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fenderplayer946

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Everything posted by fenderplayer946

  1. Further to Deezle's post, make sure TGP is set as the SOI. This is confirmed by the appearance of TGP in the bottom left area of the HUD. (normally it will read TAD for steerpont guidance) Edit: This is done via TMS forward long :) Enjoy Jord
  2. It is, there is a specific download version in the e shop area on the eagle website :) http://www.digitalcombatsimulator.com/en/shop/ is the link, it a about halfway down and its says it's the "upgrade from dcs BS1 to BS2"
  3. Smashing thanks! Looks like just what I'm looking for. Thanks.again
  4. I do apologize! My fast typing is just not that good..... Anyway I meant the CDU, central display unit, I'm trying to learn the dark art of using it Thanks!
  5. Hi, Does anyone know where to find one?? I know there is videos out there but I can't run a video, program the cdu and fly the 'hawg! Thanks in advance
  6. hmmm this is strange :S, the example miz works, it runs and spawns aircraft no problem...... I've added it to this post, I'm probably missing something really obvious lol Thanks again! random air test.miz
  7. awesome thanks! only need some fireworks now ;) bit strange this.... I ran the script with and then without the edits, and it didn't spawn anything:cry: I didn't get a error or anything, the sim ran normally :huh:
  8. Fantastic SNAFU! when I get on later I'll give it a crack! :D Just a thought I had the other day after leaving the script running for an hour or so...... It's spawned a rediculous amount or.aircraft, is it possible to use a loop?? (Sorry not the familier with lua code:confused:) to limit it somehow?? Thanks again!
  9. Hi Thanks for the fix SNAFU, I was wondering what that event handler was, LOL oh well, thanks for you hard work Regards
  10. Hi, SNAFU, that combined script sounds awesome!! would make training/practise missions a whole lot more interesting!! Is there anywhere that lists the IDs to allow specific/range of A/C to be spawned?? and thanks for the update!! :thumbup: EDIT - cant seem to get the updated script to run :S similar error to last time regards
  11. HI, thanks for the reply! I tried running the script you attached, thanks!, only I'm getting a an error :cry: see the attached pic it happens as soon as the sim loads, thats with the updated script file and running MIST3.2 from the init script line. any pointers will be greatly appreciated!! this always seems to happen! thanks again EDIT Scrap that! I rewrote the mission :doh: and it now works beautifully! thanks for your help!! just need to work out how to select the aircraft that are spawned, set frequency, move away from just civs and add in more layers I think.... is there and aircraft list anywhere?? Thanks :)
  12. hey, thanks for the reply!! so change this: AF1IDname = Airbase.getByName(AF1) AF1ID = AF1IDname:getID() AF2IDname = Airbase.getByName(AF2) AF2ID = AF2IDname:getID() AF3IDname = Airbase.getByName(AF3) AF3ID = AF3IDname:getID() To: AF1IDname = Airbase.getByName('AF1') AF1ID = AF1IDname:getID() AF2IDname = Airbase.getByName('AF2') AF2ID = AF2IDname:getID() AF3IDname = Airbase.getByName('AF3') AF3ID = AF3IDname:getID() and other areas such as the trigger.mics.getZone(AF3) functions?? also, just double checking, the series of trigger zones in the ME need to be airfield1, airfield2, airfield3 and airlanehub1?? Thanks again!!
  13. Hello, after stumbling across this excellent script I've been trying for days to get it to work, I've tried MIST v2 and v3.2 but to no avail, can someone please help me try and troubleshoot where I'm going wrong and hopefully set me straight?? Thanks in advance
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