that it happened occasionally when flare/chaff was launched in 1.2.6. (but not in 1.2.7) If anything this is worse in the current build, occurs much more often. It is for all intents and purposes, unplayable. Same thing happens - screen blacks out, sound continues although periodically cuts out, and the game then returns to normal. Have tried absolutely everything now. Reinstalled DCS, Visual C++, DirectX, Audio drivers, Graphics drivers, Run as admin, turned off anti-virus. And it leaves no crash log as DCS does not "crash" so to speak.
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Which MODS do you use with 1.2.7 final ?
OxideMako replied to BitMaster's topic in DCS World 1.x (read only)
Use these along with DTAC and SweetFX, and DCS is a whole new game. Also RAE RWR for the A10C guys - http://www.digitalcombatsimulator.com/en/files/421081/ English MI-8 Cockpit - http://forums.eagle.ru/showthread.php?t=114166 Highway's Village mod - http://forums.eagle.ru/showthread.php?t=115359 Foxbeard's Fire and smoke - http://forums.eagle.ru/showthread.php?t=119163&page=2 Mustang's clouds - http://forums.eagle.ru/showthread.php?t=113374 And Diveplane's audio mods. (too many to list, search by user in the user files section.) -
DCS.crash from OP. # -------------- 20140126-171047 -------------- # C0000005 ACCESS_VIOLATION at E3389869 00:00000000 00000000 00000000 0000:00000000 E3389869 0019E1B0 0000:00000000 F8A2BDC4 0019E210 0000:00000000 DebugSetMute()+5C4 F8A2BF21 0019E260 0000:00000000 DebugSetMute()+721 F8A2BE95 0019E2D0 0000:00000000 DebugSetMute()+695 F8A2CBEA 0019E310 0000:00000000 DebugSetMute()+13EA F8A2C850 0019E350 0000:00000000 DebugSetMute()+1050 F8A2C096 0019E410 0000:00000000 DebugSetMute()+896 F8A51E6F 0019E460 0000:00000000 Direct3DCreate9()+87BF F8A51CA8 0019E520 0000:00000000 Direct3DCreate9()+85F8 E86DAADD 0019E690 0000:00000000 ?draw@DXEffect@Graphics@@QEAA_NHW4PRIMTYPE_ENUM@render@@HHHH@Z()+5DD E5A5B895 0019E7D0 0000:00000000 ?Clone@NGModelLods@model@@UEAAPEAVModel@Graphics@@XZ()+5645 E8A3D99D 0019E880 0000:00000000 ?GetLoadPriority@gCloudGenZW@@UEAAMXZ()+130D E86EDA31 0019E8B0 0000:00000000 ?DrawNormalLights@DXRenderer@Graphics@@AEAAXPEAPEAVRenderObject@2@H@Z()+A1 E86ED94A 0019E8F0 0000:00000000 ?DrawBatch@DXRenderer@Graphics@@QEAAXPEAPEAVRenderObject@2@H@Z()+15A E86EDA9B 0019E920 0000:00000000 ?DrawObject@DXRenderer@Graphics@@UEAAXPEAVRenderObject@2@@Z()+3B ECB603BE 0019E950 0000:00000000 ?OnObjectReady@SelfShadowVisualizer@@UEAAXPEAVRenderObject@Graphics@@@Z()+AE E5A5F3FF 0019EA70 0000:00000000 ?Clone@NGModelLods@model@@UEAAPEAVModel@Graphics@@XZ()+91AF E5A60E52 0019EBC0 0000:00000000 ?init@RootNode@graph@model@@QEAAXXZ()+532 E5A67A0F 0019ECB0 0000:00000000 ?Parse@NGModelLods@model@@UEAAXAEAVModelInstance@Graphics@@AEAVModelParser@4@AEBVPosition3@@PEAV?$HeapVector@PEAVVolumeEffect@Graphics@@@@W4PassType@Pass@4@@Z()+1CF E5A67830 0019ECF0 0000:00000000 ?Parse@NGModel@model@@UEAAXAEAVModelInstance@Graphics@@AEAVModelParser@4@AEBVPosition3@@PEAV?$HeapVector@PEAVVolumeEffect@Graphics@@@@@Z()+20 F6B8005B 0019ED40 0000:00000000 ?Parse@viObjectShape@@UEAAXAEAVModelParser@Graphics@@AEBVPosition3@@PEAV?$HeapVector@PEAVVolumeEffect@Graphics@@@@@Z()+7B 3F5D4111 0019EDD0 0000:00000000 3F618282 0019EE00 0000:00000000 ECB60A29 0019EF20 0000:00000000 ?RenderShadows@SelfShadowVisualizer@@QEAAPEAXPEAVVolumeEffect@Graphics@@_N1@Z()+5A9 ECB60865 0019F320 0000:00000000 ?RenderShadows@SelfShadowVisualizer@@QEAAPEAXPEAVVolumeEffect@Graphics@@_N1@Z()+3E5 ECB6C2B4 0019F4F0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+3E4 3F681BBF 0019F580 0000:00000000 3F68427D 0019F5E0 0000:00000000 3F69A7F4 0019F610 0000:00000000 3F69AA1B 0019F640 0000:00000000 3F72D4DB 0019F6B0 0000:00000000 3F72DD36 0019FCD0 0000:00000000 3F730D38 0019FD10 0000:00000000 778C652D 0019FD40 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 779FC541 0019FD90 0001:0002B541 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21
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Log from today (again, no crash log) DXDIAG too. dcs.txt DxDiag.txt
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Forum upload system states that the files are invalid - would have used it if possible. :thumbup: We figured as such, but we would love to find out why. Thank you all for helping out - if we get to the bottom of this or not, both my friend and I are grateful for the help!:smilewink:
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Was initially an update from 1.2.6, then a clean install of 1.2.7. Even clearing saved games/DCS did nothing.
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Yes, Drivers are up to date (332.21) and he has reinstalled DX9, and tried the repair multiple times.
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http://speedy.sh/zRhFF/dcs.log There you go :)
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Yes, he is running 64 bit windows, but unfortunately the crashes don't leave logs, as they are not "full" crashes. The only log since 1.2.7 is in the hyperlink above.
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My friend has been having repeated crash issues since 1.2.7. The game freezes, screen goes black and sound bugs out for a few seconds and then the game comes back. This occurs at random times. Sometimes it also causes mic issues in Teamspeak 3. As the game does not crash fully, we have not been able to get a crash log. However he had a serious crash today and the log and DMP are included. He would love to find a solution, as we have tried everything - reinstalling C++, DX9c, a full reinstall of DCS itself, and checked CPU/GPU temps. Poor guy is at the end of his tether :cry: Specs = I5 3570K, 8GB 1600MHZ RAM, GTX660Ti 2GB, Win7. http://speedy.sh/V3Jzw/DCS-Crash-20140126-171047.dmp http://speedy.sh/KrsxW/DCS-20140126-171047.crash