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Bourrinopathe

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Everything posted by Bourrinopathe

  1. Tiny update with a simple visual reference for the warning lights panel: I would have preferred a more complete result but I'm stuck here for those lights. Three lights missing. The ЗАМЕР ДАЛЬН seems to be signalling that the armament system (СУВ - Система Управления Вооружением) is providing a distance measurement using the OLS (IRST) (below 15 km) while the radar is still locked on the target. A specific symbology should appear on the HUD. As far as I know, it's not simulated in FC3 and you won't see that light ;) No idea about the three orange lights. It may be related to some kind of interferences… or something very different :doh: So, I assume: lights 2, 3, 4, and 8 are not visible in the sim. (any details about 2, 3 and 4 are very welcome) --------- Also: УПРАВЛЯЙ ВРУЧНУЮ should appear when the aircraft looses the glide slope, disengages the САУ (autopilot) and returns to manual flight control. I've not tested it but it's probably not simulated as it's a very specific function of the ILS landing interactions. Those two lights are also part of the ILS/landing interactions: БЛИЖН ВКЛ related to the ILS signals reception / МАРКЕР related to the airbase radiobeacon reception (if I'm not mistaken).
  2. Thanks for the details Cobra! I've just tried the Anteworld demo and the rendering is really smooth with great details (rocky ground, grass, …). The procedural geometry does a good job for the close environment. Only the distant landscape (mountains, hills, vegetation clusters, distant ground (viewed from an aircraft) and such) feels artificial. It would be wonderful to see the best of both worlds: procedural generation and fixed/realistic textures. I'd love to see a helo sim with that level of details. Those kind of textures quickly get ugly when you're close/low.
  3. It's rather interesting. The viewing distance is great and the geometry is very detailed. However: the textures/vegetation/clutters are probably procedurally generated and very unnatural, and the terrain mesh jumps to a higher detail level while the camera progresses on its path (like the LOD models) (pretty disturbing IMO). If the engine could manage some large realistic textures (streamed?) and the additional required geometry (buildings, vegetation, …), it will be really impressive. At least, it's a good start. Let's see what it can do next!
  4. Neat demonstration and great music choice ;) Very enjoyable! Thanks for sharing.
  5. Thanks Sokol1. In fact I already read the interview before posting my question. I assume the kind of combination I suggested may be achievable (based on the section you quoted) and I'd like a "first hand" experience/confirmation from our fellow simmers as there's a usual gap between official statements and reality. ;)
  6. Hi, The balloons are simple translations and detailed annotations. You may use Adobe Reader (free) to display them. I didn't try but I assume that should work. --------- One tiny thing was bothering me: Why is the unit on the tachometer written in english (RPM)? (instead of ОБ/МИН) Is this some kind of international naming? Even in russian aviation? (I don't think it's a translation oversight)
  7. For those who have already played with the new software: is it possible to assign several settings in one move? Let's say : switching to a BVR, Dogfight, or Landing mode, altering the different axis sensitivity and activating a specific sensor and/or a specific mode (FC3/DCS) (Nav, Landing, Vertical Scan, …)? Maybe with the mode selector switch in combination with a Throttle selector switch (Combat -> BVR/WVR)? I just hope the software layer is one of the best improvement the X-55 currently provides :smilewink: Thanks for the pictures and the informations everyone!
  8. Devrim, there's the control switch on the left console, if you're going to translate that part. (it's normally locked/secured in the 'automatic' (ABT) position) The ФЛАПЕР АВТ switch next to it is the flaperons 'automatic mode' switch. ВЫПУЩЕНЫ: extended УБРАНЫ: retracted ------------- Did anyone already manage to identify all the lights from the warning lights panel (near the Beryotza)? I only found: RADAR illumination (ИЗЛУЧ) RADAR lock (ЗАХБАТ РЛС) EOS (IRST) lock (ЗАХБАТ ОЛС) canopy warning (ЗАПРИ ФОНАРЬ) drogue chute (ЗАМОК ТП ОТКРЫТ) level flight (ПРИВЕД К ГОРНИЗ) Four lamps are missing in that list. [EDIT]: the ЗАМЕР ДАЛЬН lamp should have something to do with some range measurement using the RADAR but I didn't manage to trigger it. I checked the warning lights DDS texture but I couldn't translate everything. Also, I couldn't trigger the missing warning/notification lights with the failures triggers from the mission editor. Any help will be greatly appreciated :thumbup:
  9. What a delightful video! Thanks for sharing! @Metal2Mesh/RAZBAM team: Superbe travail! Ça va être un immense plaisir de mettre les pattes sur cette bestiole mythique! Prenez votre temps pour bichonner le bébé ;) (Awesome work! That will be a huge pleasure to fly that mythic beast! Take the time you need to polish the baby) I remember I've read F-16 pilots saying the M2000 was "a delight to fly". With the planned AFM it certainly will provide an exquisite aircraft to fly in the Nevada skies. Good luck guys! (and please don't forget to deliver the textures templates when it's ready :thumbup:)
  10. Those are more like "notification" lights. Warning lights are red. They light up (green color) when you lock a target with the active sensor (RDR/OLS). Thanks, lmp. РЛС means Радиолокационная станция (which roughly means RADAR)
  11. As stated above it may be some imperfections related to the SFM. Check the graphics on this page. The fuel load is also very important (for example, the official T/W ratio for the Su-27 was mesured with 56% fuel load). It will be interesting to compare the improvements with the new AFMs. And being as close as possible to the real data is a difficult task and that's partly why it takes so much time to release the AFMs. I tested a few simple performances myself for the Su-27 (takeoff distance on full AB, climb rate, max speed, and it has a remarkable level of fidelity - with my very simple tools).
  12. I opened a few tabs and forgot what I was about to watch when I saw this one on my screen. At first, I thought it was a photo from the Aviation pictures thread, then I realized it was the 159th livery :D IMO that's a very good sign about the shot, the models and liveries quality! Gratz! :thumbsup: DCS!
  13. The tracks are located on your system drive: C:\Users\[user name]\Saved Games\DCS\Tracks That is also where you should drop the *.trk track files you may download.
  14. Thanks for the info. Downloaded and installed successfully with ESET 7 AV/firewall in the background. That's a useful addition.
  15. Thanks a lot for the clarifications, volk! It's way more interesting to have a better insight into the systems behind the function than just pressing the magic "jamming" button (for example). Even if it's a simplified simulation (compared to DCS), knowing more adds to the pleasure "flying" that exceptional aircraft.
  16. Oops! :doh: Indeed that works perfectly. I should have missclicked the wrong custom mission (with the wrong loadout). My bad. Don't do tests when you're tired :) I'll edit the post. Blinking and then steady. Thanks!
  17. I was wondering how I could know if my Sorbitsya were on or off… Thanks for the info guys! An information about their state seem to be quite useful ;)
  18. [EDIT]: wrong assumption because I can't click on the right test mission ;) My bad. (I thought the ECM light was not functional) So, here's the SPO and ECM panel with the light that will inform us about the Sorbitsya pods: The functions for the SPO-15 control panel (on the left) are described in the Su-27SK manual from Esac_mirmidon. Some details are also available for the ECM/Sorbitsya control panel (on the right) in the same manual. For example: the ППС-ЗПС (PPS-ZPS) switch selects the front or the rear hemisphere for the Sorbitsya emission/jamming. I assume the pilot has to change that depending on the situation, probably reducing the Flanker visibility from the opposite side (which is clever). I've simply annotated the transliterations but I'm unsure about the translation. помеха should stand for something like "hindrance", "obstruction" or something else, but the idea is clear (perturbing). высок (VYSOK) on the light, may be translated by "high". излуч (IZLUSH) may be the switch that actually triggers the Sorbitsya pods. I'm not sure about the translation but that could mean "radiation". Also, the same word is used when we switch the radar on (the radar has a dedicated light on the panel and the HUD displays "изл").
  19. Very interesting, thanks for sharing! Vikramaditya carrier and probably the export MiGs as the MFDs are in english.
  20. Hi, In Options, Controls tab: select the aircraft you've already configured click in the column you want to save (e.g. 'keyboard') click 'Save Profile as' and save your *.lua change the aircraft (e.g. Su-33) click in the column (e.g. 'keyboard') click 'Load Profile' select your previously saved profile You'll just have to change a few things and you're good to go. :thumbup:
  21. Nice skin and nice shots! Congratz! This just makes me want to fly the Su-25T ;) Thanks.
  22. I couldn't stand leaving that switch without its markings in that wonderful cockpit! Glad you like it ;)
  23. Here's a nano-fix for the engines mode switch: How to use it? Make a backup of the original cockpit archive (…\DCS World\Mods\aircrafts\Flaming Cliffs\Cockpit\Resources\Model\Textures\SU-27S-CPT-TEXTURES.zip) Drop the .dds from the .rar attached to that post in the SU-27S-CPT-TEXTURES.zip That's it. I didn't have the time to check if there's a better method to use the modified texture (like creating a folder somewhere), so if you have any suggestion that's great ;) [EDIT]: I figured out how to use the file with JSGME. Just create these folders in your _MODS folder: \(name your mod/fix)\Mods\aircrafts\Flaming Cliffs\Cockpit\Resources\Model\Textures\SU-27S-CPT-TEXTURES And drop the .dds in that last folder. The texture will be used, and you won't have to worry about the patches. I also tried to add the two screws (check the previous pics) but it wasn't satisfying. ED put some damn 3D screws in that plane :doh: And that's awesome. :thumbsup: su27_cpt_panel03.tga.rar
  24. That would make a lot of people really happy :) Thanks for the information.
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